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About This Page About This Page: This is a discussion on Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008. within the Jumpgate Evolution News forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by biteme I can't belive you would sell your sole for A t shirt and lunch. Especially with the price of shoe repair these days!
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Old 02-25-2008, 06:56 AM   #16 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

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Originally Posted by biteme View Post
I can't belive you would sell your sole for A t shirt and lunch.
Especially with the price of shoe repair these days!
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Old 02-25-2008, 07:02 AM   #17 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

LOL @ biteme

Jump: Great article. So far, seing the game from many's eyes... I could understand and feel it but NOT to the level you 'displayed'. Everyone sees the game from their playstyle point of view and honestly dont think I've read a review that matches so much to what Im looking after in Jumpgate.

This definitely forces to review many squad's future in Jumpgate Evolution, I can definitely say that we'll be miners again (one of the best things we do as a squad) but crafting becomes interesting... and seing that PvP squads might NOT need a crafting squad and rather do things themselves... would mean that perhaps those wanting to do some crafting will be forced to have PvPers on their squad as well, as it serves two purpouses... protection and able to pick up pvp loot, which will be vital for some crafting.

The StormRaiders have never been truly Carebears (as Rebound pointed out on Jumpgate Evolution forums) and as such, Its going to be interesting what will happen this time around.

ELP
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Old 02-25-2008, 08:21 AM   #18 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Biteme is a WoW-loving bastard.
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Old 02-25-2008, 08:21 AM   #19 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

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Great articles guys, sounds like you had a blast. Just one question, has anyone so far actually played the game?

Cant wait for connect now, less than 3 weeks to actually spend time playing it!

Smeg
We did not get a chance to sit behind the keyboard and fly the ship. When we first arrived and Scorch finished his meeting and joined us at the table, he did say we should get the laptop up and running so everyone can take turns flying around. It ended up being we had so many questions, some that were repeated as the noise level was just to high, that none of us ended up taking up that offer. I think if it wasn't for the press interviews where they were showing the game on the laptop, must of us would have been spending so much time asking questions, that our "see the game" time would have passed before we knew what happened.

I knew the game was going to be full of eye candy so seeing myself was not as important to me as "what kind of death penalties will there be" and "Are the AI going to replace functions that squads have provided in the past"
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Old 02-25-2008, 09:12 AM   #20 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Nice writeup guys...sounds like they showed off the same build they did in Vegas.
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Old 02-25-2008, 09:49 AM   #21 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Well, He said the missile lock was only added 4 days prior so that may have been new to you. I envy you guys having the 3 on one in Vegas. I don't do well in large groups. My mind tries to hear all discussions on the game from every corner and usually ends up rebooting a few times.

I could have probably added more detail but we have the house of flu here and the trip to GDC set my back out of wack again.

I can see now why they are hesitant to release video. The one on their site looks so great but it doesn't come close to depicting the depth of the game and it's visual immersion. And don't let Hurricane fool you, HCs_Cutie had to constantly wipe the drool from his chin.
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Old 02-25-2008, 09:52 AM   #22 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Nice write up Jump. Not much for me to add. Everything I saw looked great. I think the thing that impressed me the most, as a programmer, what that Herman was running the client, the server and a few other apps on a Dell XPS laptop. It all ran great until after they blew up the station several times and left all the junk there.

It was great to meet the ND gang and the players. ND's response to the players is awesome. Everything I saw just makes me want to play this game even more.

~DS
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Old 02-25-2008, 10:47 AM   #23 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Jump/Hurricane

Excellent comments from you both, this makes me feel a whole lot better. Hopefully I will see for myself at the Codemasters event

May I suggest you post this on to the ND forums, as its the best advert for Jumpgate Evolution I have seen so far.
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Old 02-25-2008, 11:07 AM   #24 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Well, this is for this site, they can post their own news. While everyone may not post here, they all lurk here.

Hi DS, it was nice meeting you as well there. It's amazing how many events can get crammed into a couple of hours.
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Old 02-25-2008, 11:38 AM   #25 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Great write up guys!
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Old 02-25-2008, 12:06 PM   #26 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

niiiiihice..much love.

cant wait now.
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Old 02-25-2008, 12:21 PM   #27 (permalink)
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Post Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Quote:
Originally Posted by Jump View Post
if they are going to have that big bay window that views into space then I would have ships and such flying by to add to the feel of activity and life.
Already history. The rest of the team was busy during GDC. I haven't seen the new in-station background in a complete form yet, myself, but it's already very different from the "big bay window" you saw.

The team astonishes me with how fast things can move. Yet I'm still wondering how we can get it all done by release, much less beta. Hopefully the true, full alpha phase (feature-complete, but being debugged) will be very brief, since we're absolutely doing a lot of debugging and polish as we go.
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Old 02-25-2008, 12:33 PM   #28 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

now this bay window, was it a view of the outiside of the station or just for show?

yeah i was thinkin about that Ist. you guys have such a small team and are planning on releasing som time this year, i dont know how you do it. i just hope it does come out on time.
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Old 02-25-2008, 12:43 PM   #29 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Quote:
Originally Posted by Jump View Post
I know a lot of people have been attacking Hermann because of his wow statements and the many interviewers that have made statements in his interviews. While I don't want wow in space, I think we need to take all these reviews, including this one, with a grain of salt. I specifically asked Herman about features I have seen in other space combat games I have played and am playing. And each time he blurted out what game that was from. While he may have played wow, like many of you, he has also done his homework on this genre. So give the guy a break will ya?
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I have to agree with Jump that Herman shouldn't be getting the bad (OMG HE"S BUILDING A WOW IN SPACE) rap that many seem to be pinning on him.
When he goes an ENTIRE interview without mentioning WoW, I'll lay off him.
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Old 02-25-2008, 01:58 PM   #30 (permalink)
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Re: Jumpgate Evolution: Some Observations of The Meet and Greet at GDC 2008.

Quote:
Originally Posted by ND_Istvan View Post
Already history. The rest of the team was busy during GDC. I haven't seen the new in-station background in a complete form yet, myself, but it's already very different from the "big bay window" you saw.

The team astonishes me with how fast things can move. Yet I'm still wondering how we can get it all done by release, much less beta. Hopefully the true, full alpha phase (feature-complete, but being debugged) will be very brief, since we're absolutely doing a lot of debugging and polish as we go.
So does that mean the outside view is gone? I hope not, I thought it was very cool and would have been great if you could see the activity outside. Maybe make it a forcefield protected opening.
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