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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Policing Civ rippers
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The only problem we can have is shortage of commods brought on by a mining based econ when not enough people are mining. The way to beat "strippers" is to keep the stations stocked. Infact I have an idea lets ban all non native equip from faction stations. Thatll stop what you seem to call stripping. Yeah, since the players dont agree what stripping is lets bring in something that stops what YOU call stripping, uh ?. That makes perfect sense. I quite often load up one station at a time and then distribute to the other stations or my POS after. If it goes your way I cant do that. Stripping, like CIV ripping is not the problem its the odd asshat thats the problem. And TBH Ambro to me this econ is what has held this server back. Not that its mining dependent, but that the mining system isnt sufficient for its needs. |
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Re: Policing Civ rippers
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In the scenario I suggested, if I am going to go to Q for a shed load of Havens (as an example), and I know that to do so could be made into a hostile act if I get scanned by a Q ship in Q space while carrying, I would want to take an escort with me so that should I get scanned, and righteously attacked by the Q('s), my escort would be weapons free and able to defend. If I am not doing so, say I am delivering non factional ore items around quant then I wouldn't need an escort and therefore as a friendly, should feel safer. |
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Re: Policing Civ rippers
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Policing Civ rippers
This I think is where our problem/disagreement lies. That was my game on EU, making sure Oct was stocked and producing stuff. So to me someone stripping something from a station wasnt an annoyance, it was a good thing. That ment the things I put there where needed and I needed to get more.
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Re: Policing Civ rippers
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Now we just have to stop all the speculation about all the rest of it. Im sure I read it had a release date already. What was this thread about again? |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Policing Civ rippers
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The more I read the ideas of those that only play occasionally the more I worry about the people like me that play a lot. |
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Re: Policing Civ rippers
Unless things have changed that dramatically stripping used to mean the large scale removal of items from a non-producing station. The reason was really irrelevant.
A TOW or TUG load of equip taken from a non-producing station meant that in order to replace that equipment, someone else had to actually do X number of production runs. Then take the produced equipment back to re-stock the station. This was due mainly to the fact that the production crews were limited in number and had limited time. It was a PITA to produce gear for ppl that didn't care what went into making it. This wasn't an inter-factional thing either. Strippers used to get KOS'd by their own factions too. |
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