Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate Evolution Forums > Jumpgate Evolution General Discussion
About This Page About This Page: This is a discussion on Policing Civ rippers within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Did Aslan not play on the EU server? For those who didn't plan on the US server way back in the day: We used to have some guys who
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 07-18-2007, 01:35 PM   #151 (permalink)
Member
 
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 329
daslog is on a distinguished road
Re: Policing Civ rippers

Did Aslan not play on the EU server?

For those who didn't plan on the US server way back in the day: We used to have some guys who would buy up all the equipment on Stations for the sole purpose of denying it to other players. At one point, we even had a guy (I forget his name) who would buy up all the stuff, launch into space, then FF into the station. He did this over and over.

That's what we are trying to avoid.
daslog is offline   Send a message via AIM to daslog Reply With Quote
Sponsored Links


Old 07-18-2007, 03:03 PM   #152 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,645
GrimGriz is on a distinguished road
Re: Policing Civ rippers

Change the way POS and stations work and the stripping problem vanishes.
GrimGriz is offline   Reply With Quote

Old 07-18-2007, 03:49 PM   #153 (permalink)
Member
 
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
Lordopic is on a distinguished road
Re: Policing Civ rippers

Quote:
Originally Posted by daslog View Post

For those who didn't plan on the US server way back in the day: We used to have some guys who would buy up all the equipment on Stations for the sole purpose of denying it to other players. At one point, we even had a guy (I forget his name) who would buy up all the stuff, launch into space, then FF into the station. He did this over and over.

That's what we are trying to avoid.
I know its not but for some reason I find this rather funny.
Lordopic is offline   Reply With Quote

Old 07-19-2007, 05:28 AM   #154 (permalink)
Member
 
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
dailatron is on a distinguished road
Re: Policing Civ rippers

Quote:
Originally Posted by Lordopic View Post
I know its not but for some reason I find this rather funny.
I just find it rather condescending.

Maybe we should have civchips also because.

For those who didn't play on the EU server way back in the day: We used to have some guys who would run around killing civs for the sole purpose of being numpties. They did this over and over.
dailatron is offline   Reply With Quote

Old 07-19-2007, 09:52 AM   #155 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Re: Policing Civ rippers

I for one was always against shooting foreign civilian beacon flippers UNTIL it was coded into the game. Prior to this I thought it a lazy excuse just to shoot someone because if the beacon had been flipped first, the civ couldn't of flipped it.. and so on...

However, like I said that was until it was coded in, now I think as a feature it works well and adds interest.

I think a similar approach needs to be applied too to factionaly produced equipments and non ore commodities detected in cargo having been bought by other factions pilots, whilst still in that producing factions space.

Give them a bounty in the same way as the civ beacon flippers have one, ie it doesn't show but is still there but have it need to be triggered - by scanning.

So, if I as a sol fly to Quant and buy any factionaly produced equipment, I can fly without a bounty showing and make for the borders of that faction. If however, I am scanned and the factional items are detected, I can be downed for just a temp bounty being issued to by attacker - as long as I am still in that factions space AND have been scanned first.

AND then reverse it for factional equipment being carried by that factions pilots, in another factions space.

Hyp and Amananth stuff to remain exempt atm because that's a little too easy.
vorlon31 is offline   Reply With Quote

Old 07-19-2007, 10:08 AM   #156 (permalink)
Member
 
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
dailatron is on a distinguished road
Re: Policing Civ rippers

Quote:
Originally Posted by vorlon31 View Post
I for one was always against shooting foreign civilian beacon flippers UNTIL it was coded into the game. Prior to this I thought it a lazy excuse just to shoot someone because if the beacon had been flipped first, the civ couldn't of flipped it.. and so on...

However, like I said that was until it was coded in, now I think as a feature it works well and adds interest.

I think a similar approach needs to be applied too to factionaly produced equipments and non ore commodities detected in cargo having been bought by other factions pilots, whilst still in that producing factions space.

Give them a bounty in the same way as the civ beacon flippers have one, ie it doesn't show but is still there but have it need to be triggered - by scanning.

So, if I as a sol fly to Quant and buy any factionaly produced equipment, I can fly without a bounty showing and make for the borders of that faction. If however, I am scanned and the factional items are detected, I can be downed for just a temp bounty being issued to by attacker - as long as I am still in that factions space AND have been scanned first.

AND then reverse it for factional equipment being carried by that factions pilots, in another factions space.

Hyp and Amananth stuff to remain exempt atm because that's a little too easy.
I thought this thread was about policing civ rippers not encouraging them.
dailatron is offline   Reply With Quote

Old 07-19-2007, 11:04 AM   #157 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,645
GrimGriz is on a distinguished road
Re: Policing Civ rippers

Quote:
Originally Posted by dailatron View Post
I thought this thread was about policing civ rippers not encouraging them.
I thought it was about turrets
GrimGriz is offline   Reply With Quote

Old 07-19-2007, 11:12 AM   #158 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Re: Policing Civ rippers

Quote:
Originally Posted by dailatron View Post
I thought this thread was about policing civ rippers not encouraging them.
If the mechanics for dealing with 'strippers' are put into place then you remove the civ-rip from the equation.

If the game mechanics say that if I scan an other-faction ship that is carrying my factions equipment, I can open fire and destroy it for just a temp bounty AND most importantly, because it is a feature of the game that the other-faction ship also knows these facts, then there is no civ-rip.

It becomes choice, he chose to take my factions home made equipment, he chose not to buy enough just to fit to his ship (therefore rendering it undetectable to my cargo scans), he chose to risk it, just as I chose to fit a scanner and check other faction shipping for contraband.

Where choice exists (beyond the idiotic choosing to log in argument) and that choice allows for things to happen or not, there should be no civ-rip.

Just like the choice to mine in unreg, the miner chooses the risk and therefore runs the risk of being destroyed and an unreg rip's not a civ rip, its unregulated and full of 'hard cheese'.
vorlon31 is offline   Reply With Quote

Old 07-19-2007, 12:36 PM   #159 (permalink)
Member
 
WileE's Avatar
 
Pilot Name: WileE
Joystick: MS FF2
Join Date: Jan 2005
Location: Baton Rouge, LA
Posts: 252
WileE is on a distinguished road
Re: Policing Civ rippers

You raise a good point v.

If the mechanics of the game are designed such that possible hostile actions cannot be done under the guise of "civilian hauling", you remove alot of the civ rip issue.

A hostile act become a hostile act, in essence. While I loathe the civ tag system, even a minor shift like this would help to enforce that "civilians" are not able to engage in hostile activities with tag protection, thus helping to pull the civ/non-civ camps apart.
WileE is offline   Reply With Quote

Old 07-19-2007, 01:40 PM   #160 (permalink)
Member
 
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
Lordopic is on a distinguished road
Re: Policing Civ rippers

Hands out warm coco for all, and gets out the bed time story carebears in space
Lordopic is offline   Reply With Quote

Old 07-19-2007, 02:19 PM   #161 (permalink)
Member
 
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 794
Wild_Bill is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Wild_Bill<!-- google_ad_section_end --> is a Octavius pilot
Re: Policing Civ rippers

Now if the scanning pilot HAD to be MT for the scan to be valid... and the amount of equipment in cargo exceed a certain fraction of cargo space or a set number of items... then I can go for that!
Wild_Bill is offline   Reply With Quote

Old 07-19-2007, 02:43 PM   #162 (permalink)
Member
 
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 329
daslog is on a distinguished road
Re: Policing Civ rippers

Quote:
Originally Posted by dailatron View Post
I just find it rather condescending.

Maybe we should have civchips also because.

For those who didn't play on the EU server way back in the day: We used to have some guys who would run around killing civs for the sole purpose of being numpties. They did this over and over.
Providing context is condescending?
daslog is offline   Send a message via AIM to daslog Reply With Quote

Old 07-19-2007, 06:07 PM   #163 (permalink)