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Member
Join Date: Mar 2005
Posts: 504
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Well done ND
Everyone agrees that a game without people playing isn't fun, but thanks for coming out.
That is attainable without making the game WoW in space or something similar. Just because something is popular doesn't mean it should be copied. What ever happened to originality? |
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Re: Well done ND
Originality's development team took off to make Auto Assault and left originality with a skeleton crew and in Themis' hands. Over a year ago Originality's development was essentially halted so that work on Jumpgate Evolution could be done.
These are the main reasons Originality has 17 peeps online at the moment. Combine that with poor marketing and distribution and dated graphics. There's only 1 definitive flaw in Jumpgate design, and that's either the defenselessness of miners and haulers, or the civ tag system that makes them "usually safe" until targeted by asshats. I'm pretty well sick of people citing JGs current numbers as at all indicative of the quality of the game itself, when for the most part it was poor management of the property (whether intentional or mandated by financial reasons) that put it in the state it's in now. So...well done to ND for trying to make amends with a New Product. New products have more marketing value than updated old products I suspect...that was probably a good call. Making the game more accessible is a good call. Those of us that have been here (at least in spirit) this whole time are just fervently praying they don't sacrifice what made Originality special in the hopes that they'll make more money off a WoW Clone. We pray they see that the entire gaming industry will benefit if Originality gets a fair shot this time around. |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Well done ND
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Its all very well for you lot to have a go at Vorlon for an unfortunate use of words, but he is on nearly every day playing Jumpgate "original" while others are sitting outside complaining about server numbers and criticizing gameplay. I dont see what the problem is. Me and Vorlon will be off playing Jumpgate Evolution with all its WOW stuff and all the improvements we have been asking for for all these years, and you can play your Jumpgate Classic original style. Oh wait you dont want original you want new-improved. Make your minds up. |
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Re: Well done ND
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__________________
-- Ambros. |
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Re: Well done ND
I agree with ambro. And, most likely, he would put in me with the group of 'microscopic attention span, easy game' folks. I just want to relax at the end of the day.. not define myself through a game.
I like easy-to-learn/hard-to-master games. I think Jumpgate Classic hit that mark nicely, and did it not with grinding (which is how most games bestow mastery) but by a different route. And they did it without falling into the normal FPS-type traps of redundancy and SuperGear(tm). I don't think that adding in some options from more popular games - some win buttons, if you will - is going to OMGWTF-RUINED!@@@ the game. I like a lot of the changes I see coming, and I look forward to the finished product. |
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__________________
"Come on guys, this is the internet we're talking about. Guys are guys, girls are guys, and kids are the FBI." --Injustice |
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Recruit
Pilot Name: Smaggler
Join Date: Sep 2006
Posts: 23
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Well done ND
Original Jumpgate was just fine with numbers was not a "niche" game and was hugely popular. Than came the unbalanced release, which lost some numbers thanks to one factions constant whining. This was followed by an Episode 2 debacle that caused hundreds of players to leave and all of this was on top of its other difficulties. After that came a string of nonexistent contact or bad patches over and over that ruined a once popular great game.
Istavan came into the picture and brought back a renaissance period for a time. But there were still issues, and by the time this came around only those of us still posting were even interested in giving the game a second try. So the development team can make whatever changes they feel necessary to market their game to a wider range of people, but I think caving to the "WoW" mentality is not a "new game" or "revolutionary" it doesn't bring anything new to the table and the reviews of it will suffer as a result. Much like Tabula Rasa is being criticized for just being WoW with guns. If you want to make the game work you're going to have to develop a system that hasn't been done as yet. Or at the very least make improvements on another proven system ala EVE for your genre. Copycat games, game systems, minigames or anything of the like are boring, uninventive, and last for only a flash of a second rather than standing the test of time such as Jumpgate Classic has... -Smaggler |
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Re: Well done ND
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shame on me and I hearby take it all back and offer my apologizes. |
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__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
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