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About This Page About This Page: This is a discussion on Asshattery in Jumpgate Evolution within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Jump Then I guess safe zones won't change that. sure as heck limit their impact, though
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Old 12-06-2007, 05:07 PM   #76 (permalink)
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Re: Asshattery in Jumpgate Evolution

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Then I guess safe zones won't change that.
sure as heck limit their impact, though
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Old 12-06-2007, 05:24 PM   #77 (permalink)
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Re: Asshattery in Jumpgate Evolution

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Then I guess safe zones won't change that.
Safe zones will change how people grief others, it won't by any means do away with it. In some respects it would probably make things worse.

In your opinion, what would be worse to have happen to a new player:

Get civved by some jackass and have to re-equip, or have that same jackass follow him around killing all his flux? I don't know about you, but with "safe" zones, if I was cruising around in an Apty and had some loser in a Chirp pluck away all my spawns, I'd be inclined to just splash on a petal, re-equip, and head in the opposite direction, because that would really be my only option. But you can't say that to a noob who's complaining about it.

"This guys killing all my spawns!"
"Just crash your ship into something solid at high speed, he'll go away."

Unless of course, you want to take the concept of safe zones into the realm of the ridiculous by making it so that no one can fire on another players flux spawns.
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Old 12-06-2007, 05:28 PM   #78 (permalink)
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Re: Asshattery in Jumpgate Evolution

When has that happened? I can think of lots of civ rips (justified and unjustified). But one player following another incessantly and shooting another player's flux spawns? I'm not sure I recall hearing any questions about that over :help, or even the rumor mill.

Besides, i'd bet most newbies would appreciate the flux cover. It's the fake-newbs that would want all those fluxies
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Old 12-06-2007, 05:36 PM   #79 (permalink)
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Re: Asshattery in Jumpgate Evolution

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When has that happened? I can think of lots of civ rips (justified and unjustified). But one player following another incessantly and shooting another player's flux spawns? I'm not sure I recall hearing any questions about that over :help, or even the rumor mill.

Besides, i'd bet most newbies would appreciate the flux cover. It's the fake-newbs that would want all those fluxies
It hasn't happened yet that I'm aware of. It's just an example of the inevitable truth that people that want to be assholes will be assholes and no amount of dev intervention via redesigning the game is going to change that.
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Old 12-06-2007, 05:46 PM   #80 (permalink)
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Re: Asshattery in Jumpgate Evolution

true. but then there are the casual asshats.. those folks, we can curb. Safe zones is one of the ways to achieve that.
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Old 12-06-2007, 05:47 PM   #81 (permalink)
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Re: Asshattery in Jumpgate Evolution

I'm with Injustice, the "griefers" will find a way, regardless of the dev's intentions.
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Old 12-06-2007, 05:48 PM   #82 (permalink)
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Re: Asshattery in Jumpgate Evolution

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Then I guess safe zones won't change that.
There is no such thing is a safe zone. If these morons want to ruin your fun they will exploit something or another. Then there is the chat abuse, GM reporting...
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Old 12-06-2007, 07:57 PM   #83 (permalink)
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Re: Asshattery in Jumpgate Evolution

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Safe zones will change how people grief others, it won't by any means do away with it. In some respects it would probably make things worse.

In your opinion, what would be worse to have happen to a new player:
Why are you asking me? I am against safe zones or switches.

I could tolerate a high security zone that must be maintained by the players, but not immunity.
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Old 12-06-2007, 08:13 PM   #84 (permalink)
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Re: Asshattery in Jumpgate Evolution

i can guarantee that any safe zone will be completely ineffective at stopping asshattery. In fact, it might lead to more asshattery since people wont be able to kill the asshats in the safe zones.

People stealing flux actually happened a bit in Jumpgate, but people generally didn't do it because you'd find yourself killed for such douchebaggery. But it will be impossible to kill these people in the safe zones, so I'm positive Jumpgate Evolution will have lots of flux stealing going on, and other douchebaggery.

If you think otherwise, you're simply wrong.

As an example, take a look at these asshats in Team Fortress. This is an example of what happens when you have rules that protect the victims, but in reality it ends up protecting the asshats. If it wasn't for friendly fire being disabled, or getting banned for killing your own teammates, these guys would find it difficult to pull this off.

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Obviously Jumpgate is a different game, but the principles are the same.

It's impossible to completely stop the asshattery, but by giving the players the tools to police each other, we can make it very difficult to pull off. It's a MUCH more effective solution then gameplay limiting safe zones.

Jumpgate of old might of had Rollio running around causing havoc, but Rollio couldn't haul under that account, or mine, or do anything other then run and kill the weak. He was locked into that by the community, and he was always on the run and always a target.

That is player policing. And I cant help but wonder how much more we could of done had we been giving effective tools for finding escorts, rewarding police-type activities, and a better way of tracking baddies within that factions space.

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Old 12-06-2007, 08:25 PM   #85 (permalink)
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Re: Asshattery in Jumpgate Evolution

Or just link to the video.



Good point on the flux stealing. There would be nothing stopping flux stealer's. It was bad at times in Jumpgate, I can't imagine if they could do it unabated.
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Old 12-06-2007, 09:20 PM   #86 (permalink)
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Re: Asshattery in Jumpgate Evolution

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Good point on the flux stealing. There would be nothing stopping flux stealer's. It was bad at times in Jumpgate, I can't imagine if they could do it unabated.
There is and there isn't. It all depends on how smart the AI is and how good the pilot is, in WoW (insert "I don't want WoW in space" comment here), tagging the AI and inflicting damage puts ownership on you. Then if anyone does try to steal your target you get the credit for the kill. The drawback to the asshat is, if he tags too much flux, no one will help him because they typically would not help the asshat and he is left to battle what he started.

Its not perfect but it does eliminate the "cherry" pickers.
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