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Dirty Spammer
Pilot Name: JumpDemon
Faction: Solrain
Joystick: MS FF2
Join Date: May 2004
Location: Tracy, Ca.
Posts: 7,696
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New Jumpgate Evolution Concepts and Screenies.
I found these in my inbox this morning so I am passing them along to you. New Enemy called the Phage as well as some other cool looking stuff.
![]() Asteroid Mining Nodes and a Solrain Cargo Hauler. ![]() Solrain Battle Station Concept and Sentry Patrol Drone ![]() Squad of Fighters in Roid Field and Nova Wolfs in Tolmea Fields ![]() Ravager and Conflux in Tolo and Enemies in Antenor Bastion. ![]() Phage Launching and Assault and Ravagers and Phage in Combat ![]() Phage Joining the Fight and a Swarm of Phage in Iudec ![]() Phage in Iudec Reaches And that concludes our viewing experience for today. Comments anyone? |
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Currently working hard to break the server... >> Help keep JSR online by becoming a subscriber |
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Member
Pilot Name: Ambrosius
Faction: Quantar
Joystick: MS FF2
Join Date: May 2004
Location: The Stone Temple
Posts: 2,467
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Re: New Jumpgate Evolution Concepts and Screenies.
Bad linky on the Solrain Battle Station Concept and Sentry Patrol Drone.
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-- Ambros. |
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Dirty Spammer
Pilot Name: JumpDemon
Faction: Solrain
Joystick: MS FF2
Join Date: May 2004
Location: Tracy, Ca.
Posts: 7,696
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Re: New Jumpgate Evolution Concepts and Screenies.
Thanks! All fixed. Some weird corruption happened caused by undetected space rats.
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pyrotechnics specialist
Joystick: saitek evo
Join Date: Oct 2004
Location: over here
Posts: 468
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Re: New Jumpgate Evolution Concepts and Screenies.
Stats on the cap ship?
Looks about 12-16 decks and somewhere in the 75-100 meter range... assuming of course normal humans and that the 'windows' I'm basing this off of are in fact separate decks. I like my new tow. ![]() |
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I never said he was "hunky." I simply admire The Hoff for his mastery of the thespian craft. - Ambro Priest, or something, in the Cult of Apathy - Join us!! In our quest to... oh never mind |
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Member
Pilot Name: biteme
Faction: non-aligned
Joystick: TM FF After burner II
Join Date: Jun 2007
Location: Michigan
Posts: 378
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TOTW/F/M Award(s): 1![]() ![]() |
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Re: New Jumpgate Evolution Concepts and Screenies.
Every new ship I see I think to myself jesus my hit percentage will be 99% and so will everyone else's.
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Recruit
Join Date: Mar 2007
Location: Cinatus
Posts: 10
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Re: New Jumpgate Evolution Concepts and Screenies.
Now that you mention it, the ships do have large profiles. That Octavian one looks like a brick.
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Member
Pilot Name: Ambrosius
Faction: Quantar
Joystick: MS FF2
Join Date: May 2004
Location: The Stone Temple
Posts: 2,467
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TOTW/F/M Award(s): 4![]() ![]() |
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Re: New Jumpgate Evolution Concepts and Screenies.
Quote:
So (IMO) the secret is to lengthen the "figting fun" . . . extending the fight also ultimately means dieing less frequently (fun++) . . . but the secret is to make SURE that the first two things still result in someone WINNING in the end (i.e. no "draws" and minimize running away). |
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Member
Pilot Name: Telepath
Faction: Quantar
Joystick: Currently looking
Join Date: Jan 2006
Location: Colorado
Posts: 115
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Re: New Jumpgate Evolution Concepts and Screenies.
Also it would emphasize tactics and coordination, which is always a good thing, also.
Why do I feel like they have developed everything *but* anything related to Quantar? |
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Spanker of the Monkey
![]() Pilot Name: Ratneck
Faction: non-aligned
Joystick: Saitek X52 Pro
Join Date: Dec 2006
Location: Kingston, NY
Posts: 433
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Re: New Jumpgate Evolution Concepts and Screenies.
Because "point at rock, rise, repeat" has been replaced with "Point at node on rock, rinse, repeat". What more do you rock suckers want??!!?? :-)
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