![]() |
![]() |
|
|
|
|
Re: Hyper-Jump Gates
On a more serious note.... LOL....
If you give in... into the instancing thing... next they'll want more and this kills interaction. I dont want pilot X to make fun of me... hummm... aha... let me get mission P so I can be alone and not bothered..... Please no no no. |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Recruit
Pilot Name: Zeshin
Joystick: Saitek X45
Join Date: Jul 2007
Posts: 6
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: Hyper-Jump Gates
Maybe the entire product could be offline use only (truely instanced), and we can discuss our experiences on the forums?
We should still wear condoms though. Actually, they should make a trading-card game instead! That would be cool! Yeah, and condoms too! ![]() EDIT: Never meant to quote anyone, silly buttons all look the same to me (like them kwonts)! |
|
|
||
|
|
|
Recruit
Join Date: Feb 2008
Location: Mt Gambier
Posts: 2
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: Hyper-Jump Gates
I think there should be instance, have the like wow were you don't need to go there if you don't wont to. Have sum quests in there that you need to complete and 1-5 bosses even sum mini bosses that drop sum slightly better items then you would be able to get out side.
It should be mainly there for people who wont to play with friends in groups or small raids. small guilds but don't wont any one just flying in and stealing the kills/loot. You could have 1 instance were you have to fight and destroy a small outpost and say a mining factory and then there main bass each having a boss in or around them. |
|
|
||
|
|
|
Re: Hyper-Jump Gates
God I hope not.
|
||
|
__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
||
|
||
|
|
|
Recruit
Pilot Name: Delphi
Faction: Octavius
Join Date: Jul 2005
Posts: 5
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Re: Hyper-Jump Gates
The only way instancing could work is if they explained it as "pocket universes". But I don't see how they could explain creating a pocket universe on demand. Last, but not least, anyone who wants to play a single player game should stay away from MMO's.
|
|
|
||
|
|
|
Recruit
Joystick: Saitek Evo
Join Date: Jan 2008
Posts: 9
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: Hyper-Jump Gates
In some ways im in favor of instances because it allows you to do things that otherwise you may miss out on. For example, i believe it was mentioned above, destroying a pirate outpost. Its possible to do in an instance because it will be generated specifically for you and whoever is flying with you at the time, but in a non instanced environment its conceivable that a person could go through their entire Jumpgate career without doing anything like that, simply because the target is destroyed by the time they get there.
Overall though, I think id prefer a non instanced design, simply because its nice to know that my actions had some impact on the game world, no matter how small. |
|
|
||
|
|
|
Recruit
Pilot Name: mosics
Faction: Octavius
Joystick: Thrustmaster
Join Date: Dec 2007
Location: Germany
Posts: 11
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Re: Hyper-Jump Gates
in some cases instances might be helpful, think about the simulator which is an instance too.
think about attaking a real hard raid npc enemy and another faction players come along and disturbs you by killing the npc enemy |
|
|
||
|
|
|
Re: Hyper-Jump Gates
Quote:
The universe needs to change when players do things for it to be alive. Instances are just like playing a single-player game really. |
||
|
||
|
|
|
Cadet
Pilot Name: Teeleton
Faction: Solrain
Joystick: CH Fighterstick
Join Date: Feb 2008
Location: TX
Posts: 32
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Re: Hyper-Jump Gates
Quote:
|
|
|
||
|
|
|
Cadet
Pilot Name: mudhen
Faction: Solrain
Joystick: Saitek Cyborg 3D gold
Join Date: Jan 2008
Location: Texas
Posts: 57
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Quote:
|