- New feature idea?
- How to pay...
- For those of us who get killed a lot..
- Mobile Ship Yard
- My new Greatest idea Ever.
- Custom HUD
- a Tag for everyone
- Suggestion for dev and GM training for JGE
- Welcome to Starfleet?
- Sarah-mari's Squad suggestion
- Multilingual Automated Communication
- Publish Pilot Information
- Tutorial Based Missions
- On the Topic of Music
- Random mining thought
- Wear your Medals
- Non specific equipment slots for jge ships
- Safe Zone Implementation That Works (Maybe)
- Man your Battle-Stations
- JGE shard naming idea!
- A Hardware Interface?
- A twist on civ-ripping
- Question for the devs
- Space Racing?
- Monsters
- Link with Upromise!
- Implement a better billing system!!!
- "Camouflage " Intel Ship
- Please copy the one thing that Auto Assault did right - Crafting
- Make the buying process easier....
- Chat History / Logging
- Make Launching and Docking "Cooler"
- Drones
- An alternative to grinding - which encourages community
- Search for Map
- Game Realism
- Simulator Ideas
- Jumpgate Evolution Voice Chat idea
- Squad Logos ala CoH
- Steam Like Chat System: Ingame and from Jossh2?
- Ship Collisions: Yes or No?
- Offensive Shields
- Tractor Beams
- A twist on Pirating
- Making it easier: Computer "Upgrades"
- R/R/R in flight... a concept
- PlanetSide-esque Leveling
- flight phsyics in JGE.
- The Leveling treadmill
- Armor configuration
- Ship Computer Voice
- 5+ Sarath's Rages = Theme music when you jump insector
- Roid Ammounts
- Auto targeting.
- Reverse Radar Ranges
- Hearthstone Hyperdrive
- Ingame internet access?
- Should JGE have difficulty settings?
- Should we be able to take multiple missions?
- Jumpgate Evolution Local Station Missions Proposal
- My suggestion to improve the MT system.
- Reveal Backstory through Exploration
- military tag idea
- Jumpgate Evolution, the graphical advertising strategum(?)
- POS conquest
- Capturing ships
- Alternate Characters
- Anomalies (not Flux wormhole things)
- Remove money from JGE
- Casual Gaming - brainstorm
- Money Sinks
- my humble suggestion
- PVE, PVP, and Non-Combat
- Descent style missions/gameplay
- pilot naming in jge.
- more types of kill stats for jge!!!
- Enhanced Reputation System for jge
- ejecting to save materials in jge
- Slow turn rate ships should have turrets
- My Factional Warfare System (Epic Length Edition)
- The Wild and Crazy jge marketing thread
- Reverse Thrusters in jge
- Modx slots rethought...
- Ship standard equipment...
- jge Anomalies and Flux Space
- Radar Improvements for jge?
- real AI not just random spawns in jge
- Tourism
- Unexplored Sectors in jge
- HUD View, suggestion raised because of TrackIR
- jge Station/Ship Consumables
- New Group/Class of Ships
- Artifact missions
- jge Artifacts
- Is re-equiping going to be revisited in jge?
- Current pilot data as ancestral lineage in jge
- Kill Stealing in JGE?
- How does cargo work in jge?
- New Transports Mission
- User Uploadable Pics
- Intances in JGE??
- The newbie perspective: suggestions for JGE
- GM_Istvan idea
- Incentivize mining thru player interactivity
- Faction Talents
- Make Targets flagable
- The Economics of Evolution
- Publishing ALL POS
- Hangin' with ND
- Roots, Snares and Slows - Missles Revised for jge.
- Factional Commanders
- line of sight radar
- Solar Systems in jge
- How to make Cap Ships work
- Argue about cap ships HERE, where it BELONGS
- factional isolation
- Missions and rewards
- Navigation in a Discontinous Universe
- Factional Warefare in a Discontinous Universe
- Beacon FMs
- Mapping Missions and "Discoverable" Space
- Squad Banking
- Unreg and how to make it better.
- A String of Ideas: Part 2 - Factional Warfare, "Unreg", and the Bounty System
- In JGE will we be doing the construction projects?
- Landmarks
- New sector idea
- Ship equipment
- Psychodelic Flux: Interstellar Overdrive
- Ships and the Technology tree
- Add-on for JOSSH or it's replacement
- Ship Interiors and HUDs
- Gun hardpoint placement
- Core Sectors
- Station Linkage
- planets inhabitable
- Moveable POS or large cruiser
- Fuel
- Defense Turrets
- In Space Logistical Ship(s)
- NPC hired wingmen
- A string of ideas...
- Lets fix the Depot Stations for JGE.
- The meaning of death
- In-Game HUD Squad Listing
- Max Cap on squads
- Min cap on squads
- better pvp. a suggestion
- Capturable Stations
- Official Corperation Squads
- Flux Tunnel'ers
- OOM = Out Of Munitions
- Jumpgate: Evolution (Controllable Resources Pt.2)
- Question: Will we be able to have multiple characters?
- The Jumpgate Evolution Shards Thread
- BSG or ST style docking.
- Customizable equipment - Get your tweak on
- Space bulletin boards - Rotating Banners
- Charged Weapons a.k.a Replace the Thief
- NPC Personalities.
- A market-driven economy
- Space wreckage/salvage suggestion
- Why not TRI?
- Kill stat added to target information
- Roid under reticule
- Tritian's "Fix the Bounty System" thread.
- Stars/Suns and Solar Systems in Jumpgate Evolution
- Planet docking
- Jumpgate Evolution distribution ideas
- Player-made Missions
- Remove The Registry Tag System
- External Cargo Holds
- Make the flux a playable faction
- PR, Tags, Bounties, Factions, Tigers, Lions and oh my...
- Weapon List for JGE
- We Need Contraband In Jge!!!
- Voice Communications
- Obstacles - collision damage
- Cinematic
- Two week turnoff
- New MODX
- Radar
- Can POS make everyone happy?
- Implement Smuggling / Blockade running!
- Jumpgate Classic Impressions for Jumpgate Evolution Improvements
- GM driven RP....
- JGE Dedicated Production Concept
- Ship and equipment enhancements
- Ship Ballance Baseline
- The best way to control PvP?
- Better storm system
- Broken Concepts Cause Players to Quit
- Post-release Patch Support
- Station Stripping
- Multifaction Squads - Bad idea?
- Jumping
- New features for POS
- Radiation
- multipolitical borders
- Vortex`JGE wishlist
- Radar screen
- station avatar
- Cap on Squad Members
- Remove POS's (Now in easy-to-digest poll format)
- Playable Factions beyond the current 5
- Making ship hulls into commods.
- Increasing Armor and Shields
- Suggestion: Cockpit view locked
- Beta Testing
- Penal Stations
- Multi-crewmember ships
- No Safeszones? How about different levels of AI patrols? (and a panic button)
- Inflight Realtime Map
- Tri....
- Pirates, mercs, etc
- Derelicts....
- Dear JGE Dev Team
- PvP "assists"
- Mining v2.1
- technology, production, and economy for Jumpgate Evolution
- Tritian's Leveling System Rework
- In-Game News
- Music.
- Economic rise and decline system
- Territorial Conquest with faction owned stats as the key point
- Faction Missions
- Territorial Considerations aka Revamp the map
- Free Look After Death
- Ship Collisions
- The Best Idea Ever
- New Players start in a Squad
- New way to mine.
- Neocron did it right. Something JG should consider
- Missles
- Tritian's Controllable Resources Thread
- How to make Jumpgate what it was
- Fan site link?
- Weapon overheat
- POS Discussion
- Multiple characters on one account?
- Suggestions for the improvement of the chat system?
- Player Economy
- Doing away with "Fighters" "Miners" & "Traders"
- Playable Hyperions?
- Speedbrakes?
- Ideas inspired by Allegiance
- What NOT to Change?
- Merchant Raiders
- Suggestion: Limited Fuel & Engine Heat
- Missile Targeting and *GASP* Mine Fields