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About This Page About This Page: This is a discussion on Policing Civ rippers within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Grim, You say "Miners and Haulers have to be made safer inorder to increase the ammount of the mentioned player types in the game". We say "Miners
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Old 07-09-2007, 09:47 AM   #106 (permalink)
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Re: Policing Civ rippers

Grim,

You say "Miners and Haulers have to be made safer inorder to increase the ammount of the mentioned player types in the game".

We say "Miners and Haulers have to be made safer inorder to increase the ammount of the mentioned player types in the game".

You say "The game experience of miners and haulers is made safer through turrets and missiles".

We say "The game experience of miners and haulers is made safer through tools that provide them with escorts".

We are all after THE SAME THING and we are all suggesting two things that HAVE NOT BEEN TRIED.

We can discuss things for ever until either or both of them ARE TRIED.

Can we agree that you have your ideas of how to reach the common goal while we have our ideas but the most important thing is NOT how but that safety is in fact increased.

Tex
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Old 07-09-2007, 11:07 AM   #107 (permalink)
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Re: Policing Civ rippers

Sure, if you admit that having turrets doesn't at all decrease the need for escorts, and in fact probably increases it. I'm not saying escorts are bad, or that new escorting tools would be bad, only that they won't be enough, and don't address the core issue.

To me the core issue is that ND designed these ships so that the players who choose to fly them are instantly helpless victims, and that's not a fun role to fill.
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Old 07-09-2007, 11:18 AM   #108 (permalink)
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Re: Policing Civ rippers

I still think the answer is to put all the good roids in unreg, make reg space spawn instakill AI police that only show up in reg. The PvE folks that don't want to take risks can hang in reg and mine, and the miners that want phat profits can hire an escort and go to unreg.

Problem solved.
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Old 07-09-2007, 11:27 AM   #109 (permalink)
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Re: Policing Civ rippers

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Jesus. GG....

...These incredibly harsh bounty rules are to blaim for that. Since almost all badguy RP has been killed by carebears like you...
I would like to pose that the 'harsh' bounties were not caused by carebears at all, they were caused by the 'badguy rp' players who didn't observe any boundaries to their activities and who repeatedly misused the games mechanics.

They would kill and log, kill and dock, kill and dock-wait, kill and 2nd acc claim bounties, kill and fly mid gank threatening all with further civ rips if interfered with, kill and be genuinely lame afterwards.

If only I had a $ for every time I have shot someone in one account or another and had them say - "that's it, ALL of joos friends, family and pets are KOS now.. even da miners!!" - even though they initiated the whole rollocks.

In my experience most bad guy rp is just a cover for win button seekers who use every trick they can to 'win' and that is why bounties are high, not because of the civs, but the bountied themselves.
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Old 07-09-2007, 01:09 PM   #110 (permalink)
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Re: Policing Civ rippers

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Originally Posted by daslog View Post
I still think the answer is to put all the good roids in unreg, make reg space spawn instakill AI police that only show up in reg. The PvE folks that don't want to take risks can hang in reg and mine, and the miners that want phat profits can hire an escort and go to unreg.

Problem solved.
That's probably the solution they'll go with, if not full invulnerability in regulated space. To me though, civ invulnerability is as out of balance as making the civs helpless victims. So, I don't think it's the best solution.
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Old 07-09-2007, 01:49 PM   #111 (permalink)
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Re: Policing Civ rippers

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That's probably the solution they'll go with, if not full invulnerability in regulated space. To me though, civ invulnerability is as out of balance as making the civs helpless victims. So, I don't think it's the best solution.
Yeah, because that doesn't help much with station strippers or if one faction wants to keep another from completing an FM.
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Old 07-09-2007, 02:42 PM   #112 (permalink)
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Re: Policing Civ rippers

If the AI instakilled after the civ died, then it would help with the stripping problem.

EDIT: Then again, does killing the stripper help at all?
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Old 07-09-2007, 03:45 PM   #113 (permalink)
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Re: Policing Civ rippers

Quote:
Originally Posted by GrimGriz
Try and see things from the side of a player (like myself) that the self-policers don't really like.
Lol, this sentence cracked me up for some reason.
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Old 07-09-2007, 05:58 PM   #114 (permalink)
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Re: Policing Civ rippers

I cant believe I already hate these turrets so much, and they aren't even in the game.
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Old 07-09-2007, 06:35 PM   #115 (permalink)
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Re: Policing Civ rippers

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I cant believe I already hate these turrets so much, and they aren't even in the game.
ROFLMAOMGWTFBBQ!
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Old 07-09-2007, 07:51 PM   #116 (permalink)
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Re: Policing Civ rippers

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Originally Posted by daslog View Post
EDIT: Then again, does killing the stripper help at all?
Absolutely not. That's why stripping is so abhorrent -- it's a lose/lose for those trying to defend against it.

IMO, the only way to handle stripping is for the game to monitor purchase of non-native goods and then to bounty and strip insurance from those who take more than a nominal amount of non-native equipment or 2nd/3rd-tier commods. To make it "sporting" perhaps make it 85/15 that launching with more than the allowed number of items will trip an "alarm" and trigger the bounty/insurance cancellation/PR penalty.

I started germinating an idea about how to control inventory movement HERE, but have not finished the thought. The idea was not only to inhibit stripping, but also to discourage meaningless BPC runs.
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Old 07-10-2007, 03:22 AM   #117 (permalink)
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Re: Policing Civ rippers

But then what’s to stop ppl like me with three accounts taking the maximum allowed for one account in each account, would this be striping or slightly bending the rules ?

Not saying I WOULD OR HAVE ANY INTENTION OF DOING THIS.

I take on the whole what I need, a few items here and a few items there I look at t he amount in stock before I take.