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About This Page About This Page: This is a discussion on JGE E3 2008 Developer Walkthrough videos within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Hell, I'm just surprised GG isn't gushing everywhere after the appearance of his beloved "turrets" in the second video! HA Seriously though, it doesn't look
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Old 07-19-2008, 05:39 PM   #16 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

Hell, I'm just surprised GG isn't gushing everywhere after the appearance of his beloved "turrets" in the second video! HA

Seriously though, it doesn't look too shabby really. At least they have SOMETHING but being told "spring of 2009" was disheartening to say the least. Was that "boost" we were seeing or a version of "zoom" from a 3rd person viewpoint? I'm not going to knacker it too badly without actually playing it regardless. I do wish he'd had it on a MUCH larger monitor (60"?) where I could have had more detail. Then again, I'm viewing it on a crappy 15" monitor. Nevermind.

Wolfkin, thanks for posting the videos!
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Old 07-19-2008, 08:15 PM   #17 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

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Originally Posted by netburnr View Post
...
Who cares what they do to the sim, as long as the stats don't count. If people want to live in pretend land killing some sorta boss thing, so be it.
hahahahAHAHAHAHAHAhaha.. right.. because the folks in the _sim_ are the ones doing something that doesn't count in real life.



irony+++
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Old 07-20-2008, 01:06 AM   #18 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

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Welcome to being an oct.
Yeah, hah. I'm having trouble drumming up any sympathy towards biteme's remarks. =D

As long as the BOOST mode is tied into the fuel and doesn't get recharged or recharges very very slow, then it might be a suitable replacement for FF's.
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Old 07-20-2008, 11:30 AM   #19 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

Oct's so mistreated, I shed tears of MS for you every night=P. I'm just saying that battles without a boost system would be boring and take too long.
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Old 07-20-2008, 01:51 PM   #20 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

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Wolfkin, thanks for posting the videos!
No problem, you're welcome.
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Old 07-20-2008, 04:30 PM   #21 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

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I was referring the battleground things with equal teams and objectives
MY bet is that they put in rewards for doing it.
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Old 07-22-2008, 06:58 AM   #22 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

Regarding the "cloud effect" -- these effects effectively replace the "space bricks" to give you a sense of motion and inertial vector. The bad news is that, the last I heard, the coulds would be the ONLY inertial vector indicator -- i.e. we would not have the little HUD arrow (or anything similar) any more.

Regarding the apparent flight physics. I agree that it looked HORRIBLY arcade-ish, but a) he was flying 3rd person; b) he was using dampened mode; and c) he was continually zooming in and out with the camera perspective -- which made the physics looks totally EnB-ish (yuk).

I have grave concerns about dampened flight mode and also about hitbox sizes. You can completely ruin skill basis simply by making the hit boxes too big. He seemed to be blowing up AI ships while hardly looking at the screen.
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Old 07-22-2008, 07:00 PM   #23 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

well put your glasses on ya old fart the bricks are in the viedo I guess they changed there mind.
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Old 07-23-2008, 08:33 AM   #24 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

I'm not concerned about the bricks, stooopid ... I'm talking about the vector indicator arrow.
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Old 07-25-2008, 03:33 PM   #25 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

I know ya are retard but the arrow is unnecessary if the bricks are in and judging from the video they clearly are
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Old 07-25-2008, 04:19 PM   #26 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

i found the arrows very handy when speed docking. much more so then the space bricks
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Old 07-26-2008, 07:17 PM   #27 (permalink)
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Re: Jumpgate Evolution E3 2008 Developer Walkthrough videos

I personally need the arrows, both for my vector and the target's relative position to me.
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