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About This Page About This Page: This is a discussion on Policing Civ rippers within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Ambrosius Like I said before, cultural difference between EU and US economic background will probably prevent agreement. Mining-based econ is irrelevant here Dail --- the issue is
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Old 07-20-2007, 10:15 AM   #166 (permalink)
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Re: Policing Civ rippers

Quote:
Originally Posted by Ambrosius View Post
Like I said before, cultural difference between EU and US economic background will probably prevent agreement. Mining-based econ is irrelevant here Dail --- the issue is someone making significant effort (and perhaps incurring expense, and risking much capital) to stock a factional station with non-native equipment, and another person deciding to effectively "undo" it -- hoarding these items either for their own use, or even worse taking them and marking them up for sale in a public POS market.

Since the players can't agree on how this should work, the game mechanics need to address it (IMO).
Im sorry Ambro but that has got to be the stupidest post youve made recently.

The only problem we can have is shortage of commods brought on by a mining based econ when not enough people are mining. The way to beat "strippers" is to keep the stations stocked.

Infact I have an idea lets ban all non native equip from faction stations. Thatll stop what you seem to call stripping.

Yeah, since the players dont agree what stripping is lets bring in something that stops what YOU call stripping, uh ?. That makes perfect sense.

I quite often load up one station at a time and then distribute to the other stations or my POS after. If it goes your way I cant do that.

Stripping, like CIV ripping is not the problem its the odd asshat thats the problem.

And TBH Ambro to me this econ is what has held this server back. Not that its mining dependent, but that the mining system isnt sufficient for its needs.
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Old 07-20-2007, 10:52 AM   #167 (permalink)
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Re: Policing Civ rippers

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Originally Posted by GrimGriz View Post
Perhaps, but it also reduces the need for escort and makes civilian tagged haulers feel artificially safe. I don't think I've ever been civved while performing a hostile act.
I think it increases the need for escort.

In the scenario I suggested, if I am going to go to Q for a shed load of Havens (as an example), and I know that to do so could be made into a hostile act if I get scanned by a Q ship in Q space while carrying, I would want to take an escort with me so that should I get scanned, and righteously attacked by the Q('s), my escort would be weapons free and able to defend.

If I am not doing so, say I am delivering non factional ore items around quant then I wouldn't need an escort and therefore as a friendly, should feel safer.
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Old 07-20-2007, 11:18 AM   #168 (permalink)
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Re: Policing Civ rippers

That does kinda tip your hand though.

"vorlon is flying with escorts. He is up to no good."
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Old 07-20-2007, 12:09 PM   #169 (permalink)
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Re: Policing Civ rippers

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Originally Posted by dailatron View Post
Im sorry Ambro but that has got to be the stupidest post youve made recently.
It's my opinion. The fact that you don't agree, does not make it "stupid."

Quote:
The only problem we can have is shortage of commods brought on by a mining based econ when not enough people are mining.
Actually, there is really very little "problem" since there are few consumers. There's lots of complaining about the econ but not a lot of shortage.

Quote:
The way to beat "strippers" is to keep the stations stocked.
{Bangs head against wall}

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Infact I have an idea lets ban all non native equip from faction stations. Thatll stop what you seem to call stripping.
Now THERE's a stupid comment. You obviously just don't understand the issue and I'm tired of explaining it.

Quote:
Yeah, since the players dont agree what stripping is lets bring in something that stops what YOU call stripping, uh ?. That makes perfect sense.
Try reading my post again. This is not what I said.

Quote:
I quite often load up one station at a time and then distribute to the other stations or my POS after. If it goes your way I cant do that.
Redistributing items from one faction station to another is not stripping in my book. Stocking your POS, though IS.

Quote:
And TBH Ambro to me this econ is what has held this server back. Not that its mining dependent, but that the mining system isnt sufficient for its needs.
I don't think so, but it's a mater of opinion. As I said before, consensus between different backgrounds will be difficult if not impossible. Devs will simply have to decide.
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Old 07-20-2007, 01:17 PM   #170 (permalink)
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Re: Policing Civ rippers

You missed the only thing worth quoting.
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Stripping, like CIV ripping is not the problem its the odd asshat thats the problem.
Had a bad day, have we Ambro ?.
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Old 07-20-2007, 01:44 PM   #171 (permalink)
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Re: Policing Civ rippers

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Originally Posted by dailatron View Post
to me this econ is what has held this server back. Not that its mining dependent, but that the mining system isnt sufficient for its needs.
Mainly because mining the good stuff got you 50%+ common roid junk
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Old 07-20-2007, 01:52 PM   #172 (permalink)
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Re: Policing Civ rippers

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Originally Posted by Ambrosius View Post
the issue is someone making significant effort (and perhaps incurring expense, and risking much capital) to stock a factional station with non-native equipment.
This I think is where our problem/disagreement lies. That was my game on EU, making sure Oct was stocked and producing stuff. So to me someone stripping something from a station wasnt an annoyance, it was a good thing. That ment the things I put there where needed and I needed to get more.
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Old 07-20-2007, 04:44 PM   #173 (permalink)
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Re: Policing Civ rippers

The only stripper Jumpgate Evolution needs should be at GBS with fancy new graphic detail. That being said, you can't strip an auction house, and shouldn't this thread be about turrets?
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Old 07-20-2007, 06:19 PM   #174 (permalink)
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Re: Policing Civ rippers

Quote:
……Devs will simply have to decide…….
Amen.

Now we just have to stop all the speculation about all the rest of it. Im sure I read it had a release date already.

What was this thread about again?
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Old 07-21-2007, 04:57 AM   #175 (permalink)
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Re: Policing Civ rippers

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Originally Posted by Ambrosius View Post
As I said before, consensus between different backgrounds will be difficult if not impossible. Devs will simply have to decide.
Devs will decide, youre right. But depending on who they listen to to come to their decision is where the problem comes. They listend to the wrong people that wanted this econ and then they left.

The more I read the ideas of those that only play occasionally the more I worry about the people like me that play a lot.
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Old 07-21-2007, 10:17 AM   #176 (permalink)
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Re: Policing Civ rippers

Technically they pretty much left before this econ was implemented, and didn't come back when it was implemented.
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Old 07-22-2007, 08:22 PM   #177 (permalink)
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Re: Policing Civ rippers

Unless things have changed that dramatically stripping used to mean the large scale removal of items from a non-producing station. The reason was really irrelevant.

A TOW or TUG load of equip taken from a non-producing station meant that in order to replace that equipment, someone else had to actually do X number of production runs. Then take the produced equipment back to re-stock the station. This was due mainly to the fact that the production crews were limited in number and had limited time. It was a PITA to produce gear for ppl that didn't care what went into making it.

This wasn't an inter-factional thing either. Strippers used to get KOS'd by their own factions too.
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