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About This Page About This Page: This is a discussion on Speed in JGE... within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Algore With respect, why would I bother continuing to suggest anything to you? There is a group of people on these forums that clearly see their way
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Old 11-13-2007, 11:15 AM   #31 (permalink)
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Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Algore View Post
With respect, why would I bother continuing to suggest anything to you?
There is a group of people on these forums that clearly see their way as the only way. You guys keep slapping each other on the back with your great outdated approach to the game.

Regards
Al
I appreciate the respect, but I think thats just merely words. You have said nothing to support your comment that I'm not making the proper preparations. Once you do that, I will see respect.

And yes, I may have been harsh, because the only response I could see would be PoS stations, which not everyone can afford, and a lot of people completely lothe and don't want to have anything to do with adding to the junk around the space lanes.

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Originally Posted by SingleShot View Post
I wouldn't mind combat speeds being a little bit faster. Compared to other spaceship games Jumpgate ships are pretty much like bricks*. Plus the little of what we've seen of new Jumpgate Evolution ships has screamed "hit me" profiles.
I don't know SS, you get a small ship with low mass, and the acceleration and maneuverability is actually pretty good. I can see speeding up some of the heavier ships fighting just a little to give it more "feel" of acceleration. As it is right now the nix still takes at least 3 seconds to change vectors from one direction to the other, and when your being strafed by ammo ships, that is a looong looong time. What I'm more implying by this thread is the ship overall top speeds. I was thinking keep the acceleration still close to what it is, with maybe even a bit more lag to get to the top speed (I guess using drag), but keeping the low end acceleration pretty close to what it is.
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Old 11-13-2007, 11:37 AM   #32 (permalink)
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Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Algore View Post
With respect, why would I bother continuing to suggest anything to you?
There is a group of people on these forums that clearly see their way as the only way. You guys keep slapping each other on the back with your great outdated approach to the game.

Regards
Al
Come on Al, there are a bunch of different groups of people here that slap each others back and see it their own way. It's not an exclusive club, more like a affiliation of smaller clubs. And of course, you're in one too just like everyone else.
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Old 11-13-2007, 11:55 AM   #33 (permalink)
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Re: Speed in Jumpgate Evolution...

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Originally Posted by netburnrol View Post
And yes, I may have been harsh, because the only response I could see would be PoS stations, which not everyone can afford, and a lot of people completely lothe and don't want to have anything to do with adding to the junk around the space lanes.
LOL, join a squad noob.
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Old 11-13-2007, 04:21 PM   #34 (permalink)
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Re: Speed in Jumpgate Evolution...

What does a squad have to do with the time it takes to get from a faction station into enemy territory looking for a fight?

It simply takes too long to get anywhere to fight.

Its like CS:S versus the original Battlefield. You would spawn at one side of the map, run for like 20 minutes to get to the other side, then get sniped in 2 seconds, only to run 20 minutes again. CS:S you spawn, run a couple minutes, done.

Jumpgate needs a speed increase to lower travel times for the people who can't spend 5 hours PvPing to die 5 times.
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Old 11-13-2007, 04:43 PM   #35 (permalink)
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Re: Speed in Jumpgate Evolution...

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Originally Posted by netburnrol View Post
What does a squad have to do with the time it takes to get from a faction station into enemy territory looking for a fight?
Not alot, but most pvp squads have front-line battle station which cuts about 4 sectors off of that trip. It has more to do with proper preparations. When I last played Solidarity did a damn good job of keeping Sol Core stocked so we could /home there, and I think it's only a min or 3 to Dark Gateway from there...
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Old 11-13-2007, 06:47 PM   #36 (permalink)
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Re: Speed in Jumpgate Evolution...

Dude, you need to put a clock next to your monitor.....seriously.

and by front line battle station, you must mean POS.
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Old 11-13-2007, 07:11 PM   #37 (permalink)
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Re: Speed in Jumpgate Evolution...

Sure, you could call it that if you want to, but I knew you didn't want to build one so I figured you should join a squad that already had one, or join a squad that keeps a real station stocked. Either way, you're in much better shape to get back into the fight after you're inevitably shot down

Either that, or you're fighting quants. They live miles from everyone
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Old 11-13-2007, 08:16 PM   #38 (permalink)
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Re: Speed in Jumpgate Evolution...

OVmog homed in DG.
Soli homed in GL, or, because they're super freaks, SC.
Quant lamers homed in RV.

With POS in like every sector from DG to RV, not forgetting the Quant one in DG or the Oct one in OL.

Yeah, Jumpgate Classic's problem of late has not been travel times, I'll give it that.
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Old 11-14-2007, 11:43 AM   #39 (permalink)
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Re: Speed in Jumpgate Evolution...

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Yeah, Jumpgate Classic's problem of late has not been travel times, I'll give it that.

Explain?

Oh thats right, your response is POS too.
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Old 11-14-2007, 11:56 AM   #40 (permalink)
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Re: Speed in Jumpgate Evolution...

Pretending they're not in the game and begging for other solutions to your problem seems pretty childish to me. They're in the game, and some sort of player controlled stations are going to be in Jumpgate Evolution. Accept it.
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Old 11-14-2007, 12:51 PM   #41 (permalink)
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Re: Speed in Jumpgate Evolution...

AFAIK, ND has not said their will be player owned stations. they said there could be squad level or something to that affect.
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Old 11-14-2007, 11:16 PM   #42 (permalink)
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Re: Speed in Jumpgate Evolution...

Actually they have, in a number of places.
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