Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate Evolution Forums > Jumpgate Evolution General Discussion
About This Page About This Page: This is a discussion on Chat Log from MMORPG within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. So will I be able to go shoot someone up, drop a few missiles on Liet, mouth off like a punk and then go run to the safe zone? Automated
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 11-30-2007, 01:06 PM   #46 (permalink)
Big Daddy
 
Jump's Avatar
 
Pilot Name: JumpDemon
Faction: Solrain
Joystick: MS FF2
Join Date: May 2004
Location: Tracy, Ca.
Posts: 6,950
Jump has a spectacular aura aboutJump has a spectacular aura about
<!-- google_ad_section_start(weight=ignore) -->Jump<!-- google_ad_section_end --> is a Solrain pilot
Re: Chat Log from MMORPG

So will I be able to go shoot someone up, drop a few missiles on Liet, mouth off like a punk and then go run to the safe zone?

Automated safe zones grief PVP players. A very large percentage of the people that say they don't want non-consensual PVP are really PVP'ers who use their mouth and acting like a jerk as their weapons of choice. Automatic safe zones will simply enable and attract these true griefers.

How are you going to prevent these things we have already seen in the past?

I have stated many times, I can live with secure zones as long as the PVE'ers have to work to maintain those security measures. But a switch is a game killer when it comes to combat games.

We've seen it all before in various phases of Jumpgates lifespan. Griefers are griefers and they will perform their art anytime you give them a safe place to hide.
__________________
Currently working hard to break the server...

>> Help support JSR through our Amazon store
Jump is offline  Send a message via ICQ to Jump Send a message via Yahoo to Jump Reply With Quote
Sponsored Links


Old 11-30-2007, 01:09 PM   #47 (permalink)
I love everyone
 
netburnr's Avatar
 
Pilot Name: netburnrol
Faction: Pirate
Joystick: X52
Join Date: Aug 2007
Location: Austin
Posts: 2,153
netburnr is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->netburnr<!-- google_ad_section_end --> is a Octavius pilot
Re: Chat Log from MMORPG

Quote:
Originally Posted by Scorch View Post
-We believe we are going to have to shard the game due to the number of players. This being said we fully plan on PvP and PvE servers. PvP being similar to Jumpgate Classic (likely even less regulation than Jumpgate Classic really wild west type of environment) and PvE only allowing PvP in certain places of the game. I don't understand why every server has to play by certain rules or the game is bad at all, this seems like a good solution to me.
Ok, so you don't think the server software can handle the sheer numbers of pilots. Fine, that is a technical limitation. Now, speaking outside of Regionalized server (US/EU for lag sakes)However, why can't you work around that limitation by making the servers work together. If you expect a lot of people to stay in "safe land" put the "safe" sectors on one server, then have the other running "unreg". Just make it so it is seemless, there is one galaxy to the players, however in the back end you are keeping the players distributed evenly. If for some reason one set of sectors gets overwhelming for the server, have that sector's load transfered to the server with less pilots on it. The map and game stays the same, but the servers are load balancing themselves due to demand. There is no reason to Make Jumpgate Evolution Carebear Server and Jumpgate Classic Griefer Server....just no reason.

Quote:
Originally Posted by Scorch View Post
if they, or any game really, has a proven feature or UI element that makes something simple to understand, or is a sold feature why would you not use it? I am not worried that we can claim that every single feature of our game is unique from every other game ever made, that is not our goal. Making a great space game is.
Agreed dude, agreed. If something works, steal it. Mold it into what you want, and include it. But to say, game XYZ has millions of subscribers because they keep the carebears and griefers seperate, lets do it that way, is going to destroy Jumpgate. Simple as that.

Quote:
Originally Posted by Scorch View Post
Please continue to let us know what you think. Lots of people here read the boards and we talk about ideas and problems from this input all the time.
Ohh don't worry, I'm sure we will be giving ya'll plenty to discuss around the water cooler. Or Coffee Machine...or Keg, not sure how ya'll run the office

Quote:
Originally Posted by Istanbul View Post
Speaking as one who is anti-random-civ-ripping-for-the-heck-of-it type PvP, I would rather not have safe zones that consist of civ invulnerability. Heck, if there's oodles of people online, so long as a civ type ship has the ability to run/turtle for 30-60 seconds, they'd probably be able to get help.
Exactly, if Jumpgate Classic could have kept the online numbers from launch, there would not have been problems with Civvies getting pissed at civrippers. They would have friends, squadmates, and other squads dedicated to factional defense to keep them safe. It was when space started to empty that the civilians really started to feel the hurt of BORED PvPers changing their RP to that of a pirate because there were no targets left.
__________________
Groups you should join: Greifer Cub, Kitteh Lovas
Don't forget to add me as a friend!
Quote:
Originally Posted by Tim View Post
I should be out sharpening my WoW skills, so i'm ready for the new jumpgate
netburnr is offline   Send a message via AIM to netburnr Send a message via Yahoo to netburnr Reply With Quote

Old 11-30-2007, 01:21 PM   #48 (permalink)
Member
 
Istanbul's Avatar
 
Pilot Name: Istanbul
Joystick: Logitech Extreme 3D Pro
Join Date: Mar 2005
Location: WI
Posts: 779
Istanbul is on a distinguished road
Re: Chat Log from MMORPG

net, I'd have to assume from my previous MMO experiences, that there are physical limitations to how many people can fit on a server set. We already have multiple servers running different sections of space from what I understand. But the games I've played that had higher numbers, it seemed that a multi-server-world/universe maxed out performance wise around 4k online average. Seriously, if there is going to be an AVERAGE of 6-8k people online at any given time, that would just be crazy trying to move about space and whatnot.
__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh*

Hello Goblin Pathfinder! My name is Mophia!
The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh*
Istanbul is offline   Reply With Quote

Old 11-30-2007, 01:27 PM   #49 (permalink)
Member
 
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 323
daslog is on a distinguished road
Re: Chat Log from MMORPG

To all you people that gave me constant crap about the safe zones for the last few months (Sephiroth you out there?) I now say "I told yo so"

Thppt.
__________________
IMO, the above post represents the opinion of the author. No warranty is given or implied.
daslog is offline   Send a message via AIM to daslog Reply With Quote

Old 11-30-2007, 01:27 PM   #50 (permalink)
Member
 
Karash's Avatar
 
Pilot Name: Karash
Faction: Octavius
Joystick: Saitek x52
Join Date: Jun 2007
Location: Eve Online
Posts: 396
Karash is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Karash<!-- google_ad_section_end --> is a Octavius pilot
Re: Chat Log from MMORPG

Thanks for the post scorch...trust me, we will keep firing
Karash is offline   Reply With Quote

Old 11-30-2007, 01:46 PM   #51 (permalink)
Member
 
Ratneck's Avatar
 
Pilot Name: Ratneck
Faction: Octavius
Joystick: It broked on me in December. :-(
Join Date: Dec 2006
Location: Kingston, NY
Posts: 124
Ratneck is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Ratneck<!-- google_ad_section_end --> is a Octavius pilot
Re: Chat Log from MMORPG

Another thing from the chat that bugs me:
Quote:

<MMORPG_Taera> Ichijo :asks: Will we be able to make more than one character per account ?

<ND_Istvan> More than one character per account is already implemented and working in pre-alpha.
Right there is how people can even play on a PvP server and NOT be responsible for their actions. Multiple accounts is a bad idea. 1 account, 1 pilot. Pilot name is account name. Can't be changed. That is one of the BEST ways to make sure griefers are kept to a minimum IMO.
Ratneck is offline   Reply With Quote

Old 11-30-2007, 01:48 PM   #52 (permalink)
Butcher of Solrain
 
Tritian's Avatar
 
Pilot Name: Tritian
Faction: Pirate
Joystick: Mouse
Join Date: Jun 2007
Location: Behind you.
Posts: 831
Tritian is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Tritian<!-- google_ad_section_end --> is a Octavius pilot
Re: Chat Log from MMORPG

Scorch, i'm not convinced that seperating the population is such a good idea.

That said, i'm willing to give it a chance. the idea of a server without regulated space/artificial protection seems great to me, but having another server were people get the win button treatment might take too many carebears from the hardcore server, and carebears are very important.

We need people to escort and protect. Likewise, we need military targets to take down, supply lines to crush. If the peaceful haulers have an easy way out, they might not play on our server.

Here is what I see happening.

1) You have a carebear server where nothing exciting happens and people just fly around watching their credits expand. Occasionally people fight in unreg. Whoop-de-fricken-do

2) You have a hardcore server where people have no equipment. The economy is in shambles. All the carebears are on the carebear server because it's much easier for them to win over there. The cost of death is extremely high because of lack of equipment/bad economy. And everyone is in perpetual frowny-face mode. =(

I still think a better solution would be to offer no carebear server and just have everything the 'hardcore' server, and then you can work on the consequences of death thing to make dieing not such a big deal for the carebears. Make them enjoy the game, even if they die (which really doesn't happen all that often in Jumpgate Classic to be completely honest).
Tritian is offline   Reply With Quote

Old 11-30-2007, 02:35 PM   #53 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,631
GrimGriz is on a distinguished road
Re: Chat Log from MMORPG

Quote:
Originally Posted by Tritian View Post
We need people to escort and protect. Likewise, we need military targets to take down, supply lines to crush. If the peaceful haulers have an easy way out, they might not play on our server.
You'll have AI for that now, and the few crazies that don't mind being defenseless. I hope you find PoD'ing AI to be exciting.

The biggest problem with separating the servers comes when you make changes to the game. For example, when Rollio griefs the noobs off the PvP server, you'll tell them to go to the safe-zone server instead of making it harder to grief noobs, and they will.

Then, since there will be more people on the safe-zone server, all future improvements to the game will be catered to them, because it makes financial sense to do so. The PvPers will become the red-headed-step-children of Jumpgate Evolution.

I'm personally hoping that we can convince them to balance for pvp regardless of level, or at least send Istvan back to Jumpgate Classic with a couple of coders so we can have a PvP space sim without needing to grind for a month to be able to compete.

Last edited by GrimGriz; 11-30-2007 at 02:56 PM. Reason: Because Tritian ignores valid points if you say turret
GrimGriz is offline   Reply With Quote

Old 11-30-2007, 02:49 PM   #54 (permalink)
Butcher of Solrain
 
Tritian's Avatar
 
Pilot Name: Tritian
Faction: Pirate
Joystick: Mouse
Join Date: Jun 2007
Location: Behind you.
Posts: 831
Tritian is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Tritian<!-- google_ad_section_end --> is a Octavius pilot
Re: Chat Log from MMORPG

Grim, i'll give you one credit for every post you make that doesn't mention turrets directly or indirectly as the total answer to all of Jumpgate's problems.
Tritian is offline   Reply With Quote

Old 11-30-2007, 02:55 PM   #55 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,631
GrimGriz is on a distinguished road
Re: Chat Log from MMORPG

Fixed it for ya big guy.
GrimGriz is offline   Reply With Quote

Old 11-30-2007, 03:04 PM   #56 (permalink)
Moderator
 
ELPIRATA's Avatar
 
Pilot Name: ELPIRATA
Faction: non-aligned
Joystick: Saitek X45
Join Date: Dec 2004
Location: Carolina, PR
Posts: 1,421
ELPIRATA is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->ELPIRATA<!-- google_ad_section_end --> is a Octavius pilot
Re: Chat Log from MMORPG

Tritian...

You can rest asured that many producers/miners will want to be on the wild west area, so far we're missing a sol carebear in the mix but quants and octs have some already.

Im totally sure that a relationship between producers and factional PvPers can be established and maintained, and even if the PvP server becomes the wild wild west.. Im sure we'll be protected for our work in the factions.

ELP
ELPIRATA is offline  Send a message via ICQ to ELPIRATA Reply With Quote

Old 11-30-2007, 03:09 PM   #57 (permalink)