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About This Page About This Page: This is a discussion on Well done ND within the Jumpgate Evolution General Discussion forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by dailatron My point entirely, Im glad you agree. Everyone agrees that a game without people playing isn't fun, but thanks for coming out. That is attainable
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Old 12-02-2007, 03:54 PM   #16 (permalink)
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Re: Well done ND

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Originally Posted by dailatron View Post
My point entirely, Im glad you agree.
Everyone agrees that a game without people playing isn't fun, but thanks for coming out.

That is attainable without making the game WoW in space or something similar. Just because something is popular doesn't mean it should be copied. What ever happened to originality?
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Old 12-02-2007, 04:11 PM   #17 (permalink)
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Re: Well done ND

Originality has 23 peeps online.
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Old 12-02-2007, 04:25 PM   #18 (permalink)
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Re: Well done ND

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Originality has 23 peeps online.
Some of you people are so ignorant... were you even around for the past 7 years or do you just pretend you were, because clearly you are clueless.
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Old 12-02-2007, 05:24 PM   #19 (permalink)
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Re: Well done ND

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Originality has 23 peeps online.
Originality's development team took off to make Auto Assault and left originality with a skeleton crew and in Themis' hands. Over a year ago Originality's development was essentially halted so that work on Jumpgate Evolution could be done.

These are the main reasons Originality has 17 peeps online at the moment. Combine that with poor marketing and distribution and dated graphics.

There's only 1 definitive flaw in Jumpgate design, and that's either the defenselessness of miners and haulers, or the civ tag system that makes them "usually safe" until targeted by asshats.

I'm pretty well sick of people citing JGs current numbers as at all indicative of the quality of the game itself, when for the most part it was poor management of the property (whether intentional or mandated by financial reasons) that put it in the state it's in now.

So...well done to ND for trying to make amends with a New Product. New products have more marketing value than updated old products I suspect...that was probably a good call. Making the game more accessible is a good call. Those of us that have been here (at least in spirit) this whole time are just fervently praying they don't sacrifice what made Originality special in the hopes that they'll make more money off a WoW Clone. We pray they see that the entire gaming industry will benefit if Originality gets a fair shot this time around.
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Old 12-02-2007, 07:58 PM   #20 (permalink)
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Re: Well done ND

OMG I agree with GrimGriz for a change (mostly!)

Good post dude.
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Old 12-03-2007, 02:12 AM   #21 (permalink)
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Re: Well done ND

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Originally Posted by Sephiroth View Post
Some of you people are so ignorant... were you even around for the past 7 years or do you just pretend you were, because clearly you are clueless.
I think he was playing Jumpgate. Where were you ?.

Its all very well for you lot to have a go at Vorlon for an unfortunate use of words, but he is on nearly every day playing Jumpgate "original" while others are sitting outside complaining about server numbers and criticizing gameplay.

I dont see what the problem is. Me and Vorlon will be off playing Jumpgate Evolution with all its WOW stuff and all the improvements we have been asking for for all these years, and you can play your Jumpgate Classic original style. Oh wait you dont want original you want new-improved. Make your minds up.
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Old 12-03-2007, 07:02 AM   #22 (permalink)
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Re: Well done ND

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Originality's development team took off to make Auto Assault and left originality with a skeleton crew and in Themis' hands. Over a year ago Originality's development was essentially halted so that work on Jumpgate Evolution could be done . . .
No doubt, Jumpgate Classic had plenty of speed bumps, but if originality had any kind of significant market, the numbers would have been 10x what they were regardless of those speed bumps. Bottom line is that most of today's gamers have a microsciopic attention span, and they want "easy" and "winbuttons" -- not challenge and skill. The only thing they want to contribute is time.NetDevil wants to make money this time, so many of the things we loved about Jumpgate Classic will have to be subverted in order to appeal to the pimply masses.
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Old 12-03-2007, 07:53 AM   #23 (permalink)
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Re: Well done ND

I agree with ambro. And, most likely, he would put in me with the group of 'microscopic attention span, easy game' folks. I just want to relax at the end of the day.. not define myself through a game.

I like easy-to-learn/hard-to-master games. I think Jumpgate Classic hit that mark nicely, and did it not with grinding (which is how most games bestow mastery) but by a different route. And they did it without falling into the normal FPS-type traps of redundancy and SuperGear(tm).

I don't think that adding in some options from more popular games - some win buttons, if you will - is going to OMGWTF-RUINED!@@@ the game. I like a lot of the changes I see coming, and I look forward to the finished product.
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Old 12-03-2007, 11:23 AM   #24 (permalink)
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Re: Well done ND

Original Jumpgate was just fine with numbers was not a "niche" game and was hugely popular. Than came the unbalanced release, which lost some numbers thanks to one factions constant whining. This was followed by an Episode 2 debacle that caused hundreds of players to leave and all of this was on top of its other difficulties. After that came a string of nonexistent contact or bad patches over and over that ruined a once popular great game.

Istavan came into the picture and brought back a renaissance period for a time. But there were still issues, and by the time this came around only those of us still posting were even interested in giving the game a second try.

So the development team can make whatever changes they feel necessary to market their game to a wider range of people, but I think caving to the "WoW" mentality is not a "new game" or "revolutionary" it doesn't bring anything new to the table and the reviews of it will suffer as a result. Much like Tabula Rasa is being criticized for just being WoW with guns. If you want to make the game work you're going to have to develop a system that hasn't been done as yet. Or at the very least make improvements on another proven system ala EVE for your genre. Copycat games, game systems, minigames or anything of the like are boring, uninventive, and last for only a flash of a second rather than standing the test of time such as Jumpgate Classic has...

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Old 12-03-2007, 11:51 AM   #25 (permalink)
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Re: Well done ND

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Nice, I totally agree halley's opinions have no value here because he is a Jumpgate Classic nobody.......Oh wait I got that totally wrong his opinion was right on the mark more than a few people here did in fact go ballistic instead of getting clarification of the "offending" issues from ND first.

You may be correct in noting that not much will change on the Jumpgate Evolution official forums but the "Whoever you are" quip is mean spirited and unnecessary and not very welcoming now is it.
Aperantly the quip was totaly unrealated to what I assumed Jump meant.
shame on me and I hearby take it all back and offer my apologizes.
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Old 12-03-2007, 11:56 AM   #26 (permalink)
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Re: Well done ND

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Originally Posted by Sephiroth View Post
Because there aren't enough people playing to make it worthwhile and fun, dailatron. The game is boring at this point in its life. Fifteen to thirty people online isn't enough for an MMOG to be enjoyable.
Amen brother. I've been online the last month and I find all of one or two people to fly with, and most of the time they are just nubs that need help leveling. I mean I love helping people level, but the old days of 3v3 fights, hell 20+vs20+ would be nice to see. If only netdevil would do some advertising on the game and either drop the price way down, or make it free just to get their name out there.

Quote:
Originally Posted by Sephiroth View Post
Everyone agrees that a game without people playing isn't fun, but thanks for coming out.

That is attainable without making the game WoW in space or something similar. Just because something is popular doesn't mean it should be copied. What ever happened to originality?
What did happen to originality? It seems like everyone out there, game makers, movie makers, TV show makers, just copy other people's crap until it becomes boring. We need some market leaders, not market sheep.



Quote:
Originally Posted by GrimGriz View Post
Originality's development team took off to make Auto Assault and left originality with a skeleton crew and in Themis' hands. Over a year ago Originality's development was essentially halted so that work on Jumpgate Evolution could be done.

These are the main reasons Originality has 17 peeps online at the moment. Combine that with poor marketing and distribution and dated graphics.

I'm pretty well sick of people citing JGs current numbers as at all indicative of the quality of the game itself, when for the most part it was poor management of the property (whether intentional or mandated by financial reasons) that put it in the state it's in now.
There is a lot more to it than that. But you hit the key topic, ND didn't keep up with their game. Its like building a multi-million dollar F1 car, and then putting only 1 man on the pit crew....

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Originally Posted by Smaggler View Post
So the development team can make whatever changes they feel necessary to market their game to a wider range of people, but I think caving to the "WoW" mentality is not a "new game" or "revolutionary" it doesn't bring anything new to the table and the reviews of it will suffer as a result. Much like Tabula Rasa is being criticized for just being WoW with guns. If you want to make the game work you're going to have to develop a system that hasn't been done as yet. Or at the very least make improvements on another proven system ala EVE for your genre. Copycat games, game systems, minigames or anything of the like are boring, uninventive, and last for only a flash of a second rather than standing the test of time such as Jumpgate Classic has...

-Smaggler
Yep, changes are good. Changes that expand the original game and make it better are more than welcome. But cloning certain features from other games, especially something that will neuter the game like safe zones is not welcome, and I hope we can be vocal enough to get the game to be the best that it can.
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Quote:
Originally Posted by Tim View Post
I should be out sharpening my WoW skills, so i'm ready for the new jumpgate
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Old 12-03-2007, 01:47 PM   #27 (permalink)