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About This Page About This Page: This is a discussion on PVPers need more to do SCORCH! within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Im just going to be honest here jumpgate at times can be very boring. Especially if want you want to do is PvP, im not saying thats all jumpgate is
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Old 07-10-2007, 03:01 AM   #1 (permalink)
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PVPers need more to do SCORCH!

Im just going to be honest here jumpgate at times can be very boring. Especially if want you want to do is PvP, im not saying thats all jumpgate is but thats its best feature, to me. Producing equipment to be is boring, hauling stuff is boring, i've allready done that too many times.

PvPers need something to fight for, still even with the millitary patch, there is nothing to fight for. Factions need something they can control, and this will be the place for battles. Currently space is so large you can hide pretty easily. But whatever you control it must have some purpose or benefit you. So here are my ideas for things to fight over and i think the more the better.

1. Mining base
A base that mines roids for you, (little ai drones) and delivers them to your faction space, they really fly back to your home station and deliver the ore and then return to mining when they dock all the millitary pilots from your faction recieve the credits for the ore. The drones can be podded by enemy ships, more dromes spawn at the mining base but the ore is lost from that drone. The more Millitary pilots from your faction the more drones. You could have a missle or a modx that was a battery for the mining base it would take some time like 1min to equip the battery where a ship would have to stop fly through something(maybe like cp) and sit, they can still be shot at while in it. This would be fun as you would try and sneak in frieghters and try and control the base. Also make the payouts worthwhile to the millitary pilots. Also maybe make it only for millitary pilots who are active, no station sitting. You could also make the battery attackable aswell

2. Toll Gates
Make some shorther routes to and from station that would not allow pirates in when controlled by the millitary, create a modx to control the toll both similar to the battery that would set up the toll, make the toll maybe 250k each time you enter the route, The toll though would only be charged to pilots not from your faction. so there would be 2 toll boths you could control on the route, that could be controlled be 2 diffrent factions. IF you control both opposing factions would have to first nuke the gate a few times, once it happend a warning would go out. Then they would have to use the modx to control the gate but make it take 30sec-1min. All the tolls would pay the millitary pilot, also when used by your own factions civ pilots you still get the toll but its paid by your faction. Also pirates may control the tolls aswell and everyone who uses it gets charged, the space also becomes unregulated if controlled by pirates.

3.Controlable sectors
There needs be a few controlable sectors inbetween faction space that could be fought over.

These are my 3 big ones i want to see, but you could have extreme effecient cps that could be controlled, missle silos, turrets, SPACE STATIONS, All could be controllable, and you would maybe have to maybe nuke them and then repair them to control them aswell.

Theres many other things that can be implemented to help PvP prosper, burglar piracy needs to be fixed as well and as much as the carebares hate it pirates need to exsist, we need the bad guy too. PODa are fine in my eyes aswell aslong as there not ridiculous 250k is good. One way to fix burglar piracy is to remove traps, it to hard to burglar piracy, you may end up getting 1 or 2 burgles before everyone knows and starts carrying traps, just remove traps there not need. IF there were enough haulers around burglar piracy might be worthwhile. When you pirate your are completely offenselsess, and your losing 1 modx slot aswell.

Space IS TO BIG, tightin it up a bit, make space lanes more trafficed, distances closer, so that hauling runs are 3-5 mins if not loaded heavy. You could make 1 or 2 stations way out there that could have it produce some worthwile products and have larger profit margins but also make it in unreg so its dangerous aswell.

I also love the idea of multipilot ships where more than 1 pilot could be on a ship. This would be a great way for noobs to be involved in pvp, they could work the turrets and help improve there aims, they should not be the best ship in the game though, it will be tought to balance(dont we hate that word) but it could be doable. It wouldn't be fast, and would be pretty heavy, maybe give it 6 guns, 3 pilots control 2 guns each, one pilot fly it aswell the other two just have 180 degrees turrets. It wouldnt have to be huge in profile maybe just a little larger than the craptor. Give each pilot a few missles aswell. Also all haulers could be be multi pilot ships aswell.

i also like the idea of a battle sphere somewhere in space where pilots could duel 1v1 in rs. You could have contests held there. There would also be a station with Repair and refuel with ffs and missles to resupply the winning pilot so he could duel the next contestant. The winner gets brodcasted across space as king of the sphere.

I also like the idea of having a vote every month for someone to lead the millitary maybe you could only do it 2months in a row then someone else would be ellected, make the canidates the top 10 in kills for the last month. They would have control of some functions to contact all millitary pilots. there could be many diffrent things they could control aswell.

My final and last point is this, the most sucsessfull MMO release new content every month, so that there is also something new to do every month, something new to try. This is key to keeping current players around. And then alternate every month so that the content satisfies the carebares and the PvPers.
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Old 07-10-2007, 05:19 AM   #2 (permalink)
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Re: PVPers need more to do SCORCH!

I think stations or things in the station sector should be attackable. AI defense ships could be a target. It needs to be something that creates a need for an organized attack. Such as a PvP raid in Warcraft has done. But there needs to be a point as well. Temporarily disable a refinery or something.
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Old 07-10-2007, 05:30 AM   #3 (permalink)
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Re: PVPers need more to do SCORCH!

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My final and last point is this, the most sucsessfull MMO release new content every month, so that there is also something new to do every month, something new to try. This is key to keeping current players around. And then alternate every month so that the content satisfies the carebares and the PvPers.

Hey Corn, how's it going?

Many of your ideas sound WOW related. No one can argue that WOW hasn't succeeded in making money and signing up players. I think that your "BattleSphere(TM)" idea sounds like WOW's battlegrounds, but that it could be tied in to Jumpgate somehow as well. Perhaps link it to a beacon, or even just weekly TRI tournaments, or GM events. I don't think it should be a replacement for RS combat, just an addendum or novelty. (Phat lewt Grim Griz?)

While many of your points have been proposed in other posts (similar ones anyway), your last idea really struck home with me. I would trade tons of content at release for GOOD, REGULAR content releases for TWO to THREE FULL YEARS after release (and longer hopefully, as subscriptions demand). Episode One definately proved that Net Devil can't handle regular patches with episodic releases (aka expansions). The problem was simply one of staffing. Blizzard was able to pull it off because they've got over 100 employees working on WOW. Now we know that there are what, 8 people total working on Jumpgate Evolution, and only 4-6 of them are programmers. How great would it be if when the game releases, half of them stay on Jumpgate Evolution, new people are hired to work on ND's new project, and we get regular content updates every month? My pants are drooling at the excitement allready...

Hi Corn!
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Old 07-10-2007, 06:43 AM   #4 (permalink)
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Re: PVPers need more to do SCORCH!

I still think the key is to make Unreg the place to be. The more incentives you give to miners and transports to go to Unreg, the more battles we will see.
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Old 07-10-2007, 09:38 AM   #5 (permalink)
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Re: PVPers need more to do SCORCH!

Hey APH whats up bud (going to say hi to you in 2 threads

I like what you said about wow, and this is why i like the battle sphere so much. This is something for the solo pvper to do in realspace, even if no one from your squad is logged in doesn't mean you have to fight the gank or 3v1, you can go and sit in the battle sphere and wait for 1v1 to happen. I think you should still have to fly to the battle sphere, but once inside you would be docked with options for R/R/R and also be able to purchase pvp resources suchs as FFs and missles.

Also about new content everymonth, don't give us everything you have up front, at release have new content to release for 6months-1 year allready laid out with some RP to go along with it. Also have it allready coded or mostly finished at release so there is no problem releasing new content. You could even start a test team in beta to test out the newly released content, so that it would be tested but still new to most of us at release. I also think when retail starts you should have 1-3 sectors available and thats it, you have to discover new sectors, build new station and help expand your factions empire, this would also have great RP to it aswell, but is not exactly needed.

Also what about 1 GM 40hrs a week is strictly in charge of moving the storyline (something Jumpgate Classic never really had) along, and helping by holding fun RP events for PvPers to do. This would be a great way to get everyone to log on and fight and RP always seem to make dieing easier especially if you acomplished something. I remember the RP for IJ and it was awesome flying into a massive gank, dieing but know that you did not die in vien for your mission had been completed is awesome. Also it would add ameeting time for PvPers maybe have 2 events 3-4 days a week, have one event at 10-11am est and the other at 8-9pm et so that the EU and the US playerbase could get involved in the beta.

I have tons of great ideas about what could add some fun to Jumpgate for PvPers but im curious does anyone else have any ideas that could improve PvPing for PvPers???? The one thing I like to think about when coming up with ideas for PvP is how can this help the outnumbered side, does this give them some sort of advantage?? Because the usual reason that there is little fighting going on is, crap theres 3 octs online and just me, and then you just log off and theres no one to fight.
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Old 07-11-2007, 02:03 PM   #6 (permalink)
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Re: PVPers need more to do SCORCH!

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I still think the key is to make Unreg the place to be. The more incentives you give to miners and transports to go to Unreg, the more battles we will see.
How dare you suggest such a thing, daslog! You are creating forced grouping for carebears to get the uber phat lewtz in unreg which is too dangerous so we should have them in regulated space too so we can be safe and still get phat lewtz without any real risk.
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Old 07-11-2007, 02:12 PM   #7 (permalink)
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Re: PVPers need more to do SCORCH!

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How dare you suggest such a thing, daslog! You are creating forced grouping for carebears to get the uber phat lewtz in unreg which is too dangerous so we should have them in regulated space too so we can be safe and still get phat lewtz without any real risk.
I always felt that those roids in the docking rings at QC should be pures.
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Old 07-12-2007, 08:38 PM   #8 (permalink)
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Re: PVPers need more to do SCORCH!

As for that mining base idea.

I had this suggestion a long time ago.

Such as being able to claim unreg stations(and a very few sectors in flux space, the the Depths, Cynomy's Passage, Prawn's Nest), by landing in one of those mini satellite station next to an unreg station and then paying like a few million for the first gun defense system. And then paying even more for the upgrades.

And everyone in that squad gets a some type of benefit depending on how large and active the squad is.

Weapon systems on the satellite are destructible, and once they are all destroyed, the docking bays reopens to anyone who's in a squad that can reclaim it.
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Old 07-15-2007, 05:25 PM   #9 (permalink)
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Re: PVPers need more to do SCORCH!

Good points, to start with Istvan has a really amazing long term plan of improvements to the military system that are all being evaluated now as well.

There has also been lots of talk about inverting the map both in forums and internally to NetDevil (unreg as the majority of outerspace, and faction space as the smaller internal series of maps, which seems to have a lot of potential as well. Obviously PvP is one of the most important features of Jumpgate so a lot will be done to make sure this system stays fun for a long time.

In terms of updates and GM's its all a matter of finances frankly. There is a limit to how much we can do without support of paying customers so obviously the more successful the game, the more patches/in game events we can run. We are of course planning for MUCH more at launch far beyond what we could ever do before. But for some weird reason, employees like to get paid, so as long as that's the case early success will always mean a better long term life of the game.
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Old 07-16-2007, 05:44 PM   #10 (permalink)
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Re: PVPers need more to do SCORCH!

If you make a great game, and get the word out...the employees will get paid.
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Old 07-16-2007, 06:24 PM   #11 (permalink)
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Re: PVPers need more to do SCORCH!

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There has also been lots of talk about inverting the map both in forums and internally to NetDevil (unreg as the majority of outerspace, and faction space as the smaller internal series of maps, which seems to have a lot of potential as well.
This makes a lot of sense. Also seems to imply that the entire map may be changed, which would be a good thing.
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Old 07-16-2007, 07:24 PM   #12 (permalink)
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Re: PVPers need more to do SCORCH!