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About This Page About This Page: This is a discussion on Concerns about JGE mining within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. From An Inside Look at Jumpgate Evolution | TenTonHammer Asteroids that players are allowed to mine will be denoted with bright colors of some kind – in our demonstration we saw asteroids
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Old 06-30-2007, 11:53 AM   #1 (permalink)
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Concerns about Jumpgate Evolution mining

From An Inside Look at Jumpgate Evolution | TenTonHammer
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Asteroids that players are allowed to mine will be denoted with bright colors of some kind – in our demonstration we saw asteroids with crystalline green, blue, and metallic gold markings. When you see an asteroid that can be mined, you’ll know. “It’s sort of like an Easter egg hunt,” Petersheck stated. “You’ll go out to an asteroid belt and attempt to find rocks that you can mine from. There will be lots of common asteroids, but you’ll know when you find a rich one.”
To me this sounds like a really good way to do pure roids. However, I really liked the static roids we had in Jumpgate Classic. I've literally mapped virtually the entire sector of Aman Gate. Knowing where the good roids were was a skill of sorts, based on your experience. The static roids resulted in all the effort the guys put into myrotacol.net and the resulting jgrotpro add-on.

I do think pure roids should be as above, but I concerned Jumpgate Evolution will be losing something if they take away regular mining to make it all spawnable.
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Old 06-30-2007, 11:58 AM   #2 (permalink)
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Re: Concerns about Jumpgate Evolution mining

But think of this from the other side. Once you have done it all, there is really nothing else.

Won't you feel excited if you find a big field of good roids that nobody knows about?

Spying and exploring could become profitable.
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Old 06-30-2007, 12:14 PM   #3 (permalink)
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Re: Concerns about Jumpgate Evolution mining

I was thinking same as Radi.

It does sound more exciting and fun.
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Old 06-30-2007, 12:56 PM   #4 (permalink)
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Re: Concerns about Jumpgate Evolution mining

Anthing to make mining more than the borefest it is at the moment gets my vote.
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Old 06-30-2007, 12:58 PM   #5 (permalink)
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Re: Concerns about Jumpgate Evolution mining

Can you guys be more specific? GrimGriz had two concepts in his first thread and I can't tell which you guys liked.

Personally, I wouldn't mind a mix of both concepts. The whole "one pure roid per sector" thing doesn't really make too much sense, realistically. Having spawning roids of the "higher" roids (any above common) in a little asteroid field could be neat. GG could still map his field out , but there would always be some kind of pures/"higher" roids spawning in there for him to discover. Granted, mapping common fields would not be a very worthwhile prospect, so make three dimensional zones where certain types of roids spawn. "The immediate area around 34,24,-17 always spawns a nice Vanadium roid every 10 minutes but it could be in a (smaller than pure's now) 3k-5k sphere."

Another thing that doesn't make much sense is a clump of asteroids sitting in the middle of nowhere. I think it would be neat if we had moving asteroids. I'm sure this next part is a pipe dream, but you could RP the collisions of larger common roids as how pures are generated. "Precious metals inside common roids" kinda thing. Mining would become much more dangerous and miners would have to develop their radar reading skills, as well as zooming in/out to check for pirates/flux.

What do you think?
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Old 06-30-2007, 02:33 PM   #6 (permalink)
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Re: Concerns about Jumpgate Evolution mining

Quote:
Originally Posted by Radi View Post
Won't you feel excited if you find a big field of good roids that nobody knows about?
About the same as finding a good pure now. I'm not saying it shouldn't be this way, but I'm hoping it's just pures, and they will still have semis and rad and ice and stuff that don't disappear and can be mapped fields.
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Old 06-30-2007, 04:33 PM   #7 (permalink)
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Re: Concerns about Jumpgate Evolution mining

GG, for what it's worth, I truly don't seek out to disagree with you LOL, it just seems we approach things pretty consistently from different angles.

I originally wrote a reply to this thread but instead created a new thread in the suggestions forum with my thoughts.
http://joystickrequired.com/forums/f...-new-post.html

Hopefully we can have a beer someday at Evenings End and marvel at the things ND gleaned from these threads.
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Old 06-30-2007, 05:58 PM   #8 (permalink)
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Re: Concerns about Jumpgate Evolution mining

I'm just not a big fan of spawning. It severely breaks continuity. It's like, if I happened to be where the roid spawns after you pop the one you're mining...why wasn't it there before you popped that one? Magically appearing roids don't make sense. Technically, neither do magically refilling roids, but they seem more viable than magically appearing ones.
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Old 07-01-2007, 01:00 AM   #9 (permalink)
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Re: Concerns about Jumpgate Evolution mining

does it have to make sense? As long as the game play is good. And its fun.
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Old 07-01-2007, 03:19 AM   #10 (permalink)
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Re: Concerns about Jumpgate Evolution mining

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Originally Posted by Eraser55 View Post
does it have to make sense? As long as the game play is good. And its fun.
Here here

As for being more specific, Anything to make mining more than the borefest it is at the moment gets my vote
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Old 07-01-2007, 03:36 AM   #11 (permalink)
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Re: Concerns about Jumpgate Evolution mining

Spawning? Nah these roids are 'splintering'. Hitting each other, cracking with age/cold/escaping internal gas pockets exploding to vacuum, breaking up to expose previously unattainable ores.
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Old 07-01-2007, 03:44 AM   #12 (permalink)
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Re: Concerns about Jumpgate Evolution mining

It sounds daft but I'm really positive on reading that description of mining. In addition, I hope that you can use your radar to help find the roids too as well as your eyes, target under reticule locking on and relaying roid content and such like. (kind of like how I had hoped the deep radar was going to work in Jumpgate Classic)
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Old 07-01-2007, 03:54 AM   #13 (permalink)
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Re: Concerns about Jumpgate Evolution mining