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Simulation vs MMO
As nearly each and every tidbit about Jumpgate Evolution is released it obviously becomes less and less of a space simulation, and more and more of an MMO set in space. They may be onto something.
However, I strongly suspect that Jumpgate Evolution will attract people that want to play a space simulation game. I don't how significant that number will be in comparison to the MMO audience, but I feel very strongly that simulationists will be greatly disappointed. I think it would behoove ND to keep the simulationists the game attracts, and the best way for them to do that is to pretty up Jumpgate Classic like they originally intended to do. While it's ugly and old, it's still the best. The code is there, and it's even got it's own little server. Think about it, Mr. Brown, pretty please. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 785
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Re: Simulation vs MMO
Because Radi, if you don't ask for it, how will they know you want it? I'm not commenting on the likelyhood of it happening, but I'm not throwing any rocks at GG for trying.
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__________________
Persistence will take you places Brilliance only dreams of |
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Re: Simulation vs MMO
I'm trying to point out where the serious influx of players might come from. The typical level grind in MMOs has never fit in with the simulationist viewpoint, and if they gloss over Jumpgate Classic with some new graphics (and new station interface..come on man, that looks like 8 bit nintendo stuff) they can catch those customers that they may have lost otherwise.
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Re: Simulation vs MMO
@GG
Jumpgate Classic was, is, and will be a niche game. Which one will people pick if they have choice between Jumpgate Classic and Jumpgate Evolution? Most of them will pick Jumpgate Evolution. We would like to think otherwise. I doubt that new eye candy could bring alot of people back (by people I mean those that already played the game previously). @WB *throws some more rocks at GG* ![]() Yes, you might be right. Squeaky wheel gets the grease. Don't you think that they would have done it a long time ago? |
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Re: Simulation vs MMO
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Recruit
Pilot Name: Don't remember
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Re: Simulation vs MMO
I don't really understand what you're getting at.
Both games are MMO's. Both are sims, Jumpgate Evolution is just a bit easier to get into with the slight increased drag and two flight modes... And the graphics have nothing to do with either... |
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Recruit
Pilot Name: Don't remember
Faction: non-aligned
Joystick: Logitech Freedom2.4
Join Date: Nov 2007
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Re: Simulation vs MMO
^^Huh? That doesn't change anything... Several thousand players together(I know there isn't now, but) -Still a MMO..
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Re: Simulation vs MMO
Quote:
Even if there is no level grind (and there is, to 22 or so), there is absolutely a skill grind which takes much much longer. Once you've grinded out those skills you can do level 22/26 in a couple days of playing (mostly alone after L9). |
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Re: Simulation vs MMO
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Re: Simulation vs MMO
spending hours each week in sim just to get better at shooting people in a game isn't grinding? It may not be grinding for gear, and it's fun, but still...
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__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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