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Netdevil could learn something from this review
When he talks about FPS, pretend you hear space sim:
The Escapist : Zero Punctuation: Tabula Rasa |
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Re: Netdevil could learn something from this review
I love that guy.
And I liked his comment about MMOPRG and FPS shooters not getting along with the fancy circle chart. I hope someone at the NetDevil office picks up on this and they get a good laugh while learning something. |
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Re: Netdevil could learn something from this review
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Jumpgate Developer
Pilot Name: GM_Scorch
Join Date: May 2007
Location: Colorado
Posts: 141
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Netdevil could learn something from this review
Not sure what I should exactly be "learning" from this. The points he seems to make to me are:
-Grind is good -FPS players are different than MMO players so do don't make an MMOFPS -MMO players are dumb Am I missing something? What is the hidden wisdom you want us to see in this? I do think its funny however. ![]() |
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Re: Netdevil could learn something from this review
Quote:
Don't clone WoW and add space sim bits. Grind will alienate FPS/Space sim players. Choose your target audience and please them well. I guess the last part is the most important. Who is your target audience? Space simmers or MMORPG players? I guess I qualify as the former although I've got a couple MMORPGs under my belt right now. I couldn't be arsed in either of them to grind myself up to 50. It generally only took between 20 or 30 levels for the new to wear off and for things to start getting dull. WoW kept me a little longer because the crafting was really neat. I figure both WoW and CoH had me for about 6 months, but even so Jumpgate is the game I always wanted to play. I guess more than anything I'm scared that Jumpgate Evolution will be too MMORPGy, and lose what made Jumpgate special. |
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