![]() |
![]() |
|
|
|
|
Re: New article on Warcry
While I would enjoy this a lot, I think thats taking it too far back. We know we arn't going to get this in Jumpgate Evolution, and we might as well start from the point we know most people were able to deal with, civ/hg, and then build the systems around that simple on/off.
No more tags, no more stupid rules related to each tag, etc. |
||
|
|
||
| Sponsored Links |
|
|
|
|
|
|
Re: New article on Warcry
Turrets not tags!!
Here's what I didn't like reading, and why: Quote:
Quote:
Quote:
|
||||
|
|
||
|
|
|
Re: New article on Warcry
Quote:
![]() |
||
|
|
||
|
|
|
Re: New article on Warcry
netburnrol, those bots better not be anything close to a TRI enforcer. Those things had mortar shields and flew at 700v with 8 barraks =0
Seriously though, GrimGriz... Calling the haulers 'sheep' is a loaded analogy. They are critical tools and resources, and should be protected. I always envisioned the haulers like Harvesters in RTS games. They have light offensive capability but heavily shielded/armored, and are extremely vital to your survival. As such, they shouldn't be too hard to kill, because that would make them unbalanced. They need to be vulnerable, so that players have something to protect and the haulers have some degree of risk. In Jumpgate Evolution, the faction pilots should be ecouraged and almost forced to defend their haulers, or their faction will starve. Just like downing a hauler should be a strategic goal of the other faction. If anything, the Risk vs Reward ratio of hauling should be heavily examined and improved upon, rather then giving the haulers any kind of uber protection, or turrets. |
||
|
|
||
|
|
|
Re: New article on Warcry
If they do use AI-controlled wolf hunters, hopefully there won't be a penalty for shooting them down that's any different from the penalty for shooting down an equivalent player. In other games, firing on AI ships brings vastly different consequences than firing on player ships. What I'm really hoping for is a purely seamless meld between AI and player. So it won't be a TRI enforcer coming after you, just another guy in a ship who may or may not be AI-controlled.
|
||
|
|
||
|
|
|
Re: New article on Warcry
Quote:
|
||
|
__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
||
|
|
||
|
|
|
Re: New article on Warcry
Quote:
|
||
|
|
||
|
|
|
Re: New article on Warcry
Quote:
PS: That article stank so it's hereby ok to hijack this thread. ![]() |
||
|
|
||