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Re: Massively.com Interview With Questions From Players
OH MY GOD THIS IS HORRIBLE. =|
Way to completely miss the point ND. I feel raped. No non-consensual PvP, PvP without consequence, safe zones, crashing doesn't even hurt your ship... what kind of pansy ass game did Jumpgate turn into? How can you guys be completely oblivious to why Jumpgate rocked? This is crushing. I stopped reading the interview right after the PvP questions. Wow. I think i'm going to puke. |
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Re: Massively.com Interview With Questions From Players
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so Unreg is going to be very large and say only the station sectors are going to be Reg or are we looking at a Universe the size of Eves?And i see that nasty shard word. So no mention about flux or AI then so er nothing new at all it would seem. ![]() It was going so well then this came and put a frag grenade in the green house. |
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Re: Massively.com Interview With Questions From Players
Why even allow the player to launch into space? You don't want them to accidentally fail a mission and feel all emo about it. Don't want players slitting their wrists because a conflux shot them in their fricken safe zones.
Way to placate to the pansies ND. Way to neuter the reason we play this game. I'm sure everyone will feel all warm and fuzzy being completely safe with their phat loot. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 800
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Re: Massively.com Interview With Questions From Players
You guys had me pretty scared. Then I read the interview for myself. I was worried about the PvE/PvP shards, until I saw he wanted 2000 to 2500 per shard. Compared to the 30-50 players per solitary universe we have now I don't see much of a problem. Not crazy about the safe zone any more than the PvPers are, but he didn't delineate how big any area is/will be. If the "safe zones" are relatively small it won't matter. If it turns out like Eraser fears, the game will truly suck cow manure and I doubt most of us here, including me, would be in-game for very long.
Can't say I'm too crazy about the structured ship-class stuff either. I've totally enjoyed the current mix-and-match and hoped we'd be doing it with even greater choices instead of our current noob/better/best set up. My miner can only have two offensive/defensive gunslots but 5 mining- laser-only gunslots? Whoop-de-do! There goes the versatility of the HM. Purpose built ships, to the degree Petercheck seems to imply, would be a whole lot less fun IMO. Perhaps they can change that part. No more Combat Miners or Battle Tows. No more mining in a tug or tow. Heck, no reason to mine in a fast transport or a transport, you have to wait for a mining ship? Will there be lvl 1 mining ships? His comment certainly implies it, to me anyway. Crashes not happening? Ships that are invulnerable to pilot error? What kind of limp-wristed game is it where your actions have no consequences? If I splash, I deserve to have to re-equip. If I petal, same thing. If I lose a battle (yeah, like I'm going looking for a fight!), I SHOULD have to re-equip as well as a long flight back to the fight, as the case may be. I know I had 194 deaths in my first year in game. I've gotten roughly 100 more deaths in 5 years. Y'all know me, so you know these were not PvP deaths, for the most part. I can see greater safety at lower levels being a good thing, but not for everyone or forever. The miner/producer/crafter part is interesting enough I could have wished he would have spoken more about it. I find it worrisome that there are only positive consequences being brought out and totally ignoring the negative ones. Stupid (pilot error or misjudgement) or anti-social (mouthing off or attacking the wrong people) actions should have consequences. I AM one of the people he spoke of who doesn't "want" involuntary PvP, but if he takes all the risk of PVP out of the game except for duels, arenas and such, it won't have enough risk left to be worth my time/money. The ability to choose my relative degree of risk/danger is important, but if against all sense Tritian or Gothmog or -=SCREAM=- decides they just HAVE to pod me right in Core Sector Space they should be able to do it, even if they are shot down the next second by AI Defense Drones or a Combat Patrol. Even at that, if there are enough enemy attackers, they should be able to overwhelm a station's Defense Drones just like they could a Combat Patrol if their numbers/skill were great enough. Known faction enemies (or those with bounties or negative PR or whatever form it takes) should face great risks coming into Home Faction spaces, but just because Quantar hates Tritian as a pirate of their rock lickers or Sol hates him because he robs their merchantmen, Octavia should still love him unless he starts attacking loyal Octavians. Just like Sir Francis Drake was loved in England and despised in Spain (and it's colonies). With what Petercheck said in this interview, it is my ardent hope they keep JumpGate Classic viable and spend some time addressing the concerns of the remaining players within THAT game. The Jumpgate Evolution he described doesn't sound like fun to me and that just sucks! |
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Recruit
Pilot Name: Excelsior
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Re: Massively.com Interview With Questions From Players
This is all the more reason to make sure you are in the beta and actually leave feedback instead of playing a free game for the sake of playing it for free. This is your opportunity to break it and make an impression on what you think works and does not work. Be verbal instead of sitting on your hands this time if you have done the 'free play' in the past.
I will be making sure that I attempt to get into this beta and make myself very verbal. I hold Jumpgate close to my heart and still compare EVERY (yes, every) game that I play to the original Jumpgate. The reason I left was when they switched to their 3rd party payment system and it gave me an error. Then I reactivated for 3 months last year and never had time to play. I work a lot more now and have other more important things to do. But Jumpgate Evolution will have my full attention during beta. I hope to make an impact on things they are trying out to the best of my ability. I also would like to say at this time that if Egosoft's X EVER decides to to MMO, I will kiss everything goodbye. But the likelyhood of that happening is about 1%. |
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Re: Massively.com Interview With Questions From Players
very good post WB, I agree with it all.
And while I am disheartened by these recent developements, I will still participate in the beta and hopefully get some of these decisions overturned. I've invested a lot of money and time into Jumpgate Classic, and I will give Jumpgate Evolution a fair shot. Although, it's not looking good right now. =( |
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Re: Massively.com Interview With Questions From Players
If they let me in the beta I'll be screaming my damn fool head off trying to get them not make a WoW clone. You guys complained about it, but the reason I was posting tooth and nail for turrets was so that there wouldn't have be invulnerability zones. If you give everyone and their mother guns the sols will make sol space safe, the octs will make oct space safe, the quants will make quant safe space, and the pirates will make unreg safe (for a price). It was just a pipe dream though, I didn't think they'd have the guts not to make people invulnerable in places.
The part that I personally find most disturbing is that they seem to want us to play so that we can level up and get better equipment and ships. To get Wild Bill to craft me some size 3 lvl 45 lasers +4 damage. |
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Re: Massively.com Interview With Questions From Players
And there is the turret post. I believe I won the pool on that. Maybe I can fix my system with the winnings.
![]() Hopefully enough of us get in beta to see if there are better ways. |
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Re: Massively.com Interview With Questions From Players
God knows if just a few people from this forum get in, ND will have to take some long hard looks at their decisions after seeing us post 2098734098 threads on them on the beta forum, lol
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Re: Massively.com Interview With Questions From Players
Wow. I agree with GG. Seams like they want to do WoW in space.
No PvP in safe-zones? heh. Joy. No death when crashing into objects? heh. While I understand the whole "kicking while they are down" issue, it takes away realism. People might complain that flux is hard only because you want to make the more challenging. Bottom line, people like a challenge, not a cookie cutter. They will get bored when they can basicly "not die" or feel safe and leave. For me at least, it gives me a reason to get better at something. It is not fun when you can be, by design, uber. On that note, I can understand the business reason behind that kind of desing. At all comes down to $$. More players, more $$. Sad, but true. If that happens, unfortunetly the spirit of what Jumpgate is, will be not be in Jumpgate Evolution. |
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