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Phat Loot?
I heard autoassault had Loot. Obtaining phat loot seems to be what keeps a metric buttone of people playing WoW. Do you think Jumpgate Evolution will have loot? Do you think it should? I personally wouldn't mind one of a kind/hard to produce guns and ship equipment, especially since unlike other mmo they would presumably be destroyed when your ship was. I'm very much against "looting" the wreckage of other ships, or conflux loot drops though.
What are your thoughts? |
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Member
Join Date: Jun 2007
Posts: 108
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Re: Phat Loot?
I do consider 'Artifacts' to be a form of Phat Lewt, except that you didnt get artifacts through grinding space boars or fighting the uber level 99 Capital ship.
I also want Artifacts to stay in Jumpgate: Evolution. Actually, I want more artifacts. |
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Cadet
Pilot Name: Raz-X
Joystick: Saitek Gold
Join Date: Dec 2004
Posts: 72
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Re: Phat Loot?
More varied and interesting artifacts, but keep their power balance like they are now. Having to grind for gear on a constant basis doesn't make sense in a game like Jumpgate that focuses on the people.
My () () |
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Re: Phat Loot?
****. Lewt is a necessary evil in the current MMO world and I'd be surprised if Jumpgate Evolution didn't have it in some form or another. I hate it, but I like tons and tons of n00b pilots online more.
![]() I've always wondered about the arti-hunting... player-type. (can I push my "class" idea here?) I thought it was extremely boring, even though one of my best in-game friends was a full-time arti-hunter, mostly for the sake of collecting a full set. I really felt that arti-hunting was a mindless activity, and while I love the fact that arti's are elite equipment, I never felt it was worth hunting them. I could flux up 40 million credits in a day or two of flux space and buy my CM4 instead of hunting months for it. Perhaps an auction system will allow arti-hunters to sell their wares in-game... Personally, I think that arti's should be in Jumpgate Evolution but the process of finding them needs to be more involved then, "1) download 3rd party software, 2) equip rotacol, 3) fly in pre-selected pattern." |
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 329
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Re: Phat Loot?
the problems with World of Warcraft Phat loot is that it has a huge impact on PvP. In WoW, If I get an ubersword of pwnmanship, a couple things happen:
#3 isn't as important, but still causes issues. |
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Cadet
Pilot Name: Raz-X
Joystick: Saitek Gold
Join Date: Dec 2004
Posts: 72
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Re: Phat Loot?
Quote:
The arty system needs to be more varied and fun, and the levelling and mission process needs to be dynamic and fun. Levelling (and going to different stations) will unlock gear, which always satisfied loot hunger for me. And when they get to the higher levels, they can arty hunt with the new ranger they just bought. I don't see a problem. When the game gets the Super-Pretty Upgrade along with all the (hopefully) tweaks, a lot of the game systems that are already in will show their true worth ![]() WoW works because the slow acquisition of gear and skills makes the player slowly feel more powerful. The focus behind the new Jumpgate should be to make the levelling process give the player new equip, ships, and teach them to fly at the right pace so that they feel like they are getting more powerful and more able to affect the world around them. At the same time, make sure that the game is showing them what the world around them is like, which will let them see what they will be needed for/able to do in the universe once they are sufficiently strong. The original Jumpgate told you nothing. That was the downfall more than anything. |
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Last edited by Raz; 06-28-2007 at 07:17 AM. |
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Re: Phat Loot?
Looting would be ok by me as long as it was directly related what what your looting. Conflux should drop biomass or something. And ships drop either parts or what they are carrying... not all of it.. but a chance that something survived the explosion of your ship. I don't want to see a squid drop a morning star or something.
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