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Re: exploitation
Providing that the person is killing the spawn and not just sitting there letting them crash in order to gain exp and thus level (an exploit dealt with and removed) I see no exploit. Sure its not a perfect game mechanic, but its no exploit.
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Re: exploitation
Yikes, I was trying to keep this arguement from happening, looks like it didn't work.
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Hell remember when the speed hack came out, it took them awhile to fix that, and the only coarse of action they had was to watch the logs and ban people using it. |
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__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
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Re: exploitation
Even if it's only one guy, he can still make an official post on the official forums saying "Activity X is an official exploit, offenders will be delt with".
Failing that, it's not so much an exploit as it is a different way of getting 'there'. |
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"Come on guys, this is the internet we're talking about. Guys are guys, girls are guys, and kids are the FBI." --Injustice |
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Re: exploitation
I think the biggest problem with the matter farms was that there was a HUGE profit out of it. I know that farrms require a lot of work but in this case it was an exploit... I remember many of them farmers would get really mad if someone came up and sold some matts before the cooking had ended. The downgrading of commodity prices helped tear down those farms, but the money is still out there on many accounts.
To me, the ideal solution would be for the game to highly reward the efforts of those that help the local economy, not those who tweak the stocks to achieve maximum profit (farming). Id think, for now, that if something requires to put a lot of work into it, it shouldnt be an exploit. Power leveling with flux is not an exploit, but I personally dislike having some noob 'power leveled' by a big time fluxxer who is just /wing'ed. Now, those 'noob' ships taking on mantas and such while fluxxing with another fella is different story. There's many stuff that exists today that programmers/devs cant do a thing about it. People get creative and sometimes they should get rewarded for such, and sometimes... they shouldnt. |
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Re: exploitation
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That said, I do wish it worked with more than one commod, I wish every day there was a "MC run" that was just naturally part of the game. That way every day you could do one good cargo run and then PvP the rest of the week. |
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Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
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TOTW/F/M Award(s): 0
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Re: exploitation
[quote=Bingofuel;29546]Exploit:
1. Use to one's advantage; "He exploit the new taxation system"; "She knows how to work the system"; "he works his parents for sympathy". 2. Draw from; make good use of (resources). 3. Work excessively hard. I exploited the Webster dictionary to get the definition to the word exploit ![]() Thank you very much Bingofuel.. RL plucked me away for a few hrs.. Using exploit for anything except the defenation given. is not accurate in describing an event. terms commonly used to describe game events, are. bugs, fugs, cheats. bug= when the game causes the player to disco. Jumping into ringview and being in dark end, after the jump. when a game machinic does not work. fug= when a player uses game machinics to do somthing outside the game paramaters. The flux crashing into gates is a good example. Fugs are probably the best term to describe some of what we now call exploits. cheats= when some peep sits in a station, fiddles with the interface to make cash. Discos to apear ten sectors away when he relogs. Messes with the interface, to equip sz3 shield in a sz2 slot. Controls packet size. Disrespecting the word exploit, by linking it with cheats, bugs, and fugs dilutes the true meaning to obscurity. |
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Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: exploitation
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Exactly,,, ,,,not such a bad word |
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