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About This Page About This Page: This is a discussion on How to shard without ruining the game. within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Waiting for Bob the Oct Hero to spawn so I can kill him for a quest is about as WoW-like as you can get. You know, when they have
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Old 11-30-2007, 03:43 PM   #46 (permalink)
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Re: How to shard without ruining the game.

Waiting for Bob the Oct Hero to spawn so I can kill him for a quest is about as WoW-like as you can get. You know, when they have all these neat quests that don't actually have any effect on the game whatsoever. Content-wise, it's pretty much a single player game.

I'm astounded he'd want crap like that in Jumpgate Evolution.
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Old 11-30-2007, 04:00 PM   #47 (permalink)
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Re: How to shard without ruining the game.

Scorch wrote this in another thread:
Quote:
-We believe we are going to have to shard the game due to the number of players. This being said we fully plan on PvP and PvE servers. PvP being similar to Jumpgate Classic (likely even less regulation than JGC really wild west type of environment) and PvE only allowing PvP in certain places of the game. I don't understand why every server has to play by certain rules or the game is bad at all, this seems like a good solution to me.

-Both servers will have meainingful PvP in unregulated space. We have lots of plans for lots of features that will only exist in unregulated space. Far beyond just flipping beacons or mining ore.
I'd love to move this discussion on to the topic of implementing shards without "ruining jumpgate." I am not always a complete idiot and I can see there are problems with sharding.

We had shards for ages with EU/US, and there were few problems. I would like ND like to improve their server transfer mechanisms. I would like them to think about handling mergers, splits, over- and under-populated servers. These were big problems for Blizzard when they started. Getting the game gold should come first, tho.

Having people choose between PvP and PvE servers really isn't as bad as you would believe from reading the scared posts on these forums.

Believe it or not JOURINTHEWAY started a WoW guild on a PvP server. half the jumpgate people got bored with the suckiness of PvP in WoW and went to play the PvE half on a PvE server. They didn't STOP PvPing, they just changed focus. There isn't a total separation into Quake-in-space and Basket-Weavers-in-space. Some people just don't want to be shot at when mining, fluxing. And others don't mind so much. I personally didn't move to a PvE server, cos that isn't my thing.

Brooster, however, started on a PvE server as he is scared of wizards.
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Old 11-30-2007, 04:15 PM   #48 (permalink)
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Re: How to shard without ruining the game.

Quote:
Originally Posted by GrimGriz View Post
Waiting for Bob the Oct Hero to spawn so I can kill him for a quest is about as WoW-like as you can get. You know, when they have all these neat quests that don't actually have any effect on the game whatsoever. Content-wise, it's pretty much a single player game.

I'm astounded he'd want crap like that in Jumpgate Evolution.
Arrgh. I didn't want to answer that particular point as it's pretty much off-topic.

Long story short, yes and no. I don't think it's horrible for things like getting a licence to fly the next upgrade in ship-class, or for getting newbies to learn specific points about flying. I don't expect you to have read every other post I've made, but I have honestly said before that I don't like that break of immersion in those style missions. Done right I don't think it's that bad. but it is a bit of a crutch for game coding.

The alternative that was in Jumpgate Classic was just as bad tho. See, I'm dragging myself off topic.
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Old 11-30-2007, 04:27 PM   #49 (permalink)
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Re: How to shard without ruining the game.

But here is my question.

Why do the shards have to be separate. Again, I'm not talking about Localization. I'm talking about "too many people"

Why can't there be different "universes" that people can go between like I described above? And let the servers do the back end to keep from overloading one universe or another.
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I should be out sharpening my WoW skills, so i'm ready for the new jumpgate
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Old 11-30-2007, 04:33 PM   #50 (permalink)
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Re: Bob The Octavian Hero

Quote:
Originally Posted by Jonboy View Post
Arrgh. I didn't want to answer that particular point as it's pretty much off-topic.
That's alright, the moderators can split this to a new thread. Maybe they could call it "Bob the Octavian Hero" or whatever you called him.

Quote:
Long story short, yes and no. I don't think it's horrible for things like getting a licence to fly the next upgrade in ship-class, or for getting newbies to learn specific points about flying. I don't expect you to have read every other post I've made, but I have honestly said before that I don't like that break of immersion in those style missions. Done right I don't think it's that bad. but it is a bit of a crutch for game coding.

The alternative that was in Jumpgate Classic was just as bad tho. See, I'm dragging myself off topic.
Yeah, I remember some talk in this ballpark in the instance thread. To me, Jumpgate Evolution will lose a piece of Jumpgate's soul if this is one of the things they copy from WoW.

Don't get me wrong, there are things to be learned from WoW, but single-player content shouldn't be something that's emulated. To me that's seriously what stuff like 'Bob the Octavian Hero' is, whether or not he's in an instance or just spawning outside Oct Core. If you write a story and pretend something happens but it keeps reseting so everyone can do it, it doesn't ever really happen. It's static content. Single-player stuff.
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Old 11-30-2007, 04:36 PM   #51 (permalink)
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Re: How to shard without ruining the game.

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Why can't there be different "universes" that people can go between like I described above? And let the servers do the back end to keep from overloading one universe or another.
Because if people can travel between them, all the people will go to the same one and the poor computer it is on will melt.
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Old 11-30-2007, 04:43 PM   #52 (permalink)
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Re: How to shard without ruining the game.

Quote:
Originally Posted by netburnrol;30557=+
Without the Haulers and Miners, THERE IS NO WAY WE CAN PvP.
I would haul, mine, without any tags. If theres a working econ in a pvp shard i will be playing it. I know alot wont, but if it turns out fun, some of the pvers will try it.

But i think i saw somewhere that the shards will all support pvp. i just gota hope scorch makes it use the Jumpgate Classic flight and combat engine.
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Old 11-30-2007, 04:54 PM   #53 (permalink)
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Re: How to shard without ruining the game.

I honestly don't know what the hell I will do. I've never flown with more than a couple of hundred pilots on one server and that was years ago when I was pretty much a noob. EU/US worked fairly well, but my God I'll hate it if a lot of the Euros are no longer in the same space as me. I might meet some new folks I'd like better, but I might also meet some folks I'd like a lot less. A game without Gothmog would be equally bad as a game without Algore. A game with THE BORG or UNBREAKABLE would be nearly as bad as game without Tritian or Liet. Actually, other than the forums, what we've got is pretty much a game without Tritian, Liet, Jump or GrimGriz.

Perhaps this is what they mean about multiple characters per account? Maybe you can only have one character per shard? So much I don't know to make any meaningful addition to this discussion. If we HAVE to have shards based on the number of players, then we will just HAVE to. Dividing it based on playstyle will be tough IMO, but I've never played anything but Jumpgate Classic, so what do I know?
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Old 11-30-2007, 04:59 PM   #54 (permalink)
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Re: How to shard without ruining the game.

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Because if people can travel between them, all the people will go to the same one and the poor computer it is on will melt.
So your telling me the people who want to be left alone to mine will automatically go to the unsafe area?

Then why do we need a "safe" place to begin with?
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Old 11-30-2007, 05:01 PM   #55 (permalink)
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Re: How to shard without ruining the game.

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So your telling me the people who want to be left alone to mine will automatically go to the unsafe area?

Then why do we need a "safe" place to begin with?
No, I'm telling you the ability to travel between shards negates the reason for sharding.
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Old 11-30-2007, 05:14 PM   #56 (permalink)
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Re: How to shard without ruining the game.

If the PVE server plans to exists in Evo, at least give the PVP server a bigger universe size, more stuff, and some advantages than the PVE and then I can say yes to having seperate PVP/PVE servers.
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Old 11-30-2007, 05:35 PM   #57 (permalink)
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Re: How to shard without ruining the game.

Net, that actually may well happen anyway. you can end up with half the sectors on one server and the other half on a different server. Basicly, the processing of pilot data is done in different boxes. I remember people asking if 'flux space' was done on a different computer. I certainly remember some people being online in station when others were booted.

I don't like people being able to grind up levels or cash on a PvE server and then moving to a PvP server, which is something you can do in your scheme. I want people to choose their level of protection very carefully, and moving between different server types should really only take over the character name and medals and level.

Yes, I've contradicted myself there. I'll explain later, hopefully tomorrow.
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