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Re: How to shard without ruining the game.
Thats the problem Halley, you don't see the thousands. That is where ND is looking.
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Re: How to shard without ruining the game.
Sharding....
The US server was a Jumpgate Classic shard. The EU server was a Jumpgate Classic shard. I didn't see huge numbers of posts saying 'The EU/US server split is ruining Jumpgate!' It did not change the way jumpgate was played. In fact it was the way jumpgate was played, duh. You need sharding for three different things. 1) Network load limitations... which biteme posted about. 2) Ping... It's a pain to play against someone with a terrible connection, just because they're on the other side of the world 3) Instanced events... If you have a mission which involves you killing Krug the Octavian Hero, Krug needs to be there for you to kill. If the server gets too large, there will be a large group of other people there who want to kill Krug, and you'll have to wait in line. It creates unnecessary grief. |
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Re: How to shard without ruining the game.
About this, Id hope that the number is not related to paying customers and that we have 2000-2500 folks online
It would not be good if we have that many folks paying to play in a shard to then have 200 online at one given moment (in peak time for example).ELP |
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Re: How to shard without ruining the game.
EU server now were talking
![]() As for shards per say, hate the idea. But then Im still in shock from the latest news/interviews. |
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Re: How to shard without ruining the game.
Different shards...
ND_Hermann, biteme and I are suggesting that a solution to the problem of consensual vs. non-consensual PvP is having separate shards for non-consensual PvP. If you separate the consensual and the non-consensual PvPers, there would be issues. But it does allow you to do a few things. First of all I should say that all shards are completely separate, you create a character in one, level, and gain a reputation all the way thru your playing time. I imagine with multiple accounts, you would be able to try different shards. I also think that character transfers between shards could be possible (unlike Jumpgate Classic) but a transfer from consensual to non-consensual PvP servers should be very restricted, perhaps impossible. So what's the difference between Consensual-only (PvE) and Non-consensual (PvP) servers? On a PvE server, you would play as normal, but you would have a civ-chip that you could turn on and off. You could choose the level of PvP you wanted to be engaged in. PvP WILL HAPPEN if it is fun. On a PvP server, you would play as normal, but you would have no protection from other pilots, except that which you create yourself. PvE WILL HAPPEN if it is fun. Creating these different servers would allow you to do a few good things... 1) Drop the tag system entirely. On the PvE server, you just turn on the civ chip if you don't want to fight. On the PvP server, it's your own business. 2) Concentrate on ship balance without having to worry about griefing. Griefing in PvP is only really possible on the PvP server where people choose it by logging on. 3) Retain a PvEer player-base and PvPer player-base at the same time. 4) more things that i haven't thought of yet. :P There are disadvantages. 1) On the PVE server, the game is 'easier' as people won't have to equip their ship half to do the job they want to do, and half 'just in case of pirates.' 2) The end-game is different. On the PvE server the players will concentrate more on the PvE stuff, and the PvP server will be the opposite. So we will need stuff that is fun for both. But we'll need that anyway. But it means that the PvEers will be rich, and the PvP server will need to have a way to ignore that difference. 3) Economic griefing is possible on the PvE server, I guess; stripping and such - but it will be easier to reequip after. |
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Re: How to shard without ruining the game.
I really dont mind sharding the game because of to many players. But I mind having PVP shard, PVE shard, Carebear shard, RP shard.. I want it all in one. I like all types of players.. and hate playing games where one side dominates the universe..
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Re: How to shard without ruining the game.
I honestly dont think they will separate both playstyles. I mean, can you imagine how much work would be monitoring the PvE and PvP localized servers that may appear? At one point, it could happen that the code on both servers gets to be different, therefore you'll need to make sure that changes brought into game work in both environments at the same time.
Its a lot easier to just get in and say, "ok, we're getting to the recommended load limit, lets send some of the newere players to a new server and then every new account is sent there". The damage to the existing community is at least minimized. I dont like the idea honestly, but I also understand network constraints and such, that's why I thought it would be best if at worst they kept all Jumpgate vets together in same place (unless they request different). ELP |
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Re: How to shard without ruining the game.
Quote:
I dont realy care if i play in the same universe with pvers. Pvers is not a good defination because i am basicly a pver in a pvp world now. I realy dont care what the tag system is, tags never kept anyone from getting shot anyways. I do care about the pver part of the pvp shard though. A simple supply and demand system would suite me just fine. The shards acording to remarks are for 2k plus players. I feel all the peeps i have played with in the past will be there, and thats good enough for me. I am hoping the posts by Scorch and others here are in reference to the pvp shard. So all the brain storming we have done is not just idle time wasted. If we make the pvp shard fun, and post that its fun in the offical forums that are currently being constructed, peeps will enter our world. I will do everything i can to make it fun. I will realy try to not cause a stink in the forums, but to spend my time in the game making our world, the one to play. One of my conserns, is that the pvp shard will just be unreg sectors, and not the complete map. Another one is that (i dont know why i never fly one) fighters will be new and no thought on hit box size has been done. But if scorch is involved in the creation of the ships, i should not worry. |
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Re: How to shard without ruining the game.
I remember when this happened with the Ultima Online, they decided to make a new server for the non-pvpers and the result was, there were 4x more the people on the non-pvp serever then there was on pvp.
It's going to be a scarey thing that PvErs may outnumber PvPers by a very large margin if seperate servers based on play style happens. Oh and yeah, I agreed with whoever said that they want to be PvEr in a PvP world which should be the way to go because it tells me that you can take the heat. |
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Re: How to shard without ruining the game.
You can get rid off the germans that way
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