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Interview with Hermann at Gry.o2.pl
Gry komputerowe [gry.o2.pl]
Check at the sidebar the english translation. (wow, my FF has marked English as badly written - did I write it bad?) Quote:
ELP |
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Re: Interview with Hermann at Gry.o2.pl
Quote:
Can you tell us more about the tradeskills in Jumpgate Evolution, are they all available to all classes, or limited? Hermann: Another way that Jumpgate is different from other traditional MMO's is that we don't have classes. Everyone is a pilot. There are different classes of ships of course: haulers, light and heavy combat ships , mining vessles and so on, but it's not the case that you choose to be a "miner" and therefore can not fly a combat ship. "Tradeskills" will be handled in a similar fashion. For example if you want to mine, you need a ship that can equip a mining laser and then you must also possess a mining license. Anyone can get either one of those things, but to get more advanced mining lasers and more advanced licenses will require a certain amount of dedication. We haven't decided if we are going to limit the number of licenses you can have - for example, could everyone have all the licenses which opens the game vs. limiting the number of licenses which forces cooperation. It once again raises the ugly spectre that each design choice implies that you are choosing to NOT do something, and it's always important to keep that in mind. This is a feature that we're putting a lot of thought into so that we can make it fun and useful for everyone. link: Exclusive Jumpgate Evolution Dev Q&A - The Vault Network |
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Josip Broz Tito |
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Re: Interview with Hermann at Gry.o2.pl
Very nice indeed. I see his worries, limiting the ammount of licenses a pilot can have would force cooperation (in theory) but if multi-character is going to be way to go, I dont see why people can't have dedicated characters for each thing they'd want to do.
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Re: Interview with Hermann at Gry.o2.pl
Couple of stuff on that other interview... (I dont remember ever seing a link to this one - thanks Eraser).
Quote:
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Member
Pilot Name: Elmdor
Faction: Quantar
Joystick: Microsoft FF2
Join Date: Nov 2004
Posts: 277
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Re: Interview with Hermann at Gry.o2.pl
His indication that the mission system will work in a random way indicates to me that ND hasn't forgotten about the sandbox we know and love.
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__________________
<Delphince> I stopped caring about matter farms the day I realized masterbation was an exploit |
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Re: Interview with Hermann at Gry.o2.pl
Wow, positive takes on interviews with Hermann by the crowd? I'm impressed! wtg hermann and crowd!
(I'll be reading these links during/after school) |
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Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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Re: Interview with Hermann at Gry.o2.pl
it means less that 3 as far as I can tell.
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Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Re: Interview with Hermann at Gry.o2.pl
Its a heart...turn your head sideways
I <3 Jump means I love jump |
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Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
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Re: Interview with Hermann at Gry.o2.pl
I have found over the years that inputing text in a method that does not required the reader to turn their head sideways or upside down is the best way to get your point across. The fact that things I write turn some peoples heads inside out is as far as I am willing to go.
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