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Re: Doooooooooooooom
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Re: Doooooooooooooom
Like Scorch said, anything can be changed if it doesn't work.
As for story in the game, I don't understand what's so bad about that, it doesn't mean that the players can't create their own stories in addition to what is already provided. |
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Re: Doooooooooooooom
Artificial NPC quests to save the princess serving as story are static, and don't really belong in a living breathing universe (which is what Jumpgate Classic was, and I hope what Jumpgate Evolution will be).
To me a huge part of what makes Jumpgate special is that things like sentients attacks and the ISU flashfire blockade ARE the story. |
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Re: Doooooooooooooom
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Then again, I said the same thing about Auto Assault... Quote:
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Don't give me missions at all. Just pay me whenever I do something that benefits my faction. It's more fun that way. Quote:
There's also the fact that Jumpgate was always a little light on non-PvP activities. Sure, we've got asteroids and half an economy, but once they fixed the mattfarm exploit, there wasn't much left for the carebears to do. If they want to get back all the people that left for EVE and similar games, and have people around for all the mining and hauling that needs to be done, they'll need to really emphasize non-PvP features. Besides, they've been focusing mostly on changes to the game, and we've already got PvP. It's the only thing that actually sort of works around here. Quote:
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Did I mention that getting rid of missions would be fun? |
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Re: Doooooooooooooom
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Face it, player run storylines don't work because some players are seen to be *******s for forcing their RP on others. Unless you are interacting with GM storyline (perhaps with some degree of influence on the outcome) people won't be happy. Hell, people won't be happy anyway. But at least then I can fly around after an event without a bullseye on my ass. |
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Re: Doooooooooooooom
That's only because you know what's up, Liet. Most people are too blind to see the bigger picture.
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Re: Doooooooooooooom
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Re: Doooooooooooooom
To me, the reaction to POSes is a bit over-the-top. Consider how the POS impact would have been different if a) maintenance had been left ON; and b) there was no farming cash. I'm not in love with the POS concept, but JGCs POS problem was driven to a large degree (IMO) b |