![]() |
![]() |
|
|
|
|
Re: Speed in Jumpgate Evolution...
Quote:
And yes, I may have been harsh, because the only response I could see would be PoS stations, which not everyone can afford, and a lot of people completely lothe and don't want to have anything to do with adding to the junk around the space lanes. I don't know SS, you get a small ship with low mass, and the acceleration and maneuverability is actually pretty good. I can see speeding up some of the heavier ships fighting just a little to give it more "feel" of acceleration. As it is right now the nix still takes at least 3 seconds to change vectors from one direction to the other, and when your being strafed by ammo ships, that is a looong looong time. What I'm more implying by this thread is the ship overall top speeds. I was thinking keep the acceleration still close to what it is, with maybe even a bit more lag to get to the top speed (I guess using drag), but keeping the low end acceleration pretty close to what it is. |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Re: Speed in Jumpgate Evolution...
Come on Al, there are a bunch of different groups of people here that slap each others back and see it their own way. It's not an exclusive club, more like a affiliation of smaller clubs. And of course, you're in one too just like everyone else.
|
||
|
__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
||
|
||
|
|
|
Re: Speed in Jumpgate Evolution...
What does a squad have to do with the time it takes to get from a faction station into enemy territory looking for a fight?
It simply takes too long to get anywhere to fight. Its like CS:S versus the original Battlefield. You would spawn at one side of the map, run for like 20 minutes to get to the other side, then get sniped in 2 seconds, only to run 20 minutes again. CS:S you spawn, run a couple minutes, done. Jumpgate needs a speed increase to lower travel times for the people who can't spend 5 hours PvPing to die 5 times. |
||
|
||
|
|
|
Re: Speed in Jumpgate Evolution...
Not alot, but most pvp squads have front-line battle station which cuts about 4 sectors off of that trip. It has more to do with proper preparations. When I last played Solidarity did a damn good job of keeping Sol Core stocked so we could /home there, and I think it's only a min or 3 to Dark Gateway from there...
|
||
|
||
|
|
|
Re: Speed in Jumpgate Evolution...
Sure, you could call it that if you want to, but I knew you didn't want to build one so I figured you should join a squad that already had one, or join a squad that keeps a real station stocked. Either way, you're in much better shape to get back into the fight after you're inevitably shot down
![]() Either that, or you're fighting quants. They live miles from everyone ![]() |
||
|
||
|
|
|
Re: Speed in Jumpgate Evolution...
OVmog homed in DG.
Soli homed in GL, or, because they're super freaks, SC. Quant lamers homed in RV. With POS in like every sector from DG to RV, not forgetting the Quant one in DG or the Oct one in OL. Yeah, Jumpgate Classic's problem of late has not been travel times, I'll give it that. |
||
|
__________________
Got foon? jgcentral.net is the home of The Brotherhood. |
||
|
||