![]() |
![]() |
|
|
|
|
Recruit
Faction: Quantar
Join Date: Nov 2007
Posts: 15
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: Beta: What would be best for Jumpgate Evolution?
When Jumpgate Evolution goes into at least playable beta, take off the beta sign ups and make it private at first.
|
|
|
||
| Sponsored Links |
|
|
|
|
|
|
Recruit
Joystick: MS Sidewinder
Join Date: Jul 2005
Posts: 18
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: Beta: What would be best for Jumpgate Evolution?
Never tested a game but I have tested software with Adobe. In my experience with Adobe its always a great idea to bring a limited number in as early as possible to get feedback, and I think what ND has done with an open invitation to the office is perfect. IMO the early beta is really more Alpha still and there should be a small alpha group those familiar with the software (probably the test pilots for Jumpgate Classic).
|
|
|
||
|
|
|
Re: Beta: What would be best for Jumpgate Evolution?
Make beta accounts live for 1 month at a time rotating through the invite lists to keep fresh eyes involved, testing first impressions and really nailing that hook. Once satisfied that its all AOK start letting past betas back in. This keeps any opinions and ideas diverse at first and creates a solid groundwork. Then after the foundations are solid open the doors and build up.
|
||
|
||
|
|
|
Re: Beta: What would be best for Jumpgate Evolution?
Let people in only to take it away a month later? Sounds like they would have a riot on their hands...
|
|||
|
__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! Quote:
Quote:
|
|||
|
||
|
|
|
Cadet
Pilot Name: mudhen
Faction: Solrain
Joystick: Saitek Cyborg 3D gold
Join Date: Jan 2008
Location: Texas
Posts: 57
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Re: Beta: What would be best for Jumpgate Evolution?
I would suggest they let in as many of the old hands as possible as early as possible. I say old hands as we know not to expect a fully functional bug free enviroment, and the more pilots involved, the more input you receive.
|
|
|
||
|
|
|
Member
Joystick: Wingman Force 3d
Join Date: Jul 2007
Location: Pennsylvania, usa
Posts: 120
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: Beta: What would be best for Jumpgate Evolution?
Quote:
HA<HA<HA..gotta love that Tritan..he gives everyone such a bad name in Jumpgate Classic.."we are great, they suck" cut the normal person a break, Tritan...anyone who has ever playing a beta has testing experience. And yes, experience in this game would help... but some guys have already decided, I'm afraid, that if it gives outsiders a chance to stay and be happy, they wont like it.That said...we all will be happy as a lark to see beta coming...even to get ripped a few times for fun...lol. ![]() |
|
|
||
|
|
|
Recruit
Pilot Name: BladeR
Faction: Octavius
Join Date: Dec 2007
Posts: 1
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Re: Beta: What would be best for Jumpgate Evolution?
Early beta for testers willing to test a game for debuging it, not for "playablity". I.E players who want the game to succeed, not just to "try it out". Mid beta for the "try it out" bunch.
I find late betas did nothing but test network/server loads, but the companies release with holes that take 4+ patches to unravel b/c they brought people in to late to test the content. One recent release, Tabula Rasa, couldnt have had a long beta, theres 50 levels in game, but on release 10% or more of the content past 35 doesnt exist or is broken due to not many beta testers making it to those levels levels 45+ sucked, as almost half the stuff was broke or had issues.I liked the first Jumpgate beta, I think I spent near a whole year in it. The game was released pretty solid due to the amount of testing on the players part that happened. |
|
|
||
|
|
|
Re: Beta: What would be best for Jumpgate Evolution?
Im with Trit here. Us fanboys who have experience with Jumpgate in the mid-beta. everyone else can join for late-beta to help catch the bugs and whatnot.
|
||
|
__________________
Do you ever wonder why a lot of things we buy say "Made in China"? Because China is gold farming America? Priest, or something, in the Cult of Apathy - Join us!! In our quest to... oh never mind |
||
|
||
|
|
|
Re: Beta: What would be best for Jumpgate Evolution?
net, I actually like vorlon's idea. So long as it's announced that that is the plan, and make the cycles shorter, like 3 cycles of a week of a time each. Remember, early/early-mid beta that this would be used for is about making the game functional. If we're willing to be beta testers, we should be willing to sacrifice a little bit of play time to get a better product in the end. It's not like we'd be really trying to build up our levels, finances and stats by doing it, other than testing those features. If doing those things is a person's only motivation, rather than testing it, they probably shouldn't be beta testing til late beta for load testing/server reliability tests.
|
||
|
__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
||
|
||
|
|
|
Re: Beta: What would be best for Jumpgate Evolution?
Also, in general, gamers know when a feature is working right or isn't. It's not like we're really testing the flight engine so much here. Having fresh input on such things as User Interface, whether the missions are working right or not, and such things isn't really something that a Jumpgate pilot is going to have that much of an advantage over a non-Jumpgate player.
In fact, having 'new' players is probably a good thing, since what they are trying to do is make the learning process of figuring out how to fly a less hit/miss affair, and that's not really something that we'd be able to give totally reliable input on, since we already know how to fly. |
||