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About This Page About This Page: This is a discussion on exploitation within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Ambrosius Technically, the long-honored tradition of power-leveling by spawning flux on demand by repeated jumping in and out of a sector is an exploit. Providing
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Old 11-27-2007, 10:50 AM   #31 (permalink)
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Re: exploitation

Quote:
Originally Posted by Ambrosius View Post
Technically, the long-honored tradition of power-leveling by spawning flux on demand by repeated jumping in and out of a sector is an exploit.
Providing that the person is killing the spawn and not just sitting there letting them crash in order to gain exp and thus level (an exploit dealt with and removed) I see no exploit. Sure its not a perfect game mechanic, but its no exploit.
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Old 11-27-2007, 11:31 AM   #32 (permalink)
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Re: exploitation

Yikes, I was trying to keep this arguement from happening, looks like it didn't work.

Quote:
Originally Posted by Jonboy View Post
In the context of computer games 'exploitation' usually means 'to use the environment created by the game's designer, for your own gain, in a manner that the designer did not intend.' The part about 'programmer's intention' implies cheating, or gaining an advantage over other players.
Everyone has their own definition. I agree with this one, and a couple others.

Quote:
Originally Posted by Ambrosius View Post
Technically, the long-honored tradition of power-leveling by spawning flux on demand by repeated jumping in and out of a sector is an exploit.
Quote:
Originally Posted by vorlon31 View Post
Providing that the person is killing the spawn and not just sitting there letting them crash in order to gain exp and thus level (an exploit dealt with and removed) I see no exploit. Sure its not a perfect game mechanic, but its no exploit.
I'm sorry Ambro, but I'm siding with Vorlon here. Fluxing to power level is not an exploit, its how the game was designed.

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Originally Posted by Bingofuel View Post
it is the responsability of the developers to code new rules that shut the exploits down before significant damage is done. Just stating something is an exploit without changeing the code will not make the exploits go away. People will continue exploiting the exploit.
Thats all fine and Dandy if there is a "developer" actually working with the game after launch. What we got was a single guy with more work than he could possibly do, and no time to fix "problems" as they were found.

Hell remember when the speed hack came out, it took them awhile to fix that, and the only coarse of action they had was to watch the logs and ban people using it.
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I should be out sharpening my WoW skills, so i'm ready for the new jumpgate
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Old 11-27-2007, 11:41 AM   #33 (permalink)
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Re: exploitation

Even if it's only one guy, he can still make an official post on the official forums saying "Activity X is an official exploit, offenders will be delt with".

Failing that, it's not so much an exploit as it is a different way of getting 'there'.
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Old 11-27-2007, 12:42 PM   #34 (permalink)
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Re: exploitation

Anyone that ever hauled cargo likely benefited at some point from the same mechanic that matt farms used.

We're all exploiters! Algore was right all along.
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Old 11-27-2007, 12:59 PM   #35 (permalink)
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Re: exploitation

I think the biggest problem with the matter farms was that there was a HUGE profit out of it. I know that farrms require a lot of work but in this case it was an exploit... I remember many of them farmers would get really mad if someone came up and sold some matts before the cooking had ended. The downgrading of commodity prices helped tear down those farms, but the money is still out there on many accounts.

To me, the ideal solution would be for the game to highly reward the efforts of those that help the local economy, not those who tweak the stocks to achieve maximum profit (farming).

Id think, for now, that if something requires to put a lot of work into it, it shouldnt be an exploit. Power leveling with flux is not an exploit, but I personally dislike having some noob 'power leveled' by a big time fluxxer who is just /wing'ed. Now, those 'noob' ships taking on mantas and such while fluxxing with another fella is different story.

There's many stuff that exists today that programmers/devs cant do a thing about it. People get creative and sometimes they should get rewarded for such, and sometimes... they shouldnt.
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Old 11-27-2007, 01:21 PM   #36 (permalink)
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Re: exploitation

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Originally Posted by ELPIRATA View Post
I remember many of them farmers would get really mad if someone came up and sold some matts before the cooking had ended. The downgrading of commodity prices helped tear down those farms, but the money is still out there on many accounts.

To me, the ideal solution would be for the game to highly reward the efforts of those that help the local economy, not those who tweak the stocks to achieve maximum profit (farming).

Id think, for now, that if something requires to put a lot of work into it, it shouldnt be an exploit.
Matter farming rewarding people willing to put the serious amount of effort into setting it up. I remember back in my EoR days (after MC farming was supposidly nerfed) I would have to sit outside the station and "interrogate" any tows coming in to make sure they didn't have MCs. There were a couple of cases where someone had come there on purpose to drop MCs for profit before we were done cooking and by using their credits/networth we were able to determine they were holding MCs, and then I would get the kill call. So what I'm saying is, there was a lot of work, and in some cases having to forcefully protect your investment.


That said, I do wish it worked with more than one commod, I wish every day there was a "MC run" that was just naturally part of the game. That way every day you could do one good cargo run and then PvP the rest of the week.
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Old 11-27-2007, 01:30 PM   #37 (permalink)
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Re: exploitation

[quote=Bingofuel;29546]Exploit:
1. Use to one's advantage; "He exploit the new taxation system"; "She knows how to work the system"; "he works his parents for sympathy".
2. Draw from; make good use of (resources).
3. Work excessively hard.

I exploited the Webster dictionary to get the definition to the word exploit

Thank you very much Bingofuel.. RL plucked me away for a few hrs..

Using exploit for anything except the defenation given. is not accurate in describing an event.

terms commonly used to describe game events, are.
bugs, fugs, cheats.

bug= when the game causes the player to disco. Jumping into ringview and being in dark end, after the jump. when a game machinic does not work.

fug= when a player uses game machinics to do somthing outside the game paramaters. The flux crashing into gates is a good example. Fugs are probably the best term to describe some of what we now call exploits.

cheats= when some peep sits in a station, fiddles with the interface to make cash. Discos to apear ten sectors away when he relogs. Messes with the interface, to equip sz3 shield in a sz2 slot. Controls packet size.

Disrespecting the word exploit, by linking it with cheats, bugs, and fugs dilutes the true meaning to obscurity.
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Old 11-27-2007, 01:59 PM   #38 (permalink)
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Re: exploitation

Quote:
Originally Posted by Algore View Post
2 what?

Btw, I just exploited the forum post button to post this response. Oh, and I exploited the quote function too. In fact, this morning I exploited toilet roll to clean my ass. Tomorrow, when I work out how the toilet roll exploit works properly I won't have any skid marks on my boxers.

Regards
Al

Exactly,,, ,,,not such a bad word
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