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About This Page About This Page: This is a discussion on exploitation within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. The ability to exploit parts of a game is probably the one bigest asset in its viability. Basic rules are given, followed, lived by. But if they guy next door
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Old 11-26-2007, 03:35 PM   #1 (permalink)
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exploitation

The ability to exploit parts of a game is probably the one bigest asset in its viability.

Basic rules are given, followed, lived by. But if they guy next door is making more cash then you are, doing the same task, you ask yourself, whats goin on..

Open enviroment with few rules enables each player to exploit the enviroment to his fullest abilities. If followed, players invention will astound some. If a exploit has run its course and server populations start showing it. A RP to redirect players to another one might help. Enviroments change all the time.. droughts, inflation, imploding roids.
Political climate. Running the same exploit gets old..

I am currently exploiting the cargo mission generator. I fully expect to exploit somthing in Jumpgate Evolution. Ballance, narrows the exploit some, so maybe not so much ballance is needed to make the game playable. (excluding ships)

Things explitable. Factionalists, commods, roids, space, stations, FMs, noobs, bots, flux, any trade realy, gear, tags.


Aint no pretender gona ride in my canoe.
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Old 11-26-2007, 03:38 PM   #2 (permalink)
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Re: exploitation

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I am currently exploiting the cargo mission generator.


Huh, Explain?
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Old 11-26-2007, 03:53 PM   #3 (permalink)
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Re: exploitation

uhhh,,, no.
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Old 11-26-2007, 04:02 PM   #4 (permalink)
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Re: exploitation

Ok, so your willing to say your an exploiter, but you won't even explain what your doing. Very awesome of you.

Not.
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Old 11-26-2007, 04:15 PM   #5 (permalink)
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Re: exploitation

I am confused.

Why do i need to disclose a game stratigy?
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Old 11-26-2007, 04:22 PM   #6 (permalink)
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Re: exploitation

It depends on if it's just a strategy or an exploit. Though I personally view exploits as using an unforseen aspect of game mechanics to significant personal advantage that was obviously not intended.

For example, convincing entire swarms of conflux to smash into the a gate in conflux space while targeting you so that you got credit for killing them, when what actually killed them was just bad AI avoidance code.

Of course, you'd have to specify your strategy for us to be able to form an opinion on whether or not what you're doing is an exploit
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Old 11-26-2007, 04:32 PM   #7 (permalink)
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Re: exploitation

ok,, i make cash on the nanos. Using cargo missions. It enables me to haul four full tug loads of commods also. After some work. Not a big exploit, because the ballance thing is outa whack, cargo missions should be baseed on demmand, for the player base to notice it.

wingman, while fluxing is a exploit.

The flux smashing into the gate is a fug.. not a exploit. A fault in the game paramaters. And not a players fault if used, or abused. The game owners have to take some responsibility for fugs.
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Old 11-26-2007, 04:43 PM   #8 (permalink)
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Re: exploitation

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Originally Posted by SlimPickns View Post
The flux smashing into the gate is a fug.. not a exploit. A fault in the game paramaters. And not a players fault if used, or abused. The game owners have to take some responsibility for fugs.
They generally do when they find out about them, that's why the flux got upgraded collison code and then the payout for flux crashing was removed. I'm thinking what you're doing isn't an exploit, particularly since you used the word "work." It is cool if you've found a way to make back the loss from using nanos.
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Old 11-26-2007, 04:50 PM   #9 (permalink)
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Re: exploitation

So is it exploiting Sol miners to have all of sol water go to quant space? Thro encentives?
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Old 11-26-2007, 05:02 PM   #10 (permalink)
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Re: exploitation

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I'm thinking what you're doing isn't an exploit, particularly since you used the word "work." It is cool if you've found a way to make back the loss from using nanos.
In a mining based econ, having endless carbon and nitrogen, is a exploit. And makeing cash doing it, just confirms it.
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Old 11-26-2007, 05:31 PM   #11 (permalink)
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Re: exploitation

The nanos were a bandage to fix poor commod ratios within ores. Since they were an intentional bandage to address a specific symptom they don't fall within my narrow definition of exploit, which involves unforeseen results. However, I see where you're coming from with that opinion.

Regarding sol miners, I'd say probably not, as the incentives are likely another bandage from the effects of changing from interdependent universe to a factionally independent universe. While they made the factions more independent based on production, they didn't spread out the various roid formations indigenous to different areas of space.
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Old 11-26-2007, 05:58 PM   #12 (permalink)
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Re: exploitation

I did say it was a small one.. lol.

Sol space has the mostis ice. Having sols mine it just makes sense. Getting sol ice decreses sol production rates, and increses quants. Using a factions greed for gain, is exploition.
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Old 11-26-2007, 06:20 PM   #13 (permalink)
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Re: exploitation

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they didn't spread out the various roid formations indigenous to different areas of space.
I think thats gona change.

Having a roid field to exploit is in the future, at least its on my list.. lol.
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