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Re: Conflux
I agree completely regarding not being able to grab stuff off the floor. I agree that 100% of goods dumped should count. And I think that the concept of brokering after those "fixes" are made remains a bit absurd if you forget Jumpgate "tradition" for the moment and immerse yourseld in the "story."
For example: Quote:
Now the problem this creates is that GMs generally want FMs to take a certain amount of time and effort -- in order to stretch them out, you will have to require a LOT of commodity to be consumed. Mining and manufacturing will become a larger part of FMs than just "running" -- and now you have fundamentally changed the social nature of that event. {shrug} . . .no easy answers. |
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__________________
Many of the things I hear about Jumpgate Evolution disappoint and concern me . . . but I look forward to beta and release to (hopefully) be proven wrong. -- Ambros. |
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Re: Conflux
Nothing wrog with it, it just kind of flies in the face of the original discussion regarding FMs as "social events/group dynamics." While there IS group-mining (alas, another "exploit" -- but not a very popular one), most people don't find it as socially enjoyable as group "running."
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Re: Conflux
Hives,
Id like Conflux Hive assets to be in Jumpgate Evolution too - but a little less beach ball like and more "infesty" and with far far longer than a 20 min respawn when killed. Id like some flux turrets (globules) to fire plasma, some mortar and some to trigger PWD's if a pilot gets closer than 5k and Id like them (globules) to be constantly forming and reforming after being shot. Id like Hives to ONLY be vulnerable to Nukes etc and plasma up the Hive hole and for each nuke landed to re-trigger Conflux to launch from it. Id also like them to change colour as they get closer to going boom. Of course, that is applying Jumpgate Classic logic and such so... who knows how translatable that would be. |
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Re: Conflux
Quote:
If the code worked right, the yield would remain constant whether there was one or 100 pilots. So the 100 group-miners should each get 0.4u of ore Roids should heat up twice as fast with two (equally equipped) pilots mining. They don't. ![]() |
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Re: Conflux
Quote:
I enjoyed fluxing. This games shouldn't' be just abut 1 thing... (ie PvP) it needs some common enemy also to encourage cooperation between enemies. It adds another dimension to the game which i think is very important. Does it throw a wrench into a PvP battle when they spawn... you bet, and that makes space all the more dangerous. That being said, if the flux ai could tell where there was PvP occurring and wait until AFTER said PvP and attack that could be cool. Why risk itself when they can watch one person kill another and then they can try to kill whoever is left. This also gives the option of those fighting to work together against the flux or flee the sector before the flux gets involved. Hmm.. not sure how that would work... but its a thought. ![]() |
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