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View Full Version : Jumpgate Evolution Suggestions and Ideas


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  1. Missile Targeting and *GASP* Mine Fields
  2. A Thought to Consider
  3. Integrated Voice Chat?
  4. Character Classes (aka Ship Classes)
  5. FlashFires
  6. Ejecting and Scooping Cargo
  7. Herding AI Sheep: Economic Activity
  8. Beacon Benefits
  9. Avatars?
  10. Fantasy Octavian Ships (Complete with Capitals!)
  11. Hide Player's Names in Sectors
  12. Player death caps
  13. PVP overhall (Business Requirements document)
  14. Suggestion: Professions
  15. Capital Ships for jge
  16. I want hollywood sound!!
  17. Storms
  18. Ship "Size" to Speed Curve
  19. Customization....
  20. Star Trek vs Star Wars Lasers
  21. Remove or Keep Simulator?
  22. ships and weapons for Jumpgate Evolution
  23. Why Jumpgate Evolution needs to be called JG at all
  24. Per Station Ship Storage
  25. JGE Flight engine.....
  26. Beacon and Beacon control
  27. Reduce the travel times
  28. German support for JG evolution?
  29. DG and The Gurge
  30. 3 ideas/suggestions disguised as fiction
  31. Tournaments....
  32. Second account...
  33. Speculation: NPC Economy?
  34. Neutral Faction
  35. POS idea list
  36. The Story Line?
  37. War Diary, Logbooks, and other webside tools
  38. POS for Opti only
  39. Make PvP a part of the game.
  40. Jossh news
  41. The advent of stealth and "E" warfare: pros & cons
  42. New Question: Server Wipe for jge?
  43. Modifying and/or making/adding options to jge.
  44. Emma: The Legend Must Live on in jge
  45. Quest-based leveling for Jumpgate Evolution?
  46. PvP tag system
  47. New Flux AI for JGE
  48. If I were designing the Jumpgate Evolution universe...
  49. Jumpgate Artifacts
  50. Opinions on beta testing the new Jumpgate Evolution
  51. Mining Lasers in Jumpgate Evolution