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About This Page About This Page: This is a discussion on the chances of 6dof in jge within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Not sure if this has been brought up yet or not, i know theres a thread about it but for TRI. Im pretty sure Evo will support Trackir but what
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Old 12-12-2007, 08:25 PM   #1 (permalink)
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the chances of 6dof in Jumpgate Evolution

Not sure if this has been brought up yet or not, i know theres a thread about it but for TRI. Im pretty sure Evo will support Trackir but what are the chances that we'll be getting 6dof on it?
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Old 12-13-2007, 05:44 AM   #2 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

whats that..to lazy to search google..
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Old 12-13-2007, 06:04 AM   #3 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

It's all of the directions one can move one's head/view perspective. Using TrackIR in Jumpgate Evoluntion would be awesome with 6DOF, a "floating" hud and an interesting cockpit view.
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Old 12-13-2007, 08:47 AM   #4 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

Actually, didn't Draker or Striker post a video here and answer this question in that thread?
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Old 12-13-2007, 08:53 AM   #5 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

The video was on Jumpgate Classic and I think only demonstrated pitch and yaw. In the TrackIR site there's a demo of a heli in which the pilot even raises his head as in trying to see in front/down and you can also tilt your head.

Still, 6degs... Id wonder which are all those. Far as I remember, Descent was the first game ever to support 6 degrees of freedom, but it wasnt related to views, instead was the flight engine (its also the only game I remember 'feeling' vertigo while looking down an edge).

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Old 12-13-2007, 09:25 AM   #6 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

Yes I know it was in Jumpgate, however the question above was asked and answered in that thread. So a jaunt through the devTracker should be very revealing.
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Old 12-13-2007, 12:48 PM   #7 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

I have used the TrackIR in a Nascar game with 6 way tracking and its pretty freaking cool. you can look down at the dash and move towards the screen and you will zoom in on one of the gauges. You can look towards the passenger side and get closer to the window to see better.

Jumpgate Classic is only left right, up and down. And so far I've been hating the deadzone.... (1000 ingame and "deadzone" in the utility configuration), its just too sensitive which causes the HUD to go away while you are trying to do something like PvP
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Old 12-13-2007, 01:21 PM   #8 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

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Originally Posted by netburnrol View Post
Jumpgate Classic is only left right, up and down. And so far I've been hating the deadzone.... (1000 ingame and "deadzone" in the utility configuration), its just too sensitive which causes the HUD to go away while you are trying to do something like PvP
My dead zone is 600 but I put it in pause mode for fighting or fluxing. I also flattened out the sensitivity curves.
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Old 12-13-2007, 07:00 PM   #9 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

yeah I've seen the Jumpgate Classic TrackIR video and I've heard it doesnt work that well with Jumpgate anyway due to the insane dead zones you have to set up.
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Old 12-14-2007, 12:25 AM   #10 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

Thats an idea, I'll just start using f9 to kill it if it becomes a problem.

I have some suggestions on how they should implement it in the future, you will see in my review.
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Old 12-18-2007, 10:28 AM   #11 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

The primary purpose of adding TrackIR support to Jumpgate Classic was to see what the effort would be in putting the technology into Jumpgate Evolution. We decided to include it in the last Jumpgate Classic patch because we wanted to see what people thought, and to gauge the interest in the technology. While the actual implementation of TrackIR in Jumpgate Evolution is still up in the air, we are looking at a variety of options at this point. What I can say is that the current implementation does get rid of the whole deadzone issue by keeping the HUD displayed while looking around. I personally have flow and participated in a battle while using the TrackIR setup.
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Old 12-18-2007, 10:51 AM   #12 (permalink)
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Re: the chances of 6dof in Jumpgate Evolution

sry we made u repeat urself ^_^. sooooo...how about a Jumpgate Evolution TrackIr video? lol jk.

i think it would e great for combat by helping you keep an eye on the enemy when he/she is not right in front of you. also frees up my HAT buttons on my joystick for more usefull things like ship controls, radar, whatever i can come up with =)
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Old 12-18-2007, 12:34 PM   #13 (permalink)