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Curse.com Jumpgate Evolution first look....
Jumpgate Evolution First Look -- Part 2 | Curse
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Re: Curse.com Jumpgate Evolution first look....
Very interesting bits of news, indeed.
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Re: Curse.com Jumpgate Evolution first look....
Almost all of it sounded pretty awesome. I share Radi's concerns though.
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Re: Curse.com Jumpgate Evolution first look....
Remember the loot. People won't want to fight until they get the best guns, and I'm thinking they won't be available at 26 this time. Being max level will let you use the best gear, and unless they make the uber loot marginal most people won't want to fight with ghetto gear.
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Re: Curse.com Jumpgate Evolution first look....
Double edge sword really. I really wish there was a reason to hit level 50 in classic. Sure we get the mil map, but really, is it worth all that work?
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Re: Curse.com Jumpgate Evolution first look....
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If the 'best in class' is made by a player, then great! Now you have crafting squads, and player driven interaction. Isn't that the goal? (not for me, granted.. i just want to relax and play a game.. but apparently that whole player-interaction thing is a real issue for some folks) |
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Re: Curse.com Jumpgate Evolution first look....
true.. so hopefully they can find some crafters in their ranks, too.
I hear what you are saying, net, but the same argument could be made for anything, couldn't it? "if the best mining can be done in quant space, and they don't share..." or "if the best cargo haulers are octs and they dont share' or 'if the best combat pilots are flux and they don't share'.. We'll just have to assume that there is some balance between the factions, because if not, then the crafting system will be about the last thing we complain about on ForumGate |
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Re: Curse.com Jumpgate Evolution first look....
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The arguement that crafting and player controlled markets will not majorly affect balance is just stilly. Its like the flash fire blockade.... Those squads who had the resources and foresight to stock multiple mule accounts full of flash fires before it happened had a MAJOR advantage, which caused A LOT of other people to simply stop logging in completely. And that was just one thing, imagine if ALL equipement was like that |
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Re: Curse.com Jumpgate Evolution first look....
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If doing 'whatever' for weeks gets you uber gear that doesn't blow up when you get podded, those that have the time to grind for the gear are likely to have enough equipment advantage to make flying/aiming skill irrelevant. I sincerely hope those of you who make it in to beta keep an eye out for this sort of situation. In fact, I hope that beta is a pvp server, and asshats grind to get the best gear and completely dominate the server....so that just maybe ND will be ready for it when it happens after gold. |
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Re: Curse.com Jumpgate Evolution first look....
Grim, in your experience, are the best fighters the ones most willing to spend their time grinding just to build uber equipment? Or the ones with the best skills and talents at combat? If it takes weeks of effort to build this uber weapon, even if it doesn't disappear like the old arty stuff did, won't it still be too expensive for regular PvP usage?
You're always going to have a double handful of folks who's talent will exceed any equipment advantage anyway. Is the margin between "good", "great" and "fabulous" so thin that a single "tweaked" advantage could tip EVERY contest? Or even "most" contests? If the "grind" DOES NOT require hours and hours of work to build/acquire the "uber" weapon, then won't it be at least as available as the XX4 arties were? Net, do you expect these "tweaked" pieces of equipment to be as decisive as the flashfires were? Do you think ND would make the same mistake twice? Even after they nerfed them down to single-use, they were just as important or even more so than when they were reusable. ND keeps saying they want to make the game "more accessible". In your scenario, the only way you could be competitive is to have "x-tweaked" equipment that would only be available to a few. That doesn't make sense to me. If Jumpgate Evolution remains a skill based game, I can't see ND making or keeping features that allow a very few to totally dominate the game play of the majority. It must be my ignorance but I just don't see the threat here (nor do I see any actual game either). |
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