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About This Page About This Page: This is a discussion on The difference between WoW and JG within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Pulled from the ND board : Originally Posted by NDHermann Having said that there are some things that are substntially different in Jumpgate Evolution. For example, there is now loot in
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Old 12-30-2007, 03:16 PM   #46 (permalink)
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Re: The difference between WoW and Jumpgate

Pulled from the ND board:
Quote:
Originally Posted by NDHermann
Having said that there are some things that are substntially different in Jumpgate Evolution. For example, there is now loot in the game - mission rewards as well as "drops." This means that we have the issue of having some really awesome weapon that may have taken months to get. How would you feel if you lagged out, got attacked and lost that item
After reading that it's hard for me to imagine playing Jumpgate Evolution long term. I suspect PvP will be too dependent on grinding for the best weapon drops, or spending RL money to buy enough credits to buy the phat loot at the auction house.

This makes me very sad.
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Old 12-30-2007, 03:50 PM   #47 (permalink)
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Re: The difference between WoW and Jumpgate

In answer to that, I spent months getting a Ab4, then I locked up in a storm glitch and lost it. The GM's at the time refused to fix it. So no manor or safe zones of bumper cars is going to fix that. So yes, I know what it's like to work long and hard to get something only to lose it.

Losing stuff is part of the life of a space adventurer.
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Old 12-30-2007, 04:49 PM   #48 (permalink)
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Re: The difference between WoW and Jumpgate

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Originally Posted by GrimGriz View Post
Because players with more skill were being beaten by players with less skill, so obviously the ships were out of balance. You really and truly can't have skill-based pvp until ships and equipment are balanced because pvp then becomes level-based and gear-based with skill as a secondary factor. If netdevil decides to ignore ship balance until level 50 (or whatever max level is) then pretty much all the ships up until that level that call themselves fighters will be useless when a player can actually start pvping. While it's harder to balance the ships at a lower level, it increases the amount of "end-game" content, because at max level you have more ships worth using.
Don't get me wrong, I'm all for balance but I also remember how Jumpgate Classic was in the beginning and the "Nerf wars". 95% of the cries for nerf was because people were mad about learning they weren't as skilled as they thought they were, it usually wasn't all about something being over-powered. So, just the same as with a WoW game being all about your level and equipment, so was Jumpgate Classic in a lot of respects. Sure, it wasn't about the drops, but it sure was about trying to screw the guys that figured out what combinations worked the best in the beginning.

All in all, it'll boil down to how well ND does with a new take on Jumpgate. Guaranteed it'll piss off heaps of the old vets no matter what they do. But, in the end, ND's on the brink and if Jumpgate Evolution and Lego MMO don't turn some decent coin, I can't even begin to understand how they'll remain in business looking at how many tanks they've had the misfortune of.

Jumpgate Evolution while exciting for me being that I loved Jumpgate Classic, I also know they're out to make a profit and right now, games like WoW are king. While I don't agree with where games are going as of late, especially the MMO, I can't argue that the "Mindless Grind" is king of profit in the long run. Thats what the majority of MMO players seem to thirst for and if ND doesn't do something to attract at least a good share of that crowd, Jumpgate Evolution will just be another Jumpgate Classic after the Betas and the Demos have lost their allure.

100 pilots all sitting in stations talking about the good old days and wishing things had turned out different.

And I, while loving all of you, can't imagine shelling out $ on a monthly basis for another glorified 3D chat engine.

Hard part is for most of us, Jumpgate Evolution won't be Jumpgate Classic. It can't be, ND can't afford another flop like AutoAssault and arguably, Jumpgate Classic was. It'll have Jumpgate Classic in there and hopefully prominently, but I guarantee, the same flame-wars that Jumpgate Classic was brought into the world under will happen again, with the "Goodbye" posts and the "Nerf" posts lighting up the skies like the Fourth of July.

All we can do is just be happy ND didn't go under before making a sequel to Jumpgate right now

If they make a cool profit off of it, then I'll start hoping they'll fine tune some things for us old timers. If not, I'll give the new wheels a spin and see if I can learn to love her however she turns out.
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Old 12-30-2007, 05:53 PM   #49 (permalink)
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Re: The difference between WoW and Jumpgate

Quote:
Originally Posted by GrimGriz View Post
Pulled from the ND board:


After reading that it's hard for me to imagine playing Jumpgate Evolution long term. I suspect PvP will be too dependent on grinding for the best weapon drops, or spending RL money to buy enough credits to buy the phat loot at the auction house.

This makes me very sad.
GG, did you get in an accident recently in which the doctor mistakenly prescribed 600mg a day of estrogen? Because you complain more than my wife.
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Old 12-30-2007, 06:10 PM   #50 (permalink)
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Re: The difference between WoW and Jumpgate

Injustice, go sit on your FF2, rapidly.
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Old 12-30-2007, 06:54 PM   #51 (permalink)
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Re: The difference between WoW and Jumpgate

Man there is getting to be too many Grims.
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Old 12-30-2007, 09:23 PM   #52 (permalink)
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Re: The difference between WoW and Jumpgate

Next we will have GrimReaper.
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Old 12-31-2007, 09:48 AM   #53 (permalink)
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Re: The difference between WoW and Jumpgate

Haha, damn Grim's are coming out of the woodwork.

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Old 12-31-2007, 10:03 AM   #54 (permalink)
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Re: The difference between WoW and Jumpgate

I'll say . . .

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Old 12-31-2007, 10:59 AM   #55 (permalink)
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Re: The difference between WoW and Jumpgate

No kidding....

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Old 12-31-2007, 12:00 PM   #56 (permalink)
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Re: The difference between WoW and Jumpgate

Dang, their everywhere now. It's a fashion trend.

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Old 12-31-2007, 12:00 PM   #57 (permalink)
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Re: The difference between WoW and Jumpgate

Quote:
Originally Posted by GrimGriz View Post
Injustice, go sit on your FF2, rapidly.
You seem to be operating under the impression that I was joking. I wasn't.

You've done nothing but complain on the ND boards, which I wouldn't necessarily have a problem with if those complaints were based on facts, but they're not. So while I respect what you're trying to do, I can't help but think that you're coming off as the boy that cried wolf. Which naturally begs the question, what're you going to do when we as a community have something legit to complain about (i.e. when people start testing in beta and we find out for certain what the "PvE content in unreg" will be, or what kind of "loot" will be available, and so on)? Because if you keep this up, by the time that eventuality arises, you won't have any credibility left. people will see your posts and say "Oh look, GrimGriz is complaining again, just ignore him".