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Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 316
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Re: Jumpgate Evolution: Faction Stations Proposal
Yeah, I agree with Biteme. I don't know how having AI hauling stuff will work out. It's certainly better than the magic production of commods we had originally. but I'm not sure I want hauling marginalised for real players. For the time-being, I'm just trusting ND to balance it well.
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Re: Jumpgate Evolution: Faction Stations Proposal
I would think the AI hauling is as a last option. Say the mission is there fore some hours already, then the AI could go out. Kind of like the commons on the hyp ore depot, I remember in some cases there's ore there that has been for 2 or 3 weeks and nobody moves a finger to get it, it would make sense that an AI hauler came by and picked it up.
The way I see it is a last resort option, and Id guess this would be the same if there will be AI miners. ELP |
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Re: Jumpgate Evolution: Faction Stations Proposal
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Re: Jumpgate Evolution: Faction Stations Proposal
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Seriously, less than 2 million to go all the way across the map, and back, with one of the heaviest commods, no freakin thank you. Meanwhile there were over 16k ice sitting in a CP, but with no way to know what to do with them, how to make profit off of it....I just left them there. Making money easily is going to be NEEDED in Jumpgate Evolution if you want to keep the non-haulers in the game. There needs to be fast, and somewhat profitable runs, they need to be well defined, not a huge time sink. Now, that said, to keep them profitable without making it too easy, add a bit of risk. Make the good quick profit runs go through unreg, or force us to use MT tags or something. |
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__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
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Re: Jumpgate Evolution: Faction Stations Proposal
Kind of moot to make comparisons with Jumpgate Classic. Right now there is little NEED for commodities unless it is a "self-motivated" one (e.g. I want to build 5,000 Duelists). There are generally acceptable "universal" levels of stocks of almost all equipment -- some of it simply needs to be shifted around a bit.
In a Jumpgate Evolution universe with lots of consumers, there will be regular need to equipment resupply and ore and commods should move through the markets in a wholly differet way (hopefully with demand-based pricing that cannot easily be artificially manipulated). |
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-- Ambros. |
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Re: Jumpgate Evolution: Faction Stations Proposal
net, when you dock at an ore depot w/ no mission and empty cargo, it fills your hold up with ore and gives you a mission to take it to the faction depot. Then you get paid what you get for selling ore plus the mission bonuses.
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__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
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Re: Jumpgate Evolution: Faction Stations Proposal
Shame Jumpgate Classic doesn't have equipment cargo missions right now. Hope Jumpgate Evolution does have them. I agree with net on the rest. High profit = high risk missions. biteme, if there's a job no one wants to do, but it still has to be done, why is it wrong to have an AI do it? There will always be less desireable things to do in any game (of course the players decide what is or is not, desireable ultimately and the devs can't always know before hand). It can't ALL be fun for EVERYONE. I'm hoping Jumpgate Evolution offers more options for more people.
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__________________
Persistence will take you places Brilliance only dreams of |
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Re: Jumpgate Evolution: Faction Stations Proposal
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It's a game it's entertainment there should be no such thing as a "less desirable" thing to do, if there is Net Devil isn't doing there job. Good devs do know what is and is not desirable, it is there job to find out is it not? It damn well better be fun for EVERYONE otherwise what would be the point in playing. I assume scorch and friends know this and are working hard to make Jumpgate Evolution a success and BTW I am totally impressed that scorch and Hermy would hang out in a bar on the other side of the world just in case a couple of Jumpgate Classic old timers drop by just to show of Jumpgate Evolution. On the other hand maybe they just hang out in bars. Ambro has a point in hoping that there are thousands of players and the AI will be moot in the AI system outlined so far. That said I would rather they spent time in making all the game mechanics as fun and or interesting to the types of players there aimed at then building a back up system if the game is not as popular as they hoped. AI should try to kill us and hand out missions nothing more. On another note ambro, God I miss artificially manipulated markets nothing brought squads together like a good artificially manipulated market. I got paid so well for protecting a mobile artificially manipulated market ahhh good times. |
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