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About This Page About This Page: This is a discussion on It's not PvE vs PvP it's consensual PvP vs non-consensual PvP within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. I think there should be pods even for civs, that way a pirate has something to look through after downing someone who wouldnt pay the PoD
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View Poll Results: Consensual or non-consensual
I want to choose when I can get killed (consensual) 23 36.51%
I want to be able to kill or be killed at any time (non-consensual) 40 63.49%
Voters: 63. You may not vote on this poll

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Old 09-06-2007, 04:07 PM   #181 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

I think there should be pods even for civs, that way a pirate has something to look through after downing someone who wouldnt pay the PoD
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Old 09-06-2007, 06:04 PM   #182 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

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Ambro, I know Eve is a very touchy subject with you (not sure why honestly), but all I did was suggest basing a system off its security rating system. Having played BOTH jumpgate and eve online extensively, I am just formulating an opinion on such knowledge.
Not so much that it's a touchy subject -- it's just that there is so much over-simplification in the comparisons that I just over-react. And I honestly believe Eve would be a more satisfying game for many of the folks who love the econ side of things and have issues with non-consentual PvP.

The thing that makes Eve's security system work well, to a large degree, is the enormity of the Eve universe. If you applied the same system to the relatively small Jumpgate universe, it would be completely different.

While you can take the germ of an idea from Eve and try to mold it into something that works for Jumpgate, you can't just say -- "let's implement the Eve security system," because it's just an absurd notion and shortsighted in the extreme . . . in the very same way that simply "implementing" a Jumpgate flight model and twitch-type combat in Eve could not work. Eve weapons are built more for strategic, not tactical combat, so that would have to be reworked -- the UI would have to be reworked, and if you have no "auto-pilot" the Eve universe would have to be shrunk down to make it flyable (for example).
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Old 09-06-2007, 07:24 PM   #183 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Why are you assuming the Jumpgate Evolution universe will be the same size as the Jumpgate Classic one is? Did I miss a scorch post or something?
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Old 09-06-2007, 08:20 PM   #184 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Its a good guess. They have so many feature requests that adding a lot of sectors and artwork will take time away from doing what we really want.

To tell the truth the current size is fine, and if we start getting a lot of people they can always expanded it through RP and patches.
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Old 09-07-2007, 01:52 AM   #185 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

The current size is too big for the current population. There's around 100 sectors and the server population hasn't been high enough to have more than 1 person per sector in a while.

I know people say that they want to explore new areas, but is that even realistic in a MMOG when everything is available on the internet? The sectors themselves could do with more depth-of-character and variety. We don't need more of the same.
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Old 09-07-2007, 02:35 AM   #186 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

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Why are you assuming the Jumpgate Evolution universe will be the same size as the Jumpgate Classic one is? Did I miss a scorch post or something?
Dont think so but ND have been eluding to the fact that space will be "bigger"... Exactly how they are going to do that is yet a mystery. Could be just larger sectors but roughly the same amount of sectors or it could be more and bigger sectors. No-one knows for sure.

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Originally Posted by Jonboy View Post
The current size is too big for the current population. There's around 100 sectors and the server population hasn't been high enough to have more than 1 person per sector in a while.

I know people say that they want to explore new areas, but is that even realistic in a MMOG when everything is available on the internet? The sectors themselves could do with more depth-of-character and variety. We don't need more of the same.
If they do get 10,000 people (OMG PLEASE...I HOPE THEY DO) then a few extra sectors isn't gonna make that much difference. It would be crowded in the extreme if they stayed with whats already there.

As for exploring new areas...that isn't as hard as it might seem. Hidden sectors and moving sectors could be possible. One minute they're there, the next they're on the other side of the galaxy. After the great collapse, the laws of physics were re-defined or something iirc. So theres even an RP reason for stuff like that. When they pop up they could have some kind of easter-egg of phat-loot or something just to make it interesting and worthwhile exploring too.

Just an idea...
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Old 09-08-2007, 11:58 PM   #187 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Scorch.

Please don't throw away what made Jumpgate unlike any other MMOG available. The playerbase didn't dwindle because the core concept was bad... we played through years of problems (that would have made us quit any other game) because it was so good.

No matter what your vision is, I do hope you'll make the game you want to make, and not a game that will get you the most players. Fallout vs. Morrowind. Which would you rather play?
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Old 09-10-2007, 01:27 AM   #188 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

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Scorch.

Please don't throw away what made Jumpgate unlike any other MMOG available.
What low numbers ?.
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Old 09-10-2007, 03:15 AM   #189 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

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Originally Posted by Liet View Post
Scorch.

Please don't throw away what made Jumpgate unlike any other MMOG available. The playerbase didn't dwindle because the core concept was bad... we played through years of problems (that would have made us quit any other game) because it was so good.

No matter what your vision is, I do hope you'll make the game you want to make, and not a game that will get you the most players. Fallout vs. Morrowind. Which would you rather play?
I completely agree. The possibility of non-consensual pvp anywhere made Jumpgate Classic great. I'm all for varying levels of security the further away you get from your home faction, but making it completely safe at any point would be very detrimental. It'd destroy community RP's such as station blockades and blockade running, which were some of the best RP's in Jumpgate Classic despite them being rare in faction-space due to overly harsh civripping laws.
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Old 09-10-2007, 06:08 AM   #190 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

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Originally Posted by Liet View Post
Fallout vs. Morrowind. Which would you rather play?
I'm not scorch, but I'm going to guess he would point to the game that made a bajillion dollars. Mostly because he's tired of mortgaging his house over and over....
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Old 09-10-2007, 09:23 AM   #191 (permalink)
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Re: It's not PvE vs PvP it's consensual PvP vs non-consensual PvP

Bah, Lego is for money, Jumpgate is for love!
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