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Re: New Solrain Ship?
Quote:
I thought that the new art guy knew about stuff like hitboxes being important to balance. I guess I'll have to do my fighting in a Quant cargo ship. ![]() |
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Re: New Solrain Ship?
I don't think I could go Quant, just because I'd have to learn to re-aim (on the yaw axis).
Honestly the profiles I've seen have made a yawing intensity look great. And that's just scary. |
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Re: New Solrain Ship?
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Recruit
Pilot Name: Solo
Faction: Quantar
Joystick: MS Sidewinder 3D Pro
Join Date: Feb 2007
Location: Aachen, Germany
Posts: 23
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Re: New Solrain Ship?
I just hope all the factional ships are not too similar. Similaries like rough, technical, organical, sleek, aggressive and so on design yes, but not things like all vertical orientated.
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Re: New Solrain Ship?
while giving every ship the same hitbox might sound like balancing, i'd rather not fire my guns THROUGH another ships cockpit because it extends beyond the default hitbox.
I'd much rather them actually take the time to BALANCE the profiles. But we all know ND's previous difficulties with that. |
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