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About This Page About This Page: This is a discussion on Jumpgate Evolution: Faction Stations Proposal within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Yeah, I agree with Biteme. I don't know how having AI hauling stuff will work out. It's certainly better than the magic production of commods we had originally.
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Old 11-26-2007, 08:15 AM   #16 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

Yeah, I agree with Biteme. I don't know how having AI hauling stuff will work out. It's certainly better than the magic production of commods we had originally. but I'm not sure I want hauling marginalised for real players. For the time-being, I'm just trusting ND to balance it well.
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Old 11-26-2007, 08:26 AM   #17 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

I would think the AI hauling is as a last option. Say the mission is there fore some hours already, then the AI could go out. Kind of like the commons on the hyp ore depot, I remember in some cases there's ore there that has been for 2 or 3 weeks and nobody moves a finger to get it, it would make sense that an AI hauler came by and picked it up.

The way I see it is a last resort option, and Id guess this would be the same if there will be AI miners.

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Old 11-26-2007, 10:13 AM   #18 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

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Originally Posted by ELPIRATA View Post
I would think the AI hauling is as a last option. Say the mission is there fore some hours already, then the AI could go out. Kind of like the commons on the hyp ore depot, I remember in some cases there's ore there that has been for 2 or 3 weeks and nobody moves a finger to get it, it would make sense that an AI hauler came by and picked it up.

The way I see it is a last resort option, and Id guess this would be the same if there will be AI miners.

ELP
If you noticed ore laying around for 2 or 3 weeks then obviously it's because it's A-unprofitable or B-unfun to do the task otherwise you would have picked it up. That's what should be addressed not throwing AI at it.
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Old 11-26-2007, 11:16 AM   #19 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

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If you noticed ore laying around for 2 or 3 weeks then obviously it's because it's A-unprofitable or B-unfun to do the task otherwise you would have picked it up. That's what should be addressed not throwing AI at it.
I agree biteme. I'm not a hauler by any means, but I have tried it in the past. I was going to do a bit of hauling last night because I've blown through a 1/4 of my money in the last couple weeks by helping nubs, but after looking at the so called profit runs, I decided to just go blow more money on nubs instead.

Seriously, less than 2 million to go all the way across the map, and back, with one of the heaviest commods, no freakin thank you.

Meanwhile there were over 16k ice sitting in a CP, but with no way to know what to do with them, how to make profit off of it....I just left them there.

Making money easily is going to be NEEDED in Jumpgate Evolution if you want to keep the non-haulers in the game. There needs to be fast, and somewhat profitable runs, they need to be well defined, not a huge time sink. Now, that said, to keep them profitable without making it too easy, add a bit of risk. Make the good quick profit runs go through unreg, or force us to use MT tags or something.
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Old 11-26-2007, 12:14 PM   #20 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

Kind of moot to make comparisons with Jumpgate Classic. Right now there is little NEED for commodities unless it is a "self-motivated" one (e.g. I want to build 5,000 Duelists). There are generally acceptable "universal" levels of stocks of almost all equipment -- some of it simply needs to be shifted around a bit.

In a Jumpgate Evolution universe with lots of consumers, there will be regular need to equipment resupply and ore and commods should move through the markets in a wholly differet way (hopefully with demand-based pricing that cannot easily be artificially manipulated).
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Old 11-26-2007, 12:32 PM   #21 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

net, when you dock at an ore depot w/ no mission and empty cargo, it fills your hold up with ore and gives you a mission to take it to the faction depot. Then you get paid what you get for selling ore plus the mission bonuses.
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Old 11-26-2007, 12:40 PM   #22 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

So would that be to take it back to my faction (oct) depot or Quant?

Too bad I have to loose my MT tags, I don't like flying civ
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Old 11-26-2007, 12:46 PM   #23 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

Shame Jumpgate Classic doesn't have equipment cargo missions right now. Hope Jumpgate Evolution does have them. I agree with net on the rest. High profit = high risk missions. biteme, if there's a job no one wants to do, but it still has to be done, why is it wrong to have an AI do it? There will always be less desireable things to do in any game (of course the players decide what is or is not, desireable ultimately and the devs can't always know before hand). It can't ALL be fun for EVERYONE. I'm hoping Jumpgate Evolution offers more options for more people.
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Old 11-26-2007, 01:55 PM   #24 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

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Originally Posted by Wild_Bill View Post
Shame Jumpgate Classic doesn't have equipment cargo missions right now. Hope Jumpgate Evolution does have them. I agree with net on the rest. High profit = high risk missions. biteme, if there's a job no one wants to do, but it still has to be done, why is it wrong to have an AI do it? There will always be less desireable things to do in any game (of course the players decide what is or is not, desireable ultimately and the devs can't always know before hand). It can't ALL be fun for EVERYONE. I'm hoping Jumpgate Evolution offers more options for more people.
If there is a job that needs to be done but no one is will to do it then Net Devil isn't doing there job.

It's a game it's entertainment there should be no such thing as a "less desirable" thing to do, if there is Net Devil isn't doing there job.

Good devs do know what is and is not desirable, it is there job to find out is it not?

It damn well better be fun for EVERYONE otherwise what would be the point in playing.

I assume scorch and friends know this and are working hard to make Jumpgate Evolution a success and BTW I am totally impressed that scorch and Hermy would hang out in a bar on the other side of the world just in case a couple of Jumpgate Classic old timers drop by just to show of Jumpgate Evolution. On the other hand maybe they just hang out in bars.


Ambro has a point in hoping that there are thousands of players and the AI will be moot in the AI system outlined so far. That said I would rather they spent time in making all the game mechanics as fun and or interesting to the types of players there aimed at then building a back up system if the game is not as popular as they hoped. AI should try to kill us and hand out missions nothing more.

On another note ambro,

God I miss artificially manipulated markets nothing brought squads together like a good artificially manipulated market. I got paid so well for protecting a mobile artificially manipulated market ahhh good times.
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Old 11-26-2007, 02:02 PM   #25 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

You're baiting me and I ain't biting!
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Old 11-26-2007, 02:12 PM   #26 (permalink)
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Re: Jumpgate Evolution: Faction Stations Proposal

baiting? like in Idiocracy? if thats the case please please no biting!!!
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Old 11-26-2007, 02:43 PM   #27 (permalink)
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