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  1. New feature idea?
  2. How to pay...
  3. For those of us who get killed a lot..
  4. Mobile Ship Yard
  5. My new Greatest idea Ever.
  6. Custom HUD
  7. a Tag for everyone
  8. Suggestion for dev and GM training for JGE
  9. Welcome to Starfleet?
  10. Sarah-mari's Squad suggestion
  11. Multilingual Automated Communication
  12. Publish Pilot Information
  13. Tutorial Based Missions
  14. On the Topic of Music
  15. Random mining thought
  16. Wear your Medals
  17. Non specific equipment slots for jge ships
  18. Safe Zone Implementation That Works (Maybe)
  19. Man your Battle-Stations
  20. JGE shard naming idea!
  21. A Hardware Interface?
  22. A twist on civ-ripping
  23. Question for the devs
  24. Space Racing?
  25. Monsters
  26. Link with Upromise!
  27. Implement a better billing system!!!
  28. "Camouflage " Intel Ship
  29. Please copy the one thing that Auto Assault did right - Crafting
  30. Make the buying process easier....
  31. Chat History / Logging
  32. Make Launching and Docking "Cooler"
  33. Drones
  34. An alternative to grinding - which encourages community
  35. Search for Map
  36. Game Realism
  37. Simulator Ideas
  38. Jumpgate Evolution Voice Chat idea
  39. Squad Logos ala CoH
  40. Steam Like Chat System: Ingame and from Jossh2?
  41. Ship Collisions: Yes or No?
  42. Offensive Shields
  43. Tractor Beams
  44. A twist on Pirating
  45. Making it easier: Computer "Upgrades"
  46. R/R/R in flight... a concept
  47. PlanetSide-esque Leveling
  48. flight phsyics in JGE.
  49. The Leveling treadmill
  50. Armor configuration
  51. Ship Computer Voice
  52. 5+ Sarath's Rages = Theme music when you jump insector
  53. Roid Ammounts
  54. Auto targeting.
  55. Reverse Radar Ranges
  56. Hearthstone Hyperdrive
  57. Ingame internet access?
  58. Should JGE have difficulty settings?
  59. Should we be able to take multiple missions?
  60. Jumpgate Evolution Local Station Missions Proposal
  61. My suggestion to improve the MT system.
  62. Reveal Backstory through Exploration
  63. military tag idea
  64. Jumpgate Evolution, the graphical advertising strategum(?)
  65. POS conquest
  66. Capturing ships
  67. Alternate Characters
  68. Anomalies (not Flux wormhole things)
  69. Remove money from JGE
  70. Casual Gaming - brainstorm
  71. Money Sinks
  72. my humble suggestion
  73. PVE, PVP, and Non-Combat
  74. Descent style missions/gameplay
  75. pilot naming in jge.
  76. more types of kill stats for jge!!!
  77. Enhanced Reputation System for jge
  78. ejecting to save materials in jge
  79. Slow turn rate ships should have turrets
  80. My Factional Warfare System (Epic Length Edition)
  81. The Wild and Crazy jge marketing thread
  82. Reverse Thrusters in jge
  83. Modx slots rethought...
  84. Ship standard equipment...
  85. jge Anomalies and Flux Space
  86. Radar Improvements for jge?
  87. real AI not just random spawns in jge
  88. Tourism
  89. Unexplored Sectors in jge
  90. HUD View, suggestion raised because of TrackIR
  91. jge Station/Ship Consumables
  92. New Group/Class of Ships
  93. Artifact missions
  94. jge Artifacts
  95. Is re-equiping going to be revisited in jge?
  96. Current pilot data as ancestral lineage in jge
  97. Kill Stealing in JGE?
  98. How does cargo work in jge?
  99. New Transports Mission
  100. User Uploadable Pics
  101. Intances in JGE??
  102. The newbie perspective: suggestions for JGE
  103. GM_Istvan idea
  104. Incentivize mining thru player interactivity
  105. Faction Talents
  106. Make Targets flagable
  107. The Economics of Evolution
  108. Publishing ALL POS
  109. Hangin' with ND
  110. Roots, Snares and Slows - Missles Revised for jge.
  111. Factional Commanders
  112. line of sight radar
  113. Solar Systems in jge
  114. How to make Cap Ships work
  115. Argue about cap ships HERE, where it BELONGS
  116. factional isolation
  117. Missions and rewards
  118. Navigation in a Discontinous Universe
  119. Factional Warefare in a Discontinous Universe
  120. Beacon FMs
  121. Mapping Missions and "Discoverable" Space
  122. Squad Banking
  123. Unreg and how to make it better.
  124. A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
  125. In JGE will we be doing the construction projects?
  126. Landmarks
  127. New sector idea
  128. Ship equipment
  129. Psychodelic Flux: Interstellar Overdrive
  130. Ships and the Technology tree
  131. Add-on for JOSSH or it's replacement
  132. Ship Interiors and HUDs
  133. Gun hardpoint placement
  134. Core Sectors
  135. Station Linkage
  136. planets inhabitable
  137. Moveable POS or large cruiser
  138. Fuel
  139. Defense Turrets
  140. In Space Logistical Ship(s)
  141. NPC hired wingmen
  142. A string of ideas...
  143. Lets fix the Depot Stations for JGE.
  144. The meaning of death
  145. In-Game HUD Squad Listing
  146. Max Cap on squads
  147. Min cap on squads
  148. better pvp. a suggestion
  149. Capturable Stations
  150. Official Corperation Squads
  151. Flux Tunnel'ers
  152. OOM = Out Of Munitions
  153. Jumpgate: Evolution (Controllable Resources Pt.2)
  154. Question: Will we be able to have multiple characters?
  155. The Jumpgate Evolution Shards Thread
  156. BSG or ST style docking.
  157. Customizable equipment - Get your tweak on
  158. Space bulletin boards - Rotating Banners
  159. Charged Weapons a.k.a Replace the Thief
  160. NPC Personalities.
  161. A market-driven economy
  162. Space wreckage/salvage suggestion
  163. Why not TRI?
  164. Kill stat added to target information
  165. Roid under reticule
  166. Tritian's "Fix the Bounty System" thread.
  167. Stars/Suns and Solar Systems in Jumpgate Evolution
  168. Planet docking
  169. Jumpgate Evolution distribution ideas
  170. Player-made Missions
  171. Remove The Registry Tag System
  172. External Cargo Holds
  173. Make the flux a playable faction
  174. PR, Tags, Bounties, Factions, Tigers, Lions and oh my...
  175. Weapon List for JGE
  176. We Need Contraband In Jge!!!
  177. Voice Communications
  178. Obstacles - collision damage
  179. Cinematic
  180. Two week turnoff
  181. New MODX
  182. Radar
  183. Can POS make everyone happy?
  184. Implement Smuggling / Blockade running!
  185. Jumpgate Classic Impressions for Jumpgate Evolution Improvements
  186. GM driven RP....
  187. JGE Dedicated Production Concept
  188. Ship and equipment enhancements
  189. Ship Ballance Baseline
  190. The best way to control PvP?
  191. Better storm system
  192. Broken Concepts Cause Players to Quit
  193. Post-release Patch Support
  194. Station Stripping
  195. Multifaction Squads - Bad idea?
  196. Jumping
  197. New features for POS
  198. Radiation
  199. multipolitical borders
  200. Vortex`JGE wishlist
  201. Radar screen
  202. station avatar
  203. Cap on Squad Members
  204. Remove POS's (Now in easy-to-digest poll format)
  205. Playable Factions beyond the current 5
  206. Making ship hulls into commods.
  207. Increasing Armor and Shields
  208. Suggestion: Cockpit view locked
  209. Beta Testing
  210. Penal Stations
  211. Multi-crewmember ships
  212. No Safeszones? How about different levels of AI patrols? (and a panic button)
  213. Inflight Realtime Map
  214. Tri....
  215. Pirates, mercs, etc
  216. Derelicts....
  217. Dear JGE Dev Team
  218. PvP "assists"
  219. Mining v2.1
  220. technology, production, and economy for Jumpgate Evolution
  221. Tritian's Leveling System Rework
  222. In-Game News
  223. Music.
  224. Economic rise and decline system
  225. Territorial Conquest with faction owned stats as the key point
  226. Faction Missions
  227. Territorial Considerations aka Revamp the map
  228. Free Look After Death
  229. Ship Collisions
  230. The Best Idea Ever
  231. New Players start in a Squad
  232. New way to mine.
  233. Neocron did it right. Something JG should consider
  234. Missles
  235. Tritian's Controllable Resources Thread
  236. How to make Jumpgate what it was
  237. Fan site link?
  238. Weapon overheat
  239. POS Discussion
  240. Multiple characters on one account?
  241. Suggestions for the improvement of the chat system?
  242. Player Economy
  243. Doing away with "Fighters" "Miners" & "Traders"
  244. Playable Hyperions?
  245. Speedbrakes?
  246. Ideas inspired by Allegiance
  247. What NOT to Change?
  248. Merchant Raiders
  249. Suggestion: Limited Fuel & Engine Heat
  250. Missile Targeting and *GASP* Mine Fields