![]() |
![]() |
|
|
|
|
Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: Well done ND
Im assuming it means your character doesnt die (level/XP loss) rather than you dont die for that instance.
I think a lot of the problems with what ND are saying is that they assume we know what they mean without realizing we dont, and will jump to the wrong conclusion. Like when they say safe zones, some think they mean invulnerable when they might actually mean AI security. I think we just need to show a little more faith in ND and just pray to god they know what they are doing. |
|
|
||
| Sponsored Links |
|
|
|
|
|
|
Re: Well done ND
Quote:
Quote:
Maybe it was just that interview... |
|||
|
||
|
|
|
Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: Well done ND
Quote:
|
|
|
||
|
|
|
Re: Well done ND
I'm advocating a use for an insurance rating. A long time ago, players used to have to stop fighting a war because they went bankrupt from constantly dying. They lost their war, and had to run missions to bring their IR back up. It was a nice balance, especially when you throw in the possibility of your squad's equipment tow being downed.
Edit: When death is meaningless, you don't give a damn whether you die or not. If you've got a reason to stay alive, your game becomes more interesting. I can get the first option in Team Fortress 2, I don't want it in my persistent space MMOG. This is one of the reasons I enjoyed having my 4m bounty and still flying and fighting in a nix. |
||
|
||
|
|
|
Re: Well done ND
SS, It was WAY in early release, but it was kinda cool that OEC or the Sols would have to stop fighting because they couldn't afford it. Later, individual pilots would occasionally ask for loans because their low IRs equated to 2 or 3m per death, but by then everyone was rich so it didn't matter.
Anyway, my point was that there should be a downside to dying beyond a 3-minute flight back to the fight. |
||
|
||
|
|
|
Re: Well done ND
Quote:
Another example was when I noticed an OSP squad member talking about coming back with Instigators, so I roided up and waited, after I downed him, he quit playing the game completely because I had lost almost every credit he had because equipment was not insured, so I was able to make a huge dent on OSP's credit pile, enough so that a person quit the game. Quote:
You know I respect your opinion Liet, and I do agree there needs to be a "penalty" to death, but in all reality there are already some downsides to dieing....lets not make it too much |
|||
|
__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
|||
|
||
|
|
|
Re: Well done ND
Net, both your examples are extreme examples the average combat pilot wouldn't face. I'm talking IR loss from normal HG fighting, not bankruptcy through equipment hauling or a bounty. Your second part makes sense, but you have to admit that there's no way for you to win a war against a squad with money who wants to keep fighting, even if you do beat them in every single space battle. I'm probably just nitpicking.
![]() I just really don't like the answers given in that interview (though the interview itself was great). |
||
|
||
|
|
|
Re: Well done ND
@ net: What Liet said.
And the OSP guy could of kept playing, I imagine. He probably quit for non-economic reasons. I remember feeling similarly when I lost my first arti phoon. Losing the next one went over a lot better actually ![]() From my time playing on EU with the relatively high costs of death imposed by the CP economy, I can say I didn't like it at all. |
||
|
||
|
|
|
Re: Well done ND
Sure they are extreme examples, its just the extremes we have to be carefull of.
I know when I started as an oct factionalist, every night there were crap tons of sols knocking at OP's door. I had a limited amount of money, had just got the nix, and I died a lot. My insurance rating went down like a lead balloon, and as a HG factionalist I was blowing through millions a night.... So even in the norm, it can still get expensive if you a) suck b) are outnumbed c) don't have a lot of successful landings just because ~10% of the nix is over a million credits each death. When it takes almost an hour to haul some crap for 1-2m credits, that starts to make PvP suck because you are spending twice (or more) as much time hauling as you are "having fun" Sure he could have. But I had made my dent. I had been making smaller dents for months before that by attacking every OSP member no matter what ship, or tag they flew. I had been costing them millions of credits each day, and when I took over 300 million from that one kill he had enough, it was the straw that broke the camel's back. He was also peeved at ND's lack of support and updates, as well as the dwindling numbers, but overall, it was the extreme monetary loss that made him leave. |
||