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Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
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exploitation
The ability to exploit parts of a game is probably the one bigest asset in its viability.
Basic rules are given, followed, lived by. But if they guy next door is making more cash then you are, doing the same task, you ask yourself, whats goin on.. Open enviroment with few rules enables each player to exploit the enviroment to his fullest abilities. If followed, players invention will astound some. If a exploit has run its course and server populations start showing it. A RP to redirect players to another one might help. Enviroments change all the time.. droughts, inflation, imploding roids. Political climate. Running the same exploit gets old.. I am currently exploiting the cargo mission generator. I fully expect to exploit somthing in Jumpgate Evolution. Ballance, narrows the exploit some, so maybe not so much ballance is needed to make the game playable. (excluding ships) Things explitable. Factionalists, commods, roids, space, stations, FMs, noobs, bots, flux, any trade realy, gear, tags. Aint no pretender gona ride in my canoe. |
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Re: exploitation
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__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
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Re: exploitation
It depends on if it's just a strategy or an exploit. Though I personally view exploits as using an unforseen aspect of game mechanics to significant personal advantage that was obviously not intended.
For example, convincing entire swarms of conflux to smash into the a gate in conflux space while targeting you so that you got credit for killing them, when what actually killed them was just bad AI avoidance code. Of course, you'd have to specify your strategy for us to be able to form an opinion on whether or not what you're doing is an exploit ![]() |
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Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
![]() |
Re: exploitation
ok,, i make cash on the nanos. Using cargo missions. It enables me to haul four full tug loads of commods also. After some work. Not a big exploit, because the ballance thing is outa whack, cargo missions should be baseed on demmand, for the player base to notice it.
wingman, while fluxing is a exploit. The flux smashing into the gate is a fug.. not a exploit. A fault in the game paramaters. And not a players fault if used, or abused. The game owners have to take some responsibility for fugs. |
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Re: exploitation
They generally do when they find out about them, that's why the flux got upgraded collison code and then the payout for flux crashing was removed. I'm thinking what you're doing isn't an exploit, particularly since you used the word "work." It is cool if you've found a way to make back the loss from using nanos.
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Re: exploitation
The nanos were a bandage to fix poor commod ratios within ores. Since they were an intentional bandage to address a specific symptom they don't fall within my narrow definition of exploit, which involves unforeseen results. However, I see where you're coming from with that opinion.
Regarding sol miners, I'd say probably not, as the incentives are likely another bandage from the effects of changing from interdependent universe to a factionally independent universe. While they made the factions more independent based on production, they didn't spread out the various roid formations indigenous to different areas of space. |
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Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
![]() |
Re: exploitation
I did say it was a small one.. lol.
Sol space has the mostis ice. Having sols mine it just makes sense. Getting sol ice decreses sol production rates, and increses quants. Using a factions greed for gain, is exploition. ![]() |
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