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About This Page About This Page: This is a discussion on Simulation vs MMO within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Probably the latter, what with the virtually nil advertising and all. Point is (of the thread) that people who think Jumpgate Evolution is too MMO might still like Jumpgate Classic if you
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Old 01-29-2008, 07:03 PM   #16 (permalink)
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Re: Simulation vs MMO

Probably the latter, what with the virtually nil advertising and all. Point is (of the thread) that people who think Jumpgate Evolution is too MMO might still like Jumpgate Classic if you pretty it up a little. Hell, you could throw it in as an added bonus for subscribing to Jumpgate Evolution

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The game platform for Jumpgate Classic was really leading edge because of the way it hybridized the online gaming experience, and it's very hard to blaze new trails.
It is a new trail though, and it's one that needs to be blazed. I was hoping ND was going to try with Jumpgate Evolution, so of course I'm disappointed it appears that's not the goal.
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Old 01-29-2008, 07:40 PM   #17 (permalink)
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Re: Simulation vs MMO

Jumpgate was already well on the way to dead by the time this so-called "grind free" system was implemented.

Unless grinding to 26 doesn't count as grinding.
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Old 01-29-2008, 08:06 PM   #18 (permalink)
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Re: Simulation vs MMO

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Jumpgate was already well on the way to dead by the time this so-called "grind free" system was implemented.
Yeah, shame they didn't hire/"put Jumpgate in the hands of" Istvan sooner, eh?
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Old 01-29-2008, 08:16 PM   #19 (permalink)
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Re: Simulation vs MMO

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Yeah, shame they didn't hire/"put Jumpgate in the hands of" Istvan sooner, eh?
Actually, I sort of liked my v450 Condor, and v46x Blunder...for a week. And MFs chip away a bit at the Phoon's role.

Although if I flew an Intensity I guess I would be sadder.
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Old 01-29-2008, 08:27 PM   #20 (permalink)
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Re: Simulation vs MMO

I think you're just made about the octs getting the 3rd FF
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Old 01-29-2008, 08:40 PM   #21 (permalink)
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Re: Simulation vs MMO

That too, but that was pre Istvan I think.

Same with the reduction in the retarded bomber patch masses of the ships. Although I could be wrong, I guess.
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Old 01-29-2008, 08:51 PM   #22 (permalink)
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Re: Simulation vs MMO

Tomato tomahto. Nice derail though
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Old 01-29-2008, 09:41 PM   #23 (permalink)
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Re: Simulation vs MMO

wanna see a little bit of both. but not something like WoW or any other fantasy game set in space. i think so far theyre going in the right direction with what little info we've gotten. the few things that have me thinking is this whole "i keel u and u drops lewt" and having "instanced" areas ( which i think they meant the sim )
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Old 01-30-2008, 06:10 AM   #24 (permalink)
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Re: Simulation vs MMO

First of all, I assime that when you say "MMO" you mean "MMORPG." If that's not the case, please see my spokesperson, Miss Emily Litella.

Frankly, I always thought Jumpgate was primarily Sim and FPS with just a "dash" of MMO. As you know, I like the heavy doses of Sim. To me the less MMO(RPG)-like it is, the better, since I have never played one of those that I liked.

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Old 01-31-2008, 04:26 PM   #25 (permalink)
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Re: Simulation vs MMO

Grind-schmind, JumpGate used to be a lot of fun. I hope JumpGate Evolution will be even more fun. I'm used to being disappointed though.
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Old 02-01-2008, 03:31 AM   #26 (permalink)
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Re: Simulation vs MMO

One thing we can all agree on, anyone who's a purist wont be satisfied with ANYTHING. If they added new graphics to Jumpgate Classic and left everything else alone, a lot of people wouldn't be satisfied anyway, the truth is, it barely stayed open, and yes, they crippled it with no advertising from the start, but Jumpgate Evolution will be better, and prettier and have more people. Just think, guys, dozens of freighters flying everywhere instead of 1-2 and new people with the same, kill or be killed attitude the pirates have always had. It will be something for everyone, but nothing for the purists, sorry to say, but I think it will sell, and a lot of people will stay for a while, and even pirates can see the gain there.
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Old 02-01-2008, 06:59 AM   #27 (permalink)
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Re: Simulation vs MMO

You're right, Chaser. I hard someone last night complaining about the new, more realistic asteroid graphics (which were added to Jumpgate Classic a couple of years ago).

My hope is that Jumpgate Evolution is big enough (space and population-wise) that there are opportunities for just about every style of gameplay -- perhaps where groups of people/squads can even establish their own metagame.
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Old 02-01-2008, 07:19 AM   #28 (permalink)
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Re: Simulation vs MMO

If I don't have to grind to be competitive in pvp I'll be mostly satisfied. Not losing your stuff when you blow up though...
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