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About This Page About This Page: This is a discussion on Blasphemy - Maybe we do need safe zones of some sort.... within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by GrimGriz They're making it easy to learn, not easy to master. Pay closer attention. You don't gain any skills while watching a computer dock for
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Old 12-01-2007, 03:53 PM   #16 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

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They're making it easy to learn, not easy to master. Pay closer attention.
You don't gain any skills while watching a computer dock for you. At some point you actually have to dock the damn thing to learn.

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pot.kettle.black.
When have I ever attacked someone about something they never said?

He attacked me for being a newb killer or being against newb protection, and I don't believe I ever said I was against that.

I do remember me implying that newbs need to learn the skills they need to fly, not be handed auto-docking and auto-pilot tools that don't teach them anything.

I refuse to believe that newbs really spend all that much time crashing into the station. Maybe 1-5 times at most. Who really keeps crashing into the station over and over again?

It's actually a pretty quick process to learn... "Station is hard, avoid hitting station."
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Old 12-01-2007, 04:01 PM   #17 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

Also, there is such thing as the Sim.

When I started Jumpgate back in it's beta, I distinctly remember launching a couple times in the sim to learn how to dock. And guess what? I actually learned without relying on an auto-docking crutch.

I am not against having visual or auditory aids to help you along, maybe some HUD animated indicators showing where to go, if you are going to fast, and how to line up properly. I am against things flying your ship for you, since that really doesn't teach you anything accept how to hit the auto-pilot button.
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Old 12-01-2007, 04:18 PM   #18 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

We already have auto docking, ( ok it smacks you into the station 9 times out of 10 but hey ).

Auto docking in the form of a modex, would be ok just get it to work this time, nut to have it auto docking with out any player skill involved really would blow.

Safe zones? Im getting the feeling we have about 10 threads running with this topic, if we are going to have them to hold the hands of people that are so skill less that they should be playing Eve I really do hope they get it right and don’t handicap the soul of Jumpgate.

Sarcasm aside a noob friendly training ground would be ok maybe the core sectors being what they are In name would be so heavily policed by the factions military and internal police force that It would be instant death if you killed a player under lv10 ( or something ) Its all getting a bit Eve, ( but I kind of liked the way they had the security set up just a shame the game is so damn boring )
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Old 12-01-2007, 04:24 PM   #19 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

*Maybe Eve is so damn boring BECAUSE of how they have their security system set up? =)



*: Please note, i've never played Eve so this is a genuine guess
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Old 12-01-2007, 04:33 PM   #20 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

20,000 people say your guess to be incorrect Trit.
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Old 12-01-2007, 04:34 PM   #21 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

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*Maybe Eve is so damn boring BECAUSE of how they have their security system set up? =)



*: Please note, i've never played Eve so this is a genuine guess
lol No its the way you fly i really diddnt like no skill needed, need to skill to understand the econ and some of the other stuff but as for flying from a to b and fighting its al rather pants.
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Old 12-01-2007, 04:37 PM   #22 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

nah they sec system in eve is fine, people still kill others in high sec with police around ( and this can be done legally in high sec space when 2 corps are at war with each other, the AI police will not intervene ). Eve is boring because there really isnt much player interaction unless you've spent months and months of 'training' and have enough skills to pilot a decent ship so u can get into a corp. *sigh*


i wouldnt mind seeing safe zones in Jumpgate in a way that Eve has them. i think it'll help newbies get started without having to worry about getting blown up. Im not saying copy the way Eve has it all set up but take some ideas and make something up that will work with Jumpgate
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Old 12-01-2007, 04:38 PM   #23 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

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When have I ever attacked someone about something they never said?
This is actually a perfect example of what you do. If there's a post with 9 points that prove you wrong, you latch on to some small irrelevant thing and use it as an excuse to pretend the other points aren't there. For your piece of mind, I've edited out the part you disagreed with.
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Old 12-01-2007, 04:50 PM   #24 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

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20,000 people say your guess to be incorrect Trit.
The problem with EvE's "# of players online" stuff is that most of the people I know who do or have played EvE used at least 3 accounts, one person I know went so far as to have 5 accounts. Then there are all the macro miners (of which I saw plenty). Their actual playerbase is really quite small, they are a niche game too.

They even have "specials" where you can sign up a second account for cheap and such.

That's not to say their subscription base isn't impressive for a niche game, it really is. I just think they keep their subscriber base because the people who are on there have so much time invested in the game and their characters are so "stat heavy" that they don't want to cancel.

Most MMO's reward time you play....EvE additionally rewards time you are subscribed by having skills that take X amount of real world time to train, regardless of play time. It's actually quite an ingenious way to keep people paying subscriptions even when they're not playing. I knew someone who payed for his account for 9 months after he stopped playing because he said "what if I want to play again, I'll want all that training time". It's a frickin genius economic move. They know their player base.

Their players want to be powerful and wave their e-peens. Look at the huge alliances that shut off the 0.0 space and don't let you out there unless you join them....and if you join them the game turns into a job where you're ordered around and generally can't just have a good time. Look at the people who horde blueprints and minerals and are "market movers"...they play the game like it's a stock market. These are your rabid Eve fans, and they are the reason I don't like the game.

I've always viewed Jumpgate as a nice community with a bunch of guys who like to sit around, have some drinks, shoot the shit...and each other. And you can come and go as you please.

So....To make this post SORT of on topic. :-) The safe zones in EvE seem like a good way to do it, progressively getting less and less lawful....but I don't like the insta-gank squad that just warps in. The pirate should have a chance, otherwise where was the AI police force when the NPC pirate was attacking me? I'm just as dead if either one kills me.....
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Old 12-01-2007, 04:50 PM   #25 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

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This is actually a perfect example of what you do. If there's a post with 9 points that prove you wrong, you latch on to some small irrelevant thing and use it as an excuse to pretend the other points aren't there. For your piece of mind, I've edited out the part you disagreed with.
Still don't know what you are talking about. Are you saying my auto-docking rant was off topic?

I choose not to enter the 'protect n00bs' side of this debate, as I feel it was being carried out well and I had no issue with what people were suggesting.

I choose to speak up about the auto-docking thing someone suggested here because I do believe this is a problem. I wasn't the one to bring it up, but I did comment on it.
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Old 12-01-2007, 04:58 PM   #26 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

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....The pirate should have a chance, otherwise where was the AI police force when the NPC pirate was attacking me? I'm just as dead if either one kills me.....
The good thing about npc pirates is they kill you cos your there, on their radar, at the time and not because of your forum posts, what your squad m8 did last thursday week, your gender, RP, sexuality or gamestyle pref. I like NPC's they are unbiasedly vicious.
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Old 12-01-2007, 05:00 PM   #27 (permalink)
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Re: Blasphemy - Maybe we do need safe zones of some sort....

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so....To make this post SORT of on topic. :-) The safe zones in EvE seem like a good way to do it, progressively getting less and less lawful....but I don't like the insta-gank squad that just warps in. The pirate should have a chance, otherwise where was the AI police force when the NPC pirate was attacking me? I'm just as dead if either one kills me...
and i agree, i accidentally shot a friend once in high sec space just messin around and 10 battleships warped in and raped my frig in a matter of milliseconds. in Jumpgate there should be AI defenders patrolling the sector and once the attack is detected they should have to fly to the scene not just warp there.

Quote:
The good thing about npc pirates is they kill you cos your there, on their radar, at the time and not because of your forum posts, what your squad m8 did last thursday week, your gender, RP, sexuality or gamestyle pref. I like NPC's they are unbiasedly vicious.
single player game?