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About This Page About This Page: This is a discussion on It's not PvE vs PvP it's consensual PvP vs non-consensual PvP within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. No to having no-names in unreg....thats just dumb. No offense to you, but its a dumb idea. I want to know if I'm targeting a friend or
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View Poll Results: Consensual or non-consensual
I want to choose when I can get killed (consensual) 23 36.51%
I want to be able to kill or be killed at any time (non-consensual) 40 63.49%
Voters: 63. You may not vote on this poll

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Old 09-05-2007, 06:18 AM   #136 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

No to having no-names in unreg....thats just dumb. No offense to you, but its a dumb idea. I want to know if I'm targeting a friend or an enemy. People in multi factional squads will have serious problems with this in a group fight situation. Plus I like being able to target certain people first.

Also, I really wish people would stop saying "remove /give" its a tool, leave it alone.

I'm still not convinced about the whole insight bullcrap. I think its a stupid idea from the start. I want money, not some stupid ass commodity. I want to kill someone and be able to take some of their money. Or their missles, or their guns. I want it like Eve where when you down someone their "stuff" is floating around and I can sift through it and take what I want and leave the rest, including that extremely heavy and useless Ice or whatever they were hauling.
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Old 09-05-2007, 06:34 AM   #137 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Those who yearn for the "perfection" of the Eve security system, should play Eve. Jumpgate is not Eve.

Eve is an RPG; Jumpgate is a Space Combat Sim.

Eve space is ENORMOUS; Jumpgate space is not.

The average Eve play-time is 17 hours a week -- i.e. like a part-time job. This is not simply because it's fun . . . the nature and scope of the game deman it if you really want to me more than viscerally involved in the game. In Jumpgate you can have plenty of involvement and immersion in half that time.

. . . the list of substantial differences goes on and on.

What works for one does not necessarily translate well to the other because they are fundamentally different types of games. For instance, if you simply added a DANCER flight engine and Joystick control options to Eve without other MAJOR, SWEEPING changes, it would fail horribly.
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Old 09-05-2007, 06:57 AM   #138 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Quote:
Originally Posted by netburnrol View Post
Also, I really wish people would stop saying "remove /give" its a tool, leave it alone.

I'm still not convinced about the whole insight bullcrap. I think its a stupid idea from the start. I want money, not some stupid ass commodity. I want to kill someone and be able to take some of their money. Or their missles, or their guns. I want it like Eve where when you down someone their "stuff" is floating around and I can sift through it and take what I want and leave the rest, including that extremely heavy and useless Ice or whatever they were hauling.
I personaly have always hated the /give after a POD. Ive always seen it as it is as a slight exploit and extremely lazy with it. Its got to be the only way in Jumpgate that you dont have to work for credits.

Just because there is no one to burgle in Jumpgate Classic that doesnt mean there wont be in Jumpgate Evolution and I think on a like for like bases (payment for work done) the /give command should either be removed or only work at say 1k, within shooting distance and the giver must be on less than 80% armour to at least make a pirate do some work and prove willing. No more sitting just in radar distance and hoping for the best.Although I much prefer the pirate tools for pirating.

Jimac suggested a nice compromise for pirating in that the insight could work as a money syphon rather than a commod syphon.Possibly with a /credit or /cargo type command (obviously a limit would have to be preset to avoid abuse.
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I want money, not some stupid ass commodity.
Dont we all ?.
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Old 09-05-2007, 07:12 AM   #139 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Quote:
Originally Posted by Ambrosius View Post
Those who yearn for the "perfection" of the Eve security system, should play Eve. Jumpgate is not Eve.

Eve is an RPG; Jumpgate is a Space Combat Sim.

Eve space is ENORMOUS; Jumpgate space is not.

The average Eve play-time is 17 hours a week -- i.e. like a part-time job. This is not simply because it's fun . . . the nature and scope of the game deman it if you really want to me more than viscerally involved in the game. In Jumpgate you can have plenty of involvement and immersion in half that time.

. . . the list of substantial differences goes on and on.

What works for one does not necessarily translate well to the other because they are fundamentally different types of games. For instance, if you simply added a DANCER flight engine and Joystick control options to Eve without other MAJOR, SWEEPING changes, it would fail horribly.
Oh do give it a rest Ambro. If ND want Jumpgate to just be a niche combat sim then they shouldnt bother with anything outside combat and just be done with it. You really need to move on with your "space combat" mantra. Times have changed. Im sure Jumpgate has always been tagged as a MMORPG and not just a MMOG at least it was on the EU RP server.

If Eve added the Jumpgate flight engine and sorted out the net code to work with that engine (I think I heard that because of its point and click style its more forgiving with lag). There simply wouldnt be a need for Jumpgate Evolution.
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Old 09-05-2007, 08:13 AM   #140 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

I voted non-consensual. If we must have some sort of protection then maybe make civs completely safe but only in thier own faction space. Unreg would still be the wild west and in other factional space you'd be open to being cived with similar penalties for the civ killer that exist right now. Someone mentioned having a larger unreg region between all factional space too...I like that idea. I could live with the idea of civs being totally safe in their own home faction space but nowhere else.

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Old 09-05-2007, 08:27 AM   #141 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

I could live with that but I would prefer that they are safe by mechanisms that need to be maintained by the citizens it protects. Space is dangerous but not something that hard work can't change. Then it's not impossible to be killed just improbable. Plus every faction needs to have something critical that is only available elsewhere. No free rides for PVP'ers or PVE'ers.
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Old 09-05-2007, 08:36 AM   #142 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

The game gave us alot of options before EP2, and we had them all,, farmers, griefers, stripers, splashers, While these terms, conjer up negative thoughts, they were players, in a free enviroment..

These titled players were identifed, judged, and hung. How? With game machinics,, when they should of been handled ingame, by existing players. By our (me included) failure to adress what we did not like happening ingame, and whining about some percived exploiter, the game machinics has restricted play.

While we attack each other here, by bringing up meaningless past transgressions. We fail to point the finger at the real culprit,, US!!!.

Factionlists should of made sure haulers were safe in their space. And i mean ALL haulers.

I mean,, if some did not like farmers, they should of shot them down,, then the amount of cash they made would not of been such a big deal. And factionalists should of escorted farmers, so there would of been some RP involved in the event. Or peeps that did not like farming demand large extortion payments for them to haul. Its not such a big leap to play with the toys given us. But now we dont have many toys to play with.

A free enviroment, will have all sorts of players, not just the ones we like. Not having a peep to scan, because theres no reason, is just as bad as mining, and, not having a griefer flying around to avoid, or hunt.

I submit we need everyone, not just who we like. The good along with the bad. There should, be, exploits, like the lock and the lockpicker. If we, as a comunity cant live with them, we wont be able to live at all.

Both Pvpers and Pvers need to accept the fact that a free enviroment gives them the most options, to be able to play a rewarding game event.

The only reason for AI ships, is because, we are failures, as protectors, miners, haulers, RP inventors.

My clasic account was cancled, not by me, i had to wait to see what my credit card was doing. I plan to reactivate my account for winter,, when i play the most anyways. My game play is, make things to blow up. I will continue to do that, and hope some of you come try to stop, me...


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Old 09-05-2007, 08:41 AM   #143 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Quote:
Originally Posted by dailatron View Post
I personaly have always hated the /give after a POD. Ive always seen it as it is as a slight exploit and extremely lazy with it. Its got to be the only way in Jumpgate that you dont have to work for credits.
Yes you do, you have to sit there for freaking ever waiting for someone to come. You also have to get to where you want to wait, most of the time with a bounty, which in some cases can be a problem in itself.

Quote:
Originally Posted by dailatron View Post
Just because there is no one to burgle in Jumpgate Classic that doesnt mean there wont be in Jumpgate Evolution and I think on a like for like bases (payment for work done) the /give command should either be removed or only work at say 1k, within shooting distance and the giver must be on less than 80% armour to at least make a pirate do some work and prove willing. No more sitting just in radar distance and hoping for the best.Although I much prefer the pirate tools for pirating.
I almost always light people up all the way to armor before I even give the PoD, unless it someone I don't know. This shows them I'm serious, and leaves little time for them to "decide" if they want to pay. If they don't give me money in whatever time frame I give them, I can finish them off before they can jump or run away. I am fine with the /give working within a certain distance, cause I'm always right up on top of them lighting them up.

Quote:
Originally Posted by dailatron View Post
Jimac suggested a nice compromise for pirating in that the insight could work as a money syphon rather than a commod syphon.Possibly with a /credit or /cargo type command (obviously a limit would have to be preset to avoid abuse. Dont we all ?.
I'd be fine with the insight being a money siphon, but I think its stupid to put a limit on it. I'll PoD a level 30 tow for a lot less than I'll PoD someone with billions of net worth in a tow that is obviously running artis due to its top speed being higher. Either way I want the most money I can strong arm out of someone.

Quote:
Originally Posted by xerout View Post
I voted non-consensual. If we must have some sort of protection then maybe make civs completely safe but only in thier own faction space. Unreg would still be the wild west and in other factional space you'd be open to being cived with similar penalties for the civ killer that exist right now. Someone mentioned having a larger unreg region between all factional space too...I like that idea. I could live with the idea of civs being totally safe in their own home faction space but nowhere else.

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NO COMPLETE SAFETY EVER. EVER EVER EVER.

This about your ideas first. Whats to stop someone from joining sol, and station stripping everything? They will be civ and you wouldn't be able to do a thing about it.

Thats just one example.
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Old 09-05-2007, 09:32 AM   #144 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Really enjoyed your post Slim. Just one thing i didn't like...An exploit to me is an unintended game mechanic I.E. the devs didn't mean for it to be there. Calling something an exploit just because you don't like it is dumb IMHO.
Stripping is a valid military tactic. Farming was a valid economic tactic. Splashers, well what can i say, so you dont get the +1 to your stats woop-de-do, they still die and lose some credits! Griefers are the only real problem i have but the community should be taking care of them for the most part, with EP's or GM's temp banning the really bad ones as well.
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Old 09-05-2007, 09:53 AM   #145 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Killing someone is a game mechanic, therefor there are no griefers. :P
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