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Re: Blasphemy - Maybe we do need safe zones of some sort....
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The second asssertation you made was exactly why I mentioned pirates in my edit, when I realized I hadn't mentioned that form of PvP. |
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Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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Re: Blasphemy - Maybe we do need safe zones of some sort....
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Re: Blasphemy - Maybe we do need safe zones of some sort....
I'm not completely against multiple servers, however I believe a true hardcore-type server will require extra infrastructure, and i worry that ND wont put the attention into developing this infrastructure. Or they will say "we will add that later after release" and then take 3 years to get to it, ala Episode 2.
Like I said earlier and in Wild-West style hardcore PvP server ideas, a 'hardcore' server will require things such as a fleshed out patrol/bounty/escort/mercenary system. In addition, it needs to be developed in a way that doesn't limit gameplay. |
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Re: Blasphemy - Maybe we do need safe zones of some sort....
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This is not fiction, this was everyday life in -=MACK=-. At least in the heyday. We, especially Hurricane, were always busy securing safe passage for our tows. Yes it takes work, yes it is risky, and yes they knew we also hauled the goods to the guys they were fighting that night. But see, there is a little secret that very few whisper in any corner of space. And I will reveal it to all today. Are you ready? Here it is. It's just a game. PVP'ers, for the most part, want to fight each other not haul goods. So they are just TOOLS for us PVE'ers if we want them to be. The key is, you have to be a TOOL for them as well. We got rich while making PVP happen all around us. And when Asshattery showed it's ugly face, we could call on these people or we had time to fix it ourselves. It's something called playing the game within the game. It's fun, it's exhilarating, it's what made Jumpgate special for us. I could only imagine how much more fun it would have been had the PVP'ers had a better way to make money on combat back then. What this does is enable one group to have fun with the politics of it. Another to have fun with the hauling. And another to have fun in a furball. Sometimes all of the above. The problems I saw in Jumpgate were from loners. People that had no desire to play a game with other people. Sometimes they were PVP'er and sometimes they were PVE'ers. Either way, it spells trouble for a multiplayer game. I'm not a PVP'er, never have been. You can count on less than one hand the times I ever got involved in ship balance debates or PVP issues back in the day. It wasn't my business as far as I was concerned. I just wanted their cash and a fun night with the crew sneaking around the back allies or charging into wake with the goods. Fun stuff it was. Online multiplayer games should never be designed with the single player in mind. |
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Currently working hard to break the server... >> Help support JSR through our Amazon store Last edited by Jump; 12-03-2007 at 10:03 PM. Reason: Dang my spoiler code isn't working with FF anymore. :( |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Blasphemy - Maybe we do need safe zones of some sort....
So. Even though Scorch has said they are going to have a wild west style server people are still whining about a server they probably wont even play on. Oops sorry, discussing.
I personally dont have a problem with being civ ripped, more so if there is a valid RP reason. But what does irritate me is civ ripping for no other reason than "they can". Im against an invulnerability safe zone but all for AI secured safe zones. Now thats RP, plus it takes out the OOC side of human interaction. We would then not be able to choose what pilots we allow to civ rip or act like an ass in reg space. |
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Re: Blasphemy - Maybe we do need safe zones of some sort....
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Pshaw. How is AI attacking someone more RP then someone else attacking someone? Players determine and shape RP, not the AI. And who are you to determine what someone's RP can be, or what classifies as RP? One factions killer is another factions hero. AI should be a supplement to player policing, not a replacement for it. |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Blasphemy - Maybe we do need safe zones of some sort....
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I take it you wont be playing on the safe server, so whats the problem ?. Or is it discussion for discussions sake ?. |
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