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About This Page About This Page: This is a discussion on New Solrain Ship? within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by ND_Istvan All the Quant ships that don't pull containers have a vertical axis that exceeds their horizontal axis, which I think is giving you the "
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Old 02-13-2008, 11:24 PM   #46 (permalink)
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Re: New Solrain Ship?

Quote:
Originally Posted by ND_Istvan View Post
All the Quant ships that don't pull containers have a vertical axis that exceeds their horizontal axis, which I think is giving you the "fishlike" impression. Stop thinking of fish and think of Minbari War Cruisers from Babyon 5. I hope that will cheer you up.
Is it just me, or does this mean that all the Quant ships are going to be at a huge disadvantage in a circle-jerk? (circle fight) Like, yawing-Tensy disadvantage...?

I thought that the new art guy knew about stuff like hitboxes being important to balance.

I guess I'll have to do my fighting in a Quant cargo ship.
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Old 02-14-2008, 09:16 AM   #47 (permalink)
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Re: New Solrain Ship?

Based on other game-feature info released so far, circle fighting may be obsolete.
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Old 02-14-2008, 12:04 PM   #48 (permalink)
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Re: New Solrain Ship?

I don't think I could go Quant, just because I'd have to learn to re-aim (on the yaw axis).

Honestly the profiles I've seen have made a yawing intensity look great. And that's just scary.
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Old 02-14-2008, 12:37 PM   #49 (permalink)
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Re: New Solrain Ship?

It all depends on how hitboxes are done. If every ship class has the same hitbox regardless of shape, it's a complete non-issue.
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Old 02-14-2008, 12:40 PM   #50 (permalink)
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Re: New Solrain Ship?

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It all depends on how hitboxes are done. If every ship class has the same hitbox regardless of shape, it's a complete non-issue.
If they implemented it that way it would very much surprise me.
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Old 02-14-2008, 12:51 PM   #51 (permalink)
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Re: New Solrain Ship?

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It all depends on how hitboxes are done. If every ship class has the same hitbox regardless of shape, it's a complete non-issue.
That would be really stupid of ND to give every ship the same hitbox....
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Old 02-14-2008, 12:52 PM   #52 (permalink)
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Re: New Solrain Ship?

Well, it would save Quantar from getting owned. Again.
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Old 02-14-2008, 02:32 PM   #53 (permalink)
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Re: New Solrain Ship?

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That would be really stupid of ND to give every ship the same hitbox....
lol.. I dont think they would do that.. Its just to stupid..
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Old 02-16-2008, 06:20 PM   #54 (permalink)
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Re: New Solrain Ship?

I just hope all the factional ships are not too similar. Similaries like rough, technical, organical, sleek, aggressive and so on design yes, but not things like all vertical orientated.
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Old 02-18-2008, 05:54 AM   #55 (permalink)
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Re: New Solrain Ship?

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That would be really stupid of ND to give every ship the same hitbox....
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lol.. I dont think they would do that.. Its just to stupid..
No more stupid than safe zones.
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Old 02-18-2008, 01:40 PM   #56 (permalink)
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Re: New Solrain Ship?

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No more stupid than safe zones.
Considerably more so.
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Old 02-18-2008, 08:16 PM   #57 (permalink)
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Re: New Solrain Ship?

while giving every ship the same hitbox might sound like balancing, i'd rather not fire my guns THROUGH another ships cockpit because it extends beyond the default hitbox.

I'd much rather them actually take the time to BALANCE the profiles. But we all know ND's previous difficulties with that.
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Old 02-19-2008, 05:35 AM