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About This Page About This Page: This is a discussion on Shipbuilding in jge? within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Plus it would be a big problem getting all the clients to update every time you change something.
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Old 10-18-2007, 11:33 AM   #16 (permalink)
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Re: Shipbuilding?

Plus it would be a big problem getting all the clients to update every time you change something.
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Old 10-18-2007, 01:05 PM   #17 (permalink)
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Re: Shipbuilding?

Quote:
Originally Posted by netburnrol View Post
If you allow words to be written on the ship it will be abused.

That was discussed in the avatar thread, and the only workaround is having GMs involved which probably won't happen due to staffing.
I don't think there's any need for written words on the ships. Definitely not something to bother implementing at this stage. Give us low lag, good combat and functional economy before you devote time to purely aesthetic fluff. Don't get me wrong, I love aesthetic fluff, but graffiti on ships won't make up for poor game balance.
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Old 10-18-2007, 01:44 PM   #18 (permalink)
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Re: Shipbuilding?

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graffiti on ships won't make up for poor game balance.
For example, Earth and Beyond. It was fun to customized the ship but the game was really stupid. And it died quickly.
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Old 10-18-2007, 08:37 PM   #19 (permalink)
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Re: Shipbuilding?

Hehehee, shouldnt be this nice thread on the suggestion section? Its a nice IDEA

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Old 10-19-2007, 04:16 AM   #20 (permalink)
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Re: Shipbuilding?

A related question:

Is it possible in-game for a ship going in direction X to kill its engines and flip head-over-heel, using its momentum to continue on in the original direction (effectively ending up going backwards at high speed) so that it can shoot a ship that was following it?

This was a classic Star Fury maneuver, and I wondered whether it's possible in Jumpgate or Jumpgate Evolution?
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Old 10-19-2007, 04:51 AM   #21 (permalink)
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Re: Shipbuilding?

Yes, it is possible in the current JumpGate. Jumpgate uses newtonian physics for the most part, however they have added some drag to the equation so that you can't just coast for ever.
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Old 10-19-2007, 06:23 AM   #22 (permalink)
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Re: Shipbuilding?

On the writing on the hull... i see no reason that a callsign/pilot name can't be put on the ship. That has already been through various acceptable filters as well as is currently already shown/sent information via your targeting interface. So, the data should be there, why not just put it on the ship? Any other writing on the ship would be a bad idea. Also like the idea of color customization... as long as the colors fit the faction.
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Old 10-19-2007, 06:34 AM   #23 (permalink)
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Re: Shipbuilding?

There's still the challenge of taking the text and mapping it on the ship, which is definitely a non-trivial piece of code. But yeah, I think Milkman's onto something there. Maybe another option would be a library of prescreened/accepted avatar-style logos that you could have cast onto the ship in place of writing.
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Old 10-19-2007, 06:35 AM   #24 (permalink)
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Re: Shipbuilding?

Well, squad data is also passed along...
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Old 10-19-2007, 11:37 AM   #25 (permalink)
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Re: Shipbuilding?

I can see your callsign being put on the ship, thats fine. Also a default set of logos could be fine as well, but thats time taken away from the art department which apparently has its work cut out with all these new graphics.

As for flipping backwards to shoot an attacked, VERY VERY bad idea. You will see when you try it the first time.
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Old 10-19-2007, 12:20 PM   #26 (permalink)
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Re: Shipbuilding?

Quote:
Originally Posted by netburnrol View Post
I can see your callsign being put on the ship, thats fine. Also a default set of logos could be fine as well, but thats time taken away from the art department which apparently has its work cut out with all these new graphics.

As for flipping backwards to shoot an attacked, VERY VERY bad idea. You will see when you try it the first time.
Can I ask why? Seeing as how I've got nothing but a laptop with a touchpad, I won't be trying it until it Jumpgate Evolution comes out. I'd really love to know what the problem is.
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Old 10-19-2007, 12:25 PM   #27 (permalink)
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Re: Shipbuilding?

If my memory hasn't failed me, you would have to deduct your speed from the speed of the weapon and it would be hard to hit something that wasn't stationary.
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Old 10-19-2007, 12:27 PM   #28 (permalink)