![]() |
![]() |
|
|
|
|
Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 797
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Re: The difference between WoW and Jumpgate
I realize I'm a non-typical JGer, much less gamer, but I didn't "level up" my vessels for a LONG time. I was level 10 or 11 before I even bothered getting into a Raven, quickly left that when I was eligible for the Hawk (FT) and have flown the Raven very little since. I was having fun doing what I was doing. Same for the LM. I've never flown it, other than a quick try-out in the Sim. I liked the Turkey (Transport) and chose to fly it instead for most of my mining duties until I got the Vulture (HM). I've been over level 26 since March 10th 2002 but I seldom fly the 'Nix. I fly the Dragon a lot though because I like it. Same for the post bump Craptor (although I loved the post-bum/pre-nerf Craptor much better). Leveling up just means "more choices" to me. I don't see that the game would have been hurt had I had access to the various ships before Level 9/12/26/30/42/50 or whatever.
Saying you can have whatever you can pay for has it's attractions, but the certificate system from E&B as explained by Tritian makes excellent sense as well. Since Scorch seems to support a multi-path route I think that could work out most excellently. I would propose a slight twist for a three-fold path. Path I would be exp leveling (same as we currently have in Jumpgate Classic). Different ships and equipment would become available at various levels (as it is now). On Path II you could also "earn" certificates by your activities and get around the level requirements. Of course, you would still have to afford the equipment to acquire it. The third path would be just that. If you could afford a lvl 26 ship at say, level 12, and get someone to "vouch" for you (aka brokering the ship/equipment) then you could have it. Of course, as the current situation is on equipment, if you crashed you'd have to find another broker/voucher to replace it if you didn't have the certificates/level. The "miner" path would require set amounts of ore mined to get pre-level access to various ships/equipment related to mining.(rotacol, deep radar, fuel scoops, larger/more powerful mining lasers, LM, HM, etc). The "hauler" path would require set amounts of product produced/hauled to get pre-level access to ships/equipment related to hauling/producing. (light transports/fast transports/transports/tows/tugs, CM, EB, etc) The "combat" path would require a set number of "kills" of either flux or hostile pilots to get pre-level access for ships/equipment related to combat (LF/MF/F/HF more powerful or longer range or faster firing ammo/lasers, missiles, shields, SB, EB, etc). Possibly MT or Pirate tags could offer Path IV for certain "top-level" equipment or modexs related to either pirating or military service. Now if certificates were awarded for activity as a MT or Pirate, then said accreditation would allow you to keep or purchase the same "top-level" equipment later on if the original equipment was lost or destroyed. So you could do the "level grind"; earn certificates or find you a sponsor to help you down your chosen career path. I think a combination of level, certificates and a sponsor might allow you to purchase extra-special ships/equipment (Can we say Mining Tugs? of Anti-Flux Rangers?). |
|
|
__________________
Persistence will take you places Brilliance only dreams of |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Re: The difference between WoW and Jumpgate
Quote:
This is true of every vocation imaginable in Jumpgate, simply because there is absolutely no tangible, in-game reason for anyone to level past 40. None. At all. Period. Scorch suggested we remedy this by making new ships available at the highest level. Apparently it gave everyone a massive brain hemorrage when he used the term "better" light fighter. Even though each and every one of us have our own opinions on which ship is "better" than the rest. I find myself wondering whether the reaction would have been different, had Scorch used the term "Advanced Fighter" instead of a "better" light fighter... Quote:
Would it not be logical to assume that, just like in other MMOs, a players "ability" will improve as he or she gains experience? The way I see it, by puting level restrictions on content in Jumpgate Evolution, your not limiting the players options, your helping to expand them. The fluxer that loves to fly light fighters still needs to reach level 30 to do the "Flee from the Fudge Factory of Doom" quest, just like the PvPer that really enjoys flying the Quantar Heavy PIE Slinger needs to be level 32 to fly it. Quote:
So basically what I'm saying is, make the "official developer-written content" level specific, but have it still be possible for Liet to get a Knights Blade for butchering 50 Quant bombers in an Oct shuttle in less than three hours. |
||||
|
||
|
|
|
Re: The difference between WoW and Jumpgate
Quote:
|
||
|
||
|
|
|
Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 316
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: The difference between WoW and Jumpgate
Quote:
Quote:
Quote:
Quote:
|
||||
|
||
|
|
|
Re: The difference between WoW and Jumpgate
Quote:
Look, even in Jumpgate Classic we have a degree of "gear dependency". I can't complete a level 40 cargo mission at level 26 without making two trips. There's also the matter of XP/cash rewards to take into account. If I can farm a mission at level 9 that's meant for someone at level 40, that's an exploit. Unless the devs plan on adjusting cash and XP rewards in Jumpgate Evolution based on level, which in and of itself goes contrary to what all of you are asking for in regards to a skill based, vice level-based, system. But the keynote to this whole argument is that it revolves around the PvP crowd. I doubt there is a hauler in Jumpgate that prefers the fast transport or tow to the freighter when it comes to running cargo. I doubt there are very many professional fluxers that prefer the raven or chirp to the dragon for doing their thing. Same thing goes for arty hunters and miners. Us PvPers are really the only ones with that kind of option available to us. Yet we complain that having to level for better equipment isn't right. |
||
|
||
|
|
|
Re: The difference between WoW and Jumpgate
I had asked repeatedly for Istvan to extend the level = choice philosophy to the non-combat ships, and still think it would be a great idea. I think the LM could be made competitive with the HM and better in appropriate situations. I think that the transports should have been given 100 cargo and made faster than the tow to make them a viable alternative. In my opinion, there should be a reason to fly nearly every ship once you're level 50.
Being able to fly 16 ships at level 50 when only 4 of them are useful is much much worse than being able to fly 16 ships at level 50, with 14 of them being useful. Quote:
|
||
|
||
|
|
|
Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 316
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: The difference between WoW and Jumpgate
Quote:
The leveling up _process_ IS important for learning how to play the game. I support missions and carrots to encourage people to learn and level up at the same time. Quote:
Quote:
In Jumpgate Classic, there was a variety of sz1 guns, they weren't only relevent to lowbie pilots, at 50 you could fly a MF with the best sz1 guns. There was low level equipment, but after a certain level, instead of equipment being "better" it was "different." You can shuffle around fire rates, and ranges, as well as pure damage done. The answer then to the question "what level is best for this change?" was level 18. By 26, you had pretty much everything you needed. But in fact, the answer is arbitrary. Quote:
|