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About This Page About This Page: This is a discussion on Jumpgate Evolution - I don't like where it's going within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. *Yeah, so it'll be unregulated and regulated. The key though is that you can advance to the end of the game taking either pass. There is no end of
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Old 11-29-2007, 04:46 PM   #1 (permalink)
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Jumpgate Evolution - I don't like where it's going

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*Yeah, so it'll be unregulated and regulated. The key though is that you can advance to the end of the game taking either pass.
There is no end of the game!! You're supposed to be building us a living universe, not a single player game we play through and move on to the next shiny thing.

Ask us why we aren't playing WoW anymore. Ask us why we keep coming back to Jumpgate. Man, Scorch, I had such high hopes. I think you might be modestly successful with your formula - scratch that - with the WoW formula. You're better than that though, and Jumpgate deserves better.

I know you guys have put a lot of work to turn the Jumpgate Code into a standard MMO where you fly a spaceship, but it's not too late. Step up to the plate, REDEFINE THE GENRE. Instead of modeling yourself after a successful formula, BE THE FORMULA PEOPLE MODEL THEMSELVES AFTER.

Help us Mr. Brown Kenobi, you're are only hope!



*Source: Massively interviews Netdevil's Hermann Peterscheck, producer of Jumpgate Evolution - Massively

Last edited by GrimGriz; 11-29-2007 at 05:37 PM. Reason: Adding source
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Old 11-29-2007, 04:57 PM   #2 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

i think dats because netdevil spent too much time workin on other mmos with single player capabilities.

yah i agree that Jumpgate needs to be more different than w.o.w.
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Old 11-29-2007, 05:03 PM   #3 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

You need to put a source to your quotes.
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Old 11-29-2007, 07:05 PM   #4 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

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You need to put a source to your quotes.
If I'm not mistaken (which I may be) his quote is from the massivly.com interview.
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Old 11-29-2007, 07:14 PM   #5 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

Dang, Grim. Considering they're not even in beta yet, don't you think this might be a tad bit of an overreaction? So much still to be fleshed out and decided, and we have no idea how their plans will be implemented in-game.

There's a lot we still don't know about exactly how things will work, chill a little and hang in there, bud.

(edit: and by "end of the game" I would assume that they mean max-level, i.e. "end game" where players are at the end of level progression but working towards other things)
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Old 11-29-2007, 07:23 PM   #6 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

No man, this is what the producer of the game said. He's designing a game with an end. They're working on higher end 'content'. Like I said, the game they're making might be moderately successful. People still chase new shineys and then they see it's the same old level up a character carp that they play until something new comes out.

I know what they're looking for. I've played what they're really wanting. A universe that lives and breathes, where you can become famous or notorius. That's what Jumpgate could have been, and that's what Jumpgate Evolution should be...but they're missing the boat.

What good would I be if I just sat there and smiled and said "ooooh I can't wait." That's not really feedback. This is feedback.
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Old 11-29-2007, 07:29 PM   #7 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

MMOs don't end though, I'm confused on how you see it as having an "end," per se.

The full quote is:
Quote:
Yeah, so it'll be unregulated and regulated. The key though is that you can advance to the end of the game taking either pass. What you want is for the PvP players to do this kind of stuff over in PvP world, and they're rewarded for doing that and there's advancement in doing that. And PvE players can advance over here in this part of the world, and there's reward for doing that. And it's not like well the good stuff is all in the PvP area, or the good stuff is all in the PvE area. You have to have those alternate routes.
I agree that all feedback is extremely valuable and am not dismissing your opinion, I guess I'm just holding out a little bit more hope that they'll stay true to what made the original Jumpgate such a great game.

To add: I'm not just sitting here and smiling saying "ooooh I can't wait," I have concerns as well. Blind fanboism is useless to everyone.
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Old 11-29-2007, 07:53 PM   #8 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

I see it as having an end as the man said "the end of the game." I'm with you, MMOs shouldn't have an end. It's a problem Jumpgate didn't have, because it didn't have "quests." In games like WoW though, you can get to the highest level and play through every "quest" and experience all the content. Then you can level up a different class character and do it all again to see how oh-so-different it is to do it as a "new class."

Those games are based on getting better stuff as your character advances that quickly becomes useless as you advanced past the level where it was decent stuff. It sounds and awful lot like that's what they are trying to turn Jumpgate into, which, in turn, pulls out the heart of what made Jumpgate great, and I'm making a giant deal over it in the hopes that they'll change their minds before it's too late.
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Old 11-29-2007, 07:59 PM   #9 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

Don't be retarded. The quote refers to "the end game" which is just lingo for "what players do when the hit max level"
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Old 11-29-2007, 08:01 PM   #10 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

I'm confused.... In WoW, the game honestly doesn't really get interesting until you've reached the end level, with raids, guilds, battlegrounds, arena, etc.. The leveling was the least focal point in WoW, hence the ease of it. The end-game is what keeps so many people playing it still (though I've personally given it up).

I believe that raid-like encounters were mentioned in one of the Q/A's or interviews, I can't find it at the moment, I'll keep looking. I'm hoping for lots of stuff like this. The idea of a squadron of pilots fighting extremely powerful enemies would be awesome, if implemented properly.

I just really really doubt that Hermann meant that there would be a concrete "end" of the game, though only he can clarify that for us.
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Old 11-29-2007, 08:16 PM   #11 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

Quote:
Originally Posted by ekoostik View Post
I believe that raid-like encounters were mentioned in one of the Q/A's or interviews, I can't find it at the moment, I'll keep looking. I'm hoping for lots of stuff like this. The idea of a squadron of pilots fighting extremely powerful enemies would be awesome, if implemented properly.
A few times maybe. Jumpgate was fun regardless of your level. That's what is being taken away. You'll be grinding and raiding and farming to get the phat loot, just so you don't get thoroughly stomped in PvP. A.K.A. - WoW in space.

I'm not saying WoW in space won't be fun (for a while), I'm just saying it doesn't deserve the name Jumpgate. They can do better than a WoW clone...and hopefully eventually someone will have the balls to do it. I was just hoping it was going to be NetDevil
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Old 11-29-2007, 09:40 PM   #12 (permalink)
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Re: Jumpgate Evolution - The Biggest Mistake

Quite honestly didnt like the thread tittle at all, and Im afraid it can be misread (without reading its contents) easily and that's bad rep... I dont like that either.

I'm sure that by now ND knows how we feel about it, how deep for how Jumpgate is and what should be and such, and they'll think about it and react the way they decide is the best (for them), but we dont need to be overreacting or calling it already a failure (that's what I infer by the thread tittle, which is normal because Im not an english-speaker).

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