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About This Page About This Page: This is a discussion on Massively.com Interview With Questions From Players within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Massively interviews Netdevil's Hermann Peterscheck, producer of Jumpgate Evolution - Massively Excelsior was asked to get questions to ask Hermann and i believe he got a number of them from
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Old 11-29-2007, 08:56 AM   #1 (permalink)
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Massively.com Interview With Questions From Players

Massively interviews Netdevil's Hermann Peterscheck, producer of Jumpgate Evolution - Massively

Excelsior was asked to get questions to ask Hermann and i believe he got a number of them from current players... saddly i was afk and missed the chance to ask my question. :P
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Old 11-29-2007, 09:04 AM   #2 (permalink)
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Re: New interview with questions from players.

Just a quick comment.. the PvP comments in this interview continue to make me sad.
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Old 11-29-2007, 09:16 AM   #3 (permalink)
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Re: New interview with questions from players.

I agree, the comments in the article make it seem like they're going to hard-core gimp PvP, not just make some concessions for PvE players to up the player count.

Also, it seems like the plan is to take alot of the skill and physics out of the flight model.....I hope I read that wrong.
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Old 11-29-2007, 09:22 AM   #4 (permalink)
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Re: New interview with questions from players.

Quote:
Originally Posted by Milkman View Post
Massively interviews Netdevil's Hermann Peterscheck, producer of Jumpgate Evolution - Massively

Excelsior was asked to get questions to ask Hermann and i believe he got a number of them from current players... saddly i was afk and missed the chance to ask my question. :P
Yeah, we talked on IM for some time the other day. That's what you get for not being around.

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Old 11-29-2007, 09:25 AM   #5 (permalink)
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Yeah, I was dubious at first thinking your new and all but the more I read... its like PvP there and PvE's here... separate and only consensual PvP would be allowed.. not liking it much myself.


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So we quickly came to the realization that the solution is just-- the economy floats. So if the price of a gun triples, and the price of the materials triples, then the money that the miner who is at level one makes also triples.
As a miner I liked this


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So that way you can have a mining ship that has like five mining slots and two fighting guns
This too

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Old 11-29-2007, 10:23 AM   #6 (permalink)
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Re: New interview with questions from players.

well that was that of the persistant universe.. I guess Ill have to wait longer. for something else.

edit:

"In Jumpgate Evolution, you don't die when you crash into things"

wth is this?

and this is how I see how pvp will be in Jumpgate Evolution.
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Old 11-29-2007, 11:36 AM   #7 (permalink)
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Massively.com Interview posted

Thanks for those that submitted questions. A lot of them made it in, but not all. A good interview in my mind.

Comment here and there at that page if you like.
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Old 11-29-2007, 11:38 AM   #8 (permalink)
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Re: Massively.com Interview posted

I merged these two threads.

Nice to see you bud.
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Old 11-29-2007, 11:59 AM   #9 (permalink)
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Re: Massively.com Interview With Questions From Players

Quote:
In Jumpgate Evolution, you don't die when you crash into things -- you don't lose all your stuff.
Dropped Loot?!

Quote:
The two areas of PvP that we're looking at are regulated space, in which there isn't PvP, and unregulated space, where there is PvP. And so maybe there'll be something like a challenge, where I can challenge you from anywhere in the world, and say I want to fight you -- like a dueling kind of mechanic -- that would be voluntary PvP. And so the idea is that PvP should be voluntary. Perhaps we could do something like have a server that's completely open, so if people can want to play on that, they can. But in general, there'll be safe zones and then there'll be areas that are not safe, which is sort of similar to EVE-- what do they call it?
Wait, no PvP in Regulated space....uhhhhh. Lets hope Reg space is tiny.

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Will ships be capturable?

I don't really understand what that means. Can you take someone else's ship kind of a thing?

I guess that's what they mean, yes. And it's yes, no, or no comment-- if you guys are still working on it, don't worry about it.

No. There's nothing planned like that.
Crap


Great interview, I feel a little dead inside after hearing a couple of the answers to questions that have been buzzing, but there is still time for them to change their minds
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I should be out sharpening my WoW skills, so i'm ready for the new jumpgate
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Old 11-29-2007, 12:07 PM   #10 (permalink)
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Re: Massively.com Interview With Questions From Players

Wow

what a soul crushing interview.
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Old 11-29-2007, 12:12 PM   #11 (permalink)
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Re: Massively.com Interview With Questions From Players

So do we walk away with our tails between our legs? Let them know how you feel about it. Keep pressing and never give up hope. That's what this site is for. No matter what they say now, beta will change much of it. Same thing as other games. If it doesn't work in beta it most likely won't be in the game.

I sure hope they don't give it all over some publisher. Stick with the indie aproach.
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Old 11-29-2007, 12:21 PM   #12 (permalink)
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Re: Massively.com Interview With Questions From Players

Just saying Jump, that this is the producer of the game. I am not going anywhere, and I will continue to voice my suggestions...but if what is clear from the interview is what sort of ethos this project has.