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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 329
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Re: is the mass too massy in Jumpgate Classic
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Cadet
Joystick: Saitek Cyborg Gold
Join Date: May 2007
Location: Kennedy Space Center
Posts: 73
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Re: is the mass too massy in Jumpgate Classic
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Re: is the mass too massy in Jumpgate Classic
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 794
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Re: is the mass too massy in Jumpgate Classic
Meh..I wanted a "targeting computer" not Kentucky Windage. If that's a WIN button, so be it.
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Cadet
Join Date: Aug 2007
Posts: 43
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lol me too, i find the duelist to be pontless. hell, i hit more people when NOT using one. that and no matter what hud i use the "square" around the target on top of the duelist reticules blind me or obscure the target so much i cant accurately aim. and ANOTHER thing i have a problem with is when i use lazers i can shoot untill i get shot at, after that the green sheild animation plus the bright lazers completely blind me. im not joking i cant even see in front of me.
and as far as the mass go's i completely agree it should be changed somehow or better incentives for hauling heavy goods over long distances. the only skill it take to haul something heavy is patience. same with mining. i want to see both of those systems reworked along with more "in-depth" pvp. i cannot believe that the most affective techniques are flying in a damned circle. it should be WAY more in depth than than. |
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Re: is the mass too massy in Jumpgate Classic
Yeah, just a flick of lateral trust instead of flip to one side, give it some thrus, flip a 180, thrust some more. Oh wait, overshot it, flip again.
But then again, lateral thrusters are going to bring on a whole new way of flying if they do add something like that |
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