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Old 07-03-2007, 01:15 PM   #16 (permalink)
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Re: What mistakes should Jumpgate Evolution devs be careful to avoid?

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Old 07-03-2007, 02:19 PM   #17 (permalink)
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Re: What mistakes should Jumpgate Evolution devs be careful to avoid?

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Old 07-07-2007, 07:48 PM   #18 (permalink)
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Re: What mistakes should Jumpgate Evolution devs be careful to avoid?

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Overall I'd say the biggest mistake they could make would be to catter to one specific pilot role more than the others. Being a hauler, a miner, a PvPer (either factionalist or pirate), or a fluxer should all be enticing, and all players should be able to experience all aspects of the game.
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Old 07-07-2007, 09:45 PM   #19 (permalink)
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Re: What mistakes should Jumpgate Evolution devs be careful to avoid?

Stay out of the active game.

Do not artificially stock stations to keep the PvPers happy.

Learn from the past how to handle a living economy.

Don't listen to just one side of an argument. The game is played and supported by PVPers and non PVPers.

Do not use some failing company to be a distributer...ala 3D0.

Don't be afraid to advertise.
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Old 07-07-2007, 10:10 PM   #20 (permalink)
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Re: What mistakes should Jumpgate Evolution devs be careful to avoid?

The Devs should not allow any character by the name of TexMurphy fly without blowing at least a .14 in a breathalizer.
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