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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP
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The thing that makes Eve's security system work well, to a large degree, is the enormity of the Eve universe. If you applied the same system to the relatively small Jumpgate universe, it would be completely different. While you can take the germ of an idea from Eve and try to mold it into something that works for Jumpgate, you can't just say -- "let's implement the Eve security system," because it's just an absurd notion and shortsighted in the extreme . . . in the very same way that simply "implementing" a Jumpgate flight model and twitch-type combat in Eve could not work. Eve weapons are built more for strategic, not tactical combat, so that would have to be reworked -- the UI would have to be reworked, and if you have no "auto-pilot" the Eve universe would have to be shrunk down to make it flyable (for example). |
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Many of the things I hear about Jumpgate Evolution disappoint and concern me . . . but I look forward to beta and release to (hopefully) be proven wrong. -- Ambros. |
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP
Why are you assuming the Jumpgate Evolution universe will be the same size as the Jumpgate Classic one is? Did I miss a scorch post or something?
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IMO, the above post represents the opinion of the author. No warranty is given or implied.
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP
Its a good guess. They have so many feature requests that adding a lot of sectors and artwork will take time away from doing what we really want.
To tell the truth the current size is fine, and if we start getting a lot of people they can always expanded it through RP and patches. |
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Pilot Name: Jonboy
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP
The current size is too big for the current population. There's around 100 sectors and the server population hasn't been high enough to have more than 1 person per sector in a while.
I know people say that they want to explore new areas, but is that even realistic in a MMOG when everything is available on the internet? The sectors themselves could do with more depth-of-character and variety. We don't need more of the same. |
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP
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As for exploring new areas...that isn't as hard as it might seem. Hidden sectors and moving sectors could be possible. One minute they're there, the next they're on the other side of the galaxy. After the great collapse, the laws of physics were re-defined or something iirc. So theres even an RP reason for stuff like that. When they pop up they could have some kind of easter-egg of phat-loot or something just to make it interesting and worthwhile exploring too.Just an idea... |
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"A probable impossibility is preferable to a improbable possibility" -Aristotle "Easy to learn, Hard to master" - Unknown |
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP
Scorch.
Please don't throw away what made Jumpgate unlike any other MMOG available. The playerbase didn't dwindle because the core concept was bad... we played through years of problems (that would have made us quit any other game) because it was so good. No matter what your vision is, I do hope you'll make the game you want to make, and not a game that will get you the most players. Fallout vs. Morrowind. Which would you rather play? |
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP
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