Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate Evolution Forums > Jumpgate Evolution General Discussion
About This Page About This Page: This is a discussion on Speed in JGE... within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Karash I understand the points of Ilk and Net, and most likely I will be in that 'casual gamer' crowd this go around as my personal life
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 11-16-2007, 12:27 PM   #61 (permalink)
I love everyone
 
netburnr's Avatar
 
Pilot Name: netburnrol
Faction: Pirate
Joystick: X52
Join Date: Aug 2007
Location: Austin
Posts: 2,279
Nominated 3 Times in 3 Posts
Nominated TOTW/F/M Award(s): 1
netburnr will become famous soon enough
<!-- google_ad_section_start(weight=ignore) -->netburnr<!-- google_ad_section_end --> is a Octavius pilot
Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Karash View Post
I understand the points of Ilk and Net, and most likely I will be in that 'casual gamer' crowd this go around as my personal life has changed a lot since I was a college kid cutting class to play Jumpgate. With that said, travel times should mean something in a MMO. You really run the risk of having "Quake in Space" which I think most Jumpgate PVPers do not want. We want battles to mean something, and losses to count against our enemy.

Logistics and how a squad prepares for extended combat should be the hallmark of having 'casual pvpers' in its ranks. A squad that cannot get its business in order on the logistics side, wont enjoy the considerable talents of members wishing to just 'log in, and kill stuff'.

Travel times are fine in Jumpgate Classic, and I would argue they need to increase between the faction space. Unreg should be much larger.

With all that said, I think Net touched on a point of economics as far as re-equipping goes. There simply must be a more robust and functioning economy this go around. Hauling a TOW full of Dream engines should be a very high RISK and REWARD venture...requiring the balls of only the top legendary traders and haulers.
Karash, you know I have a massive respect for you, as a Jumpgate player, a Squad Leader, and just a damn smart person. Can you please explain to stupid ol me why the times should be increased? If I'm already spending around 30 minutes to an hour going from one faction to another looking for a fight, then how will making it longer help? I understand the whole hauling thing, and thats cool. And I definitly believe we need more unreg sectors, especially with this damn HG Tag nerf and the inability to land at faction POS/Stations, but if it took any longer to travel as it is, I would just stop playing all over again, I don't have 3 hours to get in 3 fights. In fact these days I just try to find a newb to help out because I don't feel like wandering all over the server trying to find the two other MT pilots online.

Quote:
Originally Posted by Jump View Post
POS are in the game therefor you have no choice but to use them. That's why they suck, IMO, it's not a choice. You can't just ignore them and go on stocking faction stations since whatever you stock will soon be in someones POS.
This is a sad, but true statement. A lot of hard work went into stocking faction stations, only to have some newbs (normally from another faction completely) steal all the equipment and horde it in a POS in between the factions.

Quote:
Originally Posted by Jump View Post
I have over 300 PM's this week alone dealing with people and their posts, mostly because of insults.
Jump, I for one apologize if you had to deal with any PMs related to me.
netburnr is offline   Send a message via AIM to netburnr Send a message via Yahoo to netburnr Reply With Quote
Sponsored Links


Old 11-16-2007, 12:32 PM   #62 (permalink)
Member
 
Karash's Avatar
 
Pilot Name: Karash
Faction: Octavius
Joystick: Saitek x52
Join Date: Jun 2007
Location: Eve Online
Posts: 396
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Karash is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Karash<!-- google_ad_section_end --> is a Octavius pilot
Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by netburnrol View Post
Karash, you know I have a massive respect for you, as a Jumpgate player, a Squad Leader, and just a damn smart person. Can you please explain to stupid ol me why the times should be increased? If I'm already spending around 30 minutes to an hour going from one faction to another looking for a fight, then how will making it longer help? I understand the whole hauling thing, and thats cool. And I definitly believe we need more unreg sectors, especially with this damn HG Tag nerf and the inability to land at faction POS/Stations, but if it took any longer to travel as it is, I would just stop playing all over again, I don't have 3 hours to get in 3 fights. In fact these days I just try to find a newb to help out because I don't feel like wandering all over the server trying to find the two other MT pilots online.
Net, there is going to be a LOT more pilots in Jumpgate Evolution. The main reasons you are flying around with no one to shoot is just that, there is no one to shoot. Think of Jumpgate with 2500 peak players per night. Every sector would have something going on in it, plenty of targets for your pirating ways

EDIT: Additionally...you don't want the economy to be hyper-reactive with that many players/traders in the game. You want periods where supply and demand gives margins to good traders, and you can only really do that by increasing the travel time between production centers and trade hubs.

With all those new players, I think space itself should be more massive...and more unreg between factions, again...for your pirating ways
Karash is offline   Reply With Quote

Old 11-16-2007, 12:51 PM   #63 (permalink)
I love everyone
 
netburnr's Avatar
 
Pilot Name: netburnrol
Faction: Pirate
Joystick: X52
Join Date: Aug 2007
Location: Austin
Posts: 2,279
Nominated 3 Times in 3 Posts
Nominated TOTW/F/M Award(s): 1
netburnr will become famous soon enough
<!-- google_ad_section_start(weight=ignore) -->netburnr<!-- google_ad_section_end --> is a Octavius pilot
Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Karash View Post
Net, there is going to be a LOT more pilots in Jumpgate Evolution. The main reasons you are flying around with no one to shoot is just that, there is no one to shoot. Think of Jumpgate with 2500 peak players per night. Every sector would have something going on in it, plenty of targets for your pirating ways

......

With all those new players, I think space itself should be more massive...and more unreg between factions, again...for your pirating ways

Ok, I understand the whole "will will have a ton of people" arguement, its been used a bunch. But here is where I want to jump in....

What if.....there are only a few hundred, what if....

Then we will have an even bigger map, and longer travel, and no one to shoot all over again

As for "my pirating ways" thats over for now, the system just doesn't allow it, nor do I want to "mess up" my netburnr character, he was, and always will be a Pro-Oct factionalist, even if he is squadless now.

No matter how big you make space, no matter how long the travel time, there will always be the "grind" sector right smack in the middle of the two opposing fighters, making it take longer to get there isn't going to do anything really
netburnr is offline   Send a message via AIM to netburnr Send a message via Yahoo to netburnr Reply With Quote

Old 11-16-2007, 01:38 PM   #64 (permalink)
Member
 
Karash's Avatar
 
Pilot Name: Karash
Faction: Octavius
Joystick: Saitek x52
Join Date: Jun 2007
Location: Eve Online
Posts: 396
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Karash is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Karash<!-- google_ad_section_end --> is a Octavius pilot
Re: Speed in Jumpgate Evolution...

How do you know the system wont allow pirating? I sincerely hope it does.

If Jumpgate Evolution turns out as Jumpgate Classic as far as pilot numbers are concerned, its all for naught anyways.

Besides, the Sim is rumored to have a much expanded capacity...your quick fixes for PVP would most likely be settled there.
Karash is offline   Reply With Quote

Old 11-16-2007, 02:28 PM   #65 (permalink)
I love everyone
 
netburnr's Avatar
 
Pilot Name: netburnrol
Faction: Pirate
Joystick: X52
Join Date: Aug 2007
Location: Austin
Posts: 2,279
Nominated 3 Times in 3 Posts
Nominated TOTW/F/M Award(s): 1
netburnr will become famous soon enough
<!-- google_ad_section_start(weight=ignore) -->netburnr<!-- google_ad_section_end --> is a Octavius pilot
Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Karash View Post
How do you know the system wont allow pirating? I sincerely hope it does.

If Jumpgate Evolution turns out as Jumpgate Classic as far as pilot numbers are concerned, its all for naught anyways.

Besides, the Sim is rumored to have a much expanded capacity...your quick fixes for PVP would most likely be settled there.

I mean Pirating in Classic, I won't be doing that because of the system(s) in place now.

I really think, at least at the beginning, if ND plays their cards right, there will be tons of people online, but the ability to get in, PvP, and go about the rest of your day is going to be very important to keeping the major numbers up.

And no offense, but screw the sim. Its not "real space" and should have no impact on the "real" game. If I wanted to sim, then I would play a single player game.
netburnr is offline   Send a message via AIM to netburnr Send a message via Yahoo to netburnr Reply With Quote

Old 11-16-2007, 04:22 PM   #66 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,712
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
GrimGriz is on a distinguished road
Re: Speed in Jumpgate Evolution...

And by pirating he means ripping people that don't target him and type /give 100000, not actually pirating.
GrimGriz is offline   Reply With Quote

Old 11-16-2007, 05:33 PM   #67 (permalink)
I love everyone
 
netburnr's Avatar
 
Pilot Name: netburnrol
Faction: Pirate
Joystick: X52
Join Date: Aug 2007
Location: Austin
Posts: 2,279
Nominated 3 Times in 3 Posts
Nominated TOTW/F/M Award(s): 1
netburnr will become famous soon enough
<!-- google_ad_section_start(weight=ignore) -->netburnr<!-- google_ad_section_end --> is a Octavius pilot
Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by GrimGriz View Post
And by pirating he means ripping people that don't target him and type /give 100000, not actually pirating.
Opposed to just killing anyone with HG (or now MT) tags...yeah, thats a much better (so called) RP. At least I gave people an easy way out. And it wasn't unheard of for a person to pay me, and I actually escort them out of unreg to keep the flux and other pirate squads off them.

netburnr is offline   Send a message via AIM to netburnr Send a message via Yahoo to netburnr Reply With Quote

Old 11-16-2007, 05:52 PM   #68 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Re: Speed in Jumpgate Evolution...

I'm negative on players feeding off of other players under the "RP" umbrella whilst being 100% for the use of teamwork to achieve common goals, esp working together to make it past enemy lines.. to do 'something'. I think that leads to meaningful interactions. Shooting people to just to shoot people and the whole pay or die bull has never floated my boat and I doubt it ever will.

I've dne the rat thing once or twice, always robbing cargo (not for long though but then no-one does) but I've never done the pay me or I kill you bit. Imo that particular rp(*cough*) is just lame because as a rule its never done to superior opponents, just the weaker ones (even if they have friends with guns).

MT has a lot of potential, remembering that what we have now in Jumpgate Classic was never finished.
vorlon31 is offline   Reply With Quote

Old 11-16-2007, 06:04 PM   #69 (permalink)
Highest Order Hypocrite
 
GrimGriz's Avatar
 
Faction: non-aligned
Join Date: Jul 2004
Location: Portland
Posts: 2,712
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
GrimGriz is on a distinguished road
Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by netburnrol View Post
Opposed to just killing anyone with HG (or now MT) tags...yeah, thats a much better (so called) RP.
Actually, it's opposed to just killing anyone in civ tags that can't defend themselves. I've never seen anyone PoD an HG or MT. That's how pay-or-die MUGGERS work in Jumpgate.

Piracy on the other hand, requires a burglar, insights, and pirate tags. If you're very very lucky, you catch a freighter doing an Intimidator profit run However, there really isn't a decent ship for it in the Octavian fleet due to cargo limitations other than the ranger. I tried it in a vulture but it was too slow. Speaking of too slow, isn't that what this thread is about
GrimGriz is offline   Reply With Quote

Old 11-16-2007, 07:53 PM   #70 (permalink)
Moderator
 
ELPIRATA's Avatar
 
Pilot Name: ELPIRATA
Faction: non-aligned
Joystick: Saitek X45
Join Date: Dec 2004
Location: Carolina, PR
Posts: 1,498
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
ELPIRATA is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->ELPIRATA<!-- google_ad_section_end --> is a Octavius pilot
Re: Speed in Jumpgate Evolution...

I prefer a pay or die rather than a simple kill because I want.

To me PoD, well, here I go again with the reasonable ammounts and so on that nobody wants to hear bla bla bla, but, has a way in Jumpgate. If traps werent there... stealing would be another choice, we have to wait and see.

If ND cares about Jumpgate Evolution Im sure they will put some thought on how to control the PoD's and even the rippings without reason. Space is dangerous and these help with that feeling, but something has to be done so that certain control is in place.

If banners were set in space, Id go with... if beacons are tuned, then whenever a pirate enters factional space, KTRI jumps in "The infamous pirate =Gotcha= is nearby, all civilian personnel retreat to a safe location, fighters are being dispatched to deal with this individual as we speak".

It puts some RP into the situation.

@Net: I dont remember where now, but there was a 15,000 number that was said to have applied for the beta... Im sure that if the game is then well liked... MANY will stay. Empty spacelanes will be history only old and longtime players will remember. It should be even better than Jumpgate Classic Beta.

ELP
ELPIRATA is offline  Send a message via ICQ to ELPIRATA Reply With Quote

Old 11-16-2007, 11:00 PM   #71 (permalink)
I love everyone
 
netburnr's Avatar
 
Pilot Name: netburnrol
Faction: Pirate
Joystick: X52
Join Date: Aug 2007
Location: Austin
Posts: 2,279
Nominated 3 Times in 3 Posts
Nominated TOTW/F/M Award(s): 1
netburnr will become famous soon enough
<!-- google_ad_section_start(weight=ignore) -->netburnr<!-- google_ad_section_end --> is a Octavius pilot
Re: Speed in Jumpgate Evolution...