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Member
Pilot Name: Poseidon
Faction: non-aligned
Joystick: X45
Join Date: Jan 2006
Posts: 133
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Question about space objects
Yes. The gate "problem" is more of a question to the devs. In original Jumpgate, you appear in the sphear, engines off. If they changed that in Jumpgate Evolution (and I hope they did), then this may not be a problem. Personally, I'd love the ship to appear in a random location within x distance from center of gate, and engines at say... X% of what you had going in.
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Re: Question about space objects
I always thought the idea of entering a jumpgate at full speed and appearing the other side at a complete stop to be a little daft. I'd prefer it if you exited at the same speed you entered. I can see that this would cause problems though, even if the exit point was outside the petals, as a lot of heavy ships would be in serious trouble without the instant brake effect.
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 797
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Question about space objects
Cpt_Blood, imagine this: You are in your fighter fleeing from overwhelming pursuit... you approach the gate...just as you start to enter, a fully loaded HM pops out, right in your flight path... no time to dodge... instant pod ride.
No thanks, I'll pass. While the ship-to-ship collisions makes good logical sense, IMO it would totally screw up game play. It's bad enough now that a stupid newb shuttle can "bump" a loaded HM docking or that a C1 squid can move a HM around while he's static mining a roid. If s-t-s is implimented you are going to see the death stats go up like a rocket on Guy Fawlks (sp) Days or 4th of July. |
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Member
Pilot Name: Poseidon
Faction: non-aligned
Joystick: X45
Join Date: Jan 2006
Posts: 133
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Question about space objects
That would be true in Jumpgate Classic. However, to blatantly steal ideas from other games (like Wing Commander with its nav buoys), why do you have to appear right in the center of the jump gate? appear in general vicinity, within x radius away, and server can handle so that nothing else is in that particular area... Also, if the ship is not at a dead stop after it jumped, then there is less chance of collisions if something is rapidly approaching.
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Re: Question about space objects
dial, no offense buddy but I said I would give it a go. Its entirely dependant on the devs as to how they want to implement it (if they even do). Here we are only espousing ideas, some of which may be picked up.
As for how to remove the associated pod rides from in gate collisions, the idea has already been mentioned to move the entry point outside the sphere. The sphere could (and IMO should) only be the acceleration point. The entry point would be randomised within a given area with the server ensuring that each entry point is free from debris or other ships etc. Not that hard to implement. The reason I said I would give it a go was that I think it would make things a lot more interesting when you can ram other ships to cause damage as well. I could just imaging a Kamikaze LF squadron pounding a large freighter or something. That would be a sight to behold. |
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Jumpgate Developer
Pilot Name: GM_Scorch
Join Date: May 2007
Location: Colorado
Posts: 141
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TOTW/F/M Award(s): 0
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Re: Question about space objects
Collision is out mostly because of griefing. Imagine tows blocking all the landing bays of stations for example. In this case real < fun so we go with no collisions.
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Question about space objects
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No offence. |
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Re: Question about space objects
Quote:
Quote:
As for petal collisions, just make it so the 5s invulnerability extends to petals as well. |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Re: Question about space objects
Whilst im glad ship collisions is out ( too many headaches with that one ) what about space features in regards to objects?
I mean like whole sectors which are inside a nebula, bit like the storms but none moving, new pre collapse wreckage, three stations are all we found after it, Id like to see more in the way of war wreckage from the GVB wars, a few behemoth hulks. or the odd dead zone |
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Last edited by Lordopic; 07-24-2007 at 07:01 AM. Reason: pre coffe post even spellcheck had a job |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Question about space objects
As far as the gates go. I think of it as being sucked into and then bam your at the other end. if you forget to turn your throttle down (joystick users) you leave the gate immediately with some times hilarious consequences.
I can understand the want to be pushed out of the gate, but as they are 3d rather than 2d (stargate style) I dont think that is practical and randomly apearing outside the gate. How does that work, teleportation ?. I like it the way it is right now personaly. Otherwise we would have to change the name from Jumpgate to Pushgate and that just doesnt sound right to me. |
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