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About This Page About This Page: This is a discussion on Speed in JGE... within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. LOL @ this thread. It really does need to be split up. One thread could be titled "Speed in Jumpgate Evolution" and the other thread could simply be called &
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Old 11-17-2007, 07:26 AM   #76 (permalink)
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Re: Speed in Jumpgate Evolution...

LOL @ this thread.

It really does need to be split up. One thread could be titled "Speed in Jumpgate Evolution" and the other thread could simply be called "Clusterfrak."

My Opinions: (incase anyone cares)

SPEED: IMO, the speed in Jumpgate Classic was fine for me. And infact, maybe it's a little too fast now that POS's are everywhere.

POS's: Maybe not the single worst thing, but definately a very bad thing for Jumpgate Classic's economy and PvP. There are some things I like about POS's, but the bad far outweighs the good.

Last edited by ELPIRATA; 11-18-2007 at 11:00 PM.
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Old 11-17-2007, 07:30 AM   #77 (permalink)
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Re: Speed in Jumpgate Evolution...

Maybe Jumpgate Evolution needs less speed and more crack! lol
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Old 11-17-2007, 08:05 AM   #78 (permalink)
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Re: Speed in Jumpgate Evolution...

i think we need more speed and less crack.
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Old 11-17-2007, 08:26 AM   #79 (permalink)
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Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Tritian View Post
LOL @ this thread.



SPEED: IMO, the speed in Jumpgate Classic was fine for me. And infact, maybe it's a little too fast now that POS's are everywhere.

POS's: Maybe not the single worst thing, but definately a very bad thing for Jumpgate Classic's economy and PvP. There are some things I like about POS's, but the bad far outweighs the good.

Err, ummmm, yeah. That's what I meant to say in my first post. Well sort of. At least parts of it.

Regards
Al
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Old 11-17-2007, 08:58 AM   #80 (permalink)
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Re: Speed in Jumpgate Evolution...

Infact, the more and more i think about it, the more and more I think that perhaps speed should be slower, but the ships should react quicker. IE, their mass reduced considerably.

Consider some kind of hyperspace type drive to get from far off places quickly, with a long spool-up time. Once you get within combat range you want to cut to normal engines... which are maybe 300-400v. And all the ships mass cut by a third, with a corresponding cut in gun range, maybe to 1200d. Keep in mind, we will also have lateral thrusters.

And get rid of the duelist for laser guns. Make it only possible to equip a targetting computer with ammo guns.
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Old 11-17-2007, 09:23 AM   #81 (permalink)
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Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Algore View Post
Are you advocating the use of recreational drugs in Jumpgate Classic, or Jumpgate Evolution?

*hides*
I do not advocate this if you are flying a tow. It could lead to many horrible traumatic events.
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Old 11-17-2007, 12:35 PM   #82 (permalink)
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Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Tritian View Post
And get rid of the duelist for laser guns. Make it only possible to equip a targetting computer with ammo guns.
Seriously, all ships should have a targeting computer built in.
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Old 11-17-2007, 04:56 PM   #83 (permalink)
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Re: Speed in Jumpgate Evolution...

Speed people, speed in Jumpgate.
Can we stop being nice to each other, it is causing the thread to go off topic.
Pricks.
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Old 11-17-2007, 11:52 PM   #84 (permalink)
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Re: Speed in Jumpgate Evolution...

Quote:
Originally Posted by Tritian View Post
Infact, the more and more i think about it, the more and more I think that perhaps speed should be slower, but the ships should react quicker. IE, their mass reduced considerably.

Consider some kind of hyperspace type drive to get from far off places quickly, with a long spool-up time. Once you get within combat range you want to cut to normal engines... which are maybe 300-400v. And all the ships mass cut by a third, with a corresponding cut in gun range, maybe to 1200d. Keep in mind, we will also have lateral thrusters.

And get rid of the duelist for laser guns. Make it only possible to equip a targetting computer with ammo guns.
Uggg.

As for duelist, I like it the way it is, some people need it you know....

From the reports of people who got to play, it seems like speed doesn't seem to matter much in the new game, so we shall see.

And POS are still a waste of coding time and space.
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Old 11-18-2007, 08:53 AM   #85 (permalink)
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Re: Speed in Jumpgate Evolution...

eh, it was an idea.

Removing the duelist was a way of balancing ammo vs lasers.

Where are the reports of people who got to play Jumpgate Evolution?
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Old 11-18-2007, 10:56 AM   #86 (permalink)
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Re: Speed in Jumpgate Evolution...

I think the speeds should be the same, but make the numbers higher!
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Old 11-18-2007, 01:33 PM   #87 (permalink)
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Re: Speed in Jumpgate Evolution...

Istanbul wins the thread. Thank you everyone else for playing, now kindly go home.
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Old 11-18-2007, 02:49 PM   #88 (permalink)