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Re: Speed in Jumpgate Evolution...
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Jump, I for one apologize if you had to deal with any PMs related to me. |
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Re: Speed in Jumpgate Evolution...
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EDIT: Additionally...you don't want the economy to be hyper-reactive with that many players/traders in the game. You want periods where supply and demand gives margins to good traders, and you can only really do that by increasing the travel time between production centers and trade hubs. With all those new players, I think space itself should be more massive...and more unreg between factions, again...for your pirating ways ![]() |
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Re: Speed in Jumpgate Evolution...
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Ok, I understand the whole "will will have a ton of people" arguement, its been used a bunch. But here is where I want to jump in.... What if.....there are only a few hundred, what if.... Then we will have an even bigger map, and longer travel, and no one to shoot all over again ![]() As for "my pirating ways" thats over for now, the system just doesn't allow it, nor do I want to "mess up" my netburnr character, he was, and always will be a Pro-Oct factionalist, even if he is squadless now. No matter how big you make space, no matter how long the travel time, there will always be the "grind" sector right smack in the middle of the two opposing fighters, making it take longer to get there isn't going to do anything really ![]() |
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Re: Speed in Jumpgate Evolution...
How do you know the system wont allow pirating? I sincerely hope it does.
If Jumpgate Evolution turns out as Jumpgate Classic as far as pilot numbers are concerned, its all for naught anyways. Besides, the Sim is rumored to have a much expanded capacity...your quick fixes for PVP would most likely be settled there. |
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Re: Speed in Jumpgate Evolution...
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I mean Pirating in Classic, I won't be doing that because of the system(s) in place now. I really think, at least at the beginning, if ND plays their cards right, there will be tons of people online, but the ability to get in, PvP, and go about the rest of your day is going to be very important to keeping the major numbers up. And no offense, but screw the sim. Its not "real space" and should have no impact on the "real" game. If I wanted to sim, then I would play a single player game. |
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Re: Speed in Jumpgate Evolution...
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Re: Speed in Jumpgate Evolution...
I'm negative on players feeding off of other players under the "RP" umbrella whilst being 100% for the use of teamwork to achieve common goals, esp working together to make it past enemy lines.. to do 'something'. I think that leads to meaningful interactions. Shooting people to just to shoot people and the whole pay or die bull has never floated my boat and I doubt it ever will.
I've dne the rat thing once or twice, always robbing cargo (not for long though but then no-one does) but I've never done the pay me or I kill you bit. Imo that particular rp(*cough*) is just lame because as a rule its never done to superior opponents, just the weaker ones (even if they have friends with guns). MT has a lot of potential, remembering that what we have now in Jumpgate Classic was never finished. |
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Re: Speed in Jumpgate Evolution...
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Piracy on the other hand, requires a burglar, insights, and pirate tags. If you're very very lucky, you catch a freighter doing an Intimidator profit run However, there really isn't a decent ship for it in the Octavian fleet due to cargo limitations other than the ranger. I tried it in a vulture but it was too slow. Speaking of too slow, isn't that what this thread is about ![]() |
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Re: Speed in Jumpgate Evolution...
I prefer a pay or die rather than a simple kill because I want.
To me PoD, well, here I go again with the reasonable ammounts and so on that nobody wants to hear bla bla bla, but, has a way in Jumpgate. If traps werent there... stealing would be another choice, we have to wait and see. If ND cares about Jumpgate Evolution Im sure they will put some thought on how to control the PoD's and even the rippings without reason. Space is dangerous and these help with that feeling, but something has to be done so that certain control is in place. If banners were set in space, Id go with... if beacons are tuned, then whenever a pirate enters factional space, KTRI jumps in "The infamous pirate =Gotcha= is nearby, all civilian personnel retreat to a safe location, fighters are being dispatched to deal with this individual as we speak". It puts some RP into the situation. @Net: I dont remember where now, but there was a 15,000 number that was said to have applied for the beta... Im sure that if the game is then well liked... MANY will stay. Empty spacelanes will be history only old and longtime players will remember. It should be even better than Jumpgate Classic Beta. ELP |
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