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Re: Scorch's IRC Interview
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For me, flying back the 3 minutes to get to the battle was death penalty enough. Having to stop PvPing for a week or two to make enough money to keep paying POS owners inflated prices would have been way too much. Hell, I was losing enough money due to insurance. Really though, the EU economy is responsible for the un-fun pvp. Where your enemy flashfires away as soon as you ding his shields and every battle is a docking contest at the in-sector POS. That's what happens without gear at real stations, and that's how the reds and the greenies liked to fight when I was flying with Solidarity. I think we understood each other just fine, but we didn't agree on the game we wanted to play. The EU people have plenty reason to complain what with losing their server and all, but to expect us to smile and let you change the server to a completely different playstyle is a lot to ask. The real question is what stopped you, apart from words? |
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Re: Scorch's IRC Interview
Don't take Al's language too personally. And, excuse my french, apropos the broken PvP on EU, it wasn't broken. We had fun fighting on EU. The "broken" system generated more civilian traffic that were always at least a semi good reason to fight over. I never had lot's of cash, I never cared, neither on EU nor on US, cash was not important for fighting on EU (even that on EU there was much less farming cash around). Yes, I never flown a artied tensy (due to death cost), but I did fly (and fight) on my own without squad (or POS). It was possible without much struggle. EU did have it's problems and I won't go on due to risk of glorification of the past, but death cost was not.
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Re: Scorch's IRC Interview
Vomir, the broken system is not the "EU" playstyle. I'm talking about the MT tag system, the broken bounty system, the stupid half implemented POS system, etc.....
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Re: Scorch's IRC Interview
Obviously I am late in posting for this subject but:
Scorch's IRC Convo: The concept of never having to re-equip your ship because you get to keep what you have is pretty scary to me. It means that everyone will be camping various rare locations in search of "EPIC" items and lets HOPE that said epic items will not provide any kind of overwhelming advantage to anyone. However, Scorch DID say that the penalty for death at the present time is the cost of repairs to your ship when you 'die'. So let's say that you have the EPIC laser of doom, one would guess that repairing the EPIC laser of doom is MUCH more expensive each time you die than a normal laser.. Might start to balance out a bit, eh? Also I heard comments from Grimmy I think that now all of a sudden the crafted items become worthless as more and more people obtain the EPIC items. Again, one might hope that the crafters are able to produce parts / commodities that get consumed when an EPIC item is repaired so that crafters are still compensated for their work when someone dies. A lot of this is speculation on all sides so let's not jump to conclusions until we get a chance to play the game. It saddens me to see such pessimism especially from those that loved Jumpgate Classic so much. ----------------------------------------------------------- Onto the 'fun' topic of EU vrs. US servers. I really liked the dynamic of the US server before POS and military tags. Everyone was aching to get into fun battles all of the time and rarely would squads back down from a challenge.. even outnumbered 3:1 squads would still fight, especially if backed into their home station or home space. Occasionally people would retreat or get tired of fighting, but those times were rare. What this meant was that for the better part of your play time on the US server, you were getting into battles. About the only thing that would have made everything better would have been some kind of squad warfare system that tracked stats or goals so that squads / factions could claim territory or impact things like faction missions. It would have given a much better reason to fight. I flew on the EU server for a few months and I noticed that fights were VERY far in between. You could fly around for 3 hours and never see another HG player. I kept hearing about the role-play and the GM events and these huge battles between OV and such and such but I never once saw one. As the US players have said, in the same amount of time it would take to equip your ship and finally find an HG person or squad to fight, you would have had about 5-6 battles on the US server. You call it quake in space... I just call it fun. -Tez |
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Re: Scorch's IRC Interview
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US server never had the amount of pvpers as EU so it would be much easier to keep you guys equiped... its a different story when 50 people pvp each night.. |
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Re: Scorch's IRC Interview
Well, we won't have to worry about it any more once Jumpgate Evolution launches. EU folks can then go back to their playstyle without us Yanks complaining about how much it sucks.
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Many of the things I hear about Jumpgate Evolution disappoint and concern me . . . but I look forward to beta and release to (hopefully) be proven wrong. -- Ambros. |
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Re: Scorch's IRC Interview
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Re: Scorch's IRC Interview
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Re: Scorch's IRC Interview
lol Netburn, People can talk to me how they want. I did think I was in primetime at least a few times when I played on the EU since I was a college student at the time. The time period I played was maybe 5 months before the EU was shut down, so it is possible that things were winding down at that point. I was not lying about coming across people to fight though, I just literally never saw anyone. And the few people I could tangle with would generally make a pass or two at me, see that my laser aim was decent and then they would bug out. I did get ganked a few times on 3-5 v 1 battles. It seemed like that was generally what to expect. Anyway, all of that aside, I think the reason there is such tension between the old US and EU players is that on the US server there generally was no reason (no economic reason, I should say) NOT to fight people so it was considered cowardly and lame to run away from a fight even if you were slightly outnumbered. Then the EUers come along and since they were used to economic battles and conserving equipment / resources... all they seemed to do WAS run away from fights or wait till they had overwhealming numbers to fight us. Plus, their tactics in squad battles were long, huge circles with one or two passes per target, rather than get into dogfights very often. This tactic, while promoting survivability certainly did not strike the US players as very 'fun'. There really is no reason to get SO upset at one another over these things. The tactics, strategies, and play-styles were developed due to the environment we played in, and to blame each other for the end result is just silly. EUers want an economy where death matters. Of course they do, its what the know and what they 'grew up' with. USers wan |