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Member
Join Date: Mar 2005
Posts: 503
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Re: Policing Civ rippers
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It's obvious to me that you wont be happy until you get your PvE gunboats but that is not what this game needs. This game needs haulers and PvPers to work together. Like Tex said we should encourage the playerbase to work together, not seperately from one another. This is an MMOG you should not be able to do everything on your own. If you want to play alone go play a single player game. There are plenty of them out there. |
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Re: Policing Civ rippers
LOL, a glimpse of the attitude already. My way or find a different game....now where I have heard THAT before? I'm pretty sure I've said it elsewhere, the only way a miner or hauler should take out a fighter is if the fighter is stupid.
I've seen tons of posts saying remove the tag system, but apparently it's better to keep it and make half the players victims. Since you like siding with Tex: Like Tex said, making haulers and miners able to defend themselves would put a giant target on them.....that, ofcourse, would encourage them to have a good friendship with fighter pilots. At this point, I'm just going to see if Netdevil makes the same mistake twice. There is a good chance they will, and that they'll try to fix it with safezones. |
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Member
Join Date: Mar 2005
Posts: 503
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Re: Policing Civ rippers
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Re: Policing Civ rippers
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Netdevil are going to want to make Jumpgate Evolution popular, they want players, bums on seats and all that. They are going to want to do more than entertain just the players they have now and those they have had in the past. They will want NEW players too and numbers. And those numbers will mean compromise in 'some' areas of the gameplay as you or I would like it, I'm sure - or a huge enough galaxy so that all can exist at once. |
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Re: Policing Civ rippers
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__________________
Do you ever wonder why a lot of things we buy say "Made in China"? Because China is gold farming America? Priest, or something, in the Cult of Apathy - Join us!! In our quest to... oh never mind |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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Re: Policing Civ rippers
One thing I've noticed over the years and my numerous pod rides. I was unhappy when the flux got me, but I was usually angry when I was civ and got ripped by another pilot. I say this simply because if I got ripped by the flux, it was because I wasn't paying attention or I had knowingly entered a place that was dangerous to me. Most of the civ rips I've gotten through the years were in places I felt I was, if not safe then at least of lessened danger. Like Core Sector space (3 rips) and regulated faction space (12 rips). There have been only a few in unreg space, relatively speaking, because I KNEW unreg was dangerous. And for the record, the vast majority of my pod rides were because of pilot error to one degree or another. I think I've splashed in about every way there is in this game at one time or another.
The other thing is when an AI downs you, there's nothing and no one to get angry with but yourself. When it's another human being who does the deed to you, it take on an entirely personal flavor that a lot of us simply don't like. I think it may be that way with PvPers as well, but in reverse. The fluxers enjoy downing the AI opponent. The griefer prefers a real live victim to rip and the PvPers want a live opponent to make the fight more "real". I dont' think Brother Grim's idea of survivable ships is realistic without some kind of zones of increased safety; AI police response or alternately, patrol/escort missions for the MT or whatever it's called in the new game. Enough armor to survive a two or three sector retreat while loaded will just hurt the stats on ships that already suck at manueverability. Even if the turrets make it in to the game, they are not likely to mount anything REALLY damaging (bet they won't be able to mount Shards, Spits or Flails) or be all that effective in use, (even if they got LF manueverability on the turrets, they will only cover so much area and you would have to switch back and forth to a different turret to get complete coverage or else leave the gunning to AI). I'm curious as to what ND comes up with. I personally prefer differential levels of patrols (AI or missions) based on distance from core planets or important sectors (covered elsewhere). I wouldn't mind the concept of "forts" in the sense of the frontier forts of the American West during the Indian Wars with squadrons of AI police. The fort/outpost would be in either every other sector or every third sector in claimed territory. At worst, help wouldn't have to come more than a few sectors away at fighter speeds. Making a tow/tug/HM able to survive THAT long would be acceptible, either by shield, armor or both. |
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Member
Join Date: Mar 2005
Posts: 503
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Re: Policing Civ rippers
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All these problems are solved by getting escorts. Tonight I flew Pirate tags hauling for a couple hours. I had an escort the entire night just in case something were to happen. It's not a difficult concept and I don't understand why the PvE crowd is so anti-escort. |
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