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About This Page About This Page: This is a discussion on New Jumpgate Evolution Concepts and Screenies. within the Jumpgate Evolution News forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. I found these in my inbox this morning so I am passing them along to you. New Enemy called the Phage as well as some other cool looking stuff. Asteroid
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Old 02-20-2009, 09:09 AM   #1 (permalink)
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New Jumpgate Evolution Concepts and Screenies.

I found these in my inbox this morning so I am passing them along to you. New Enemy called the Phage as well as some other cool looking stuff.


Asteroid Mining Nodes and a Solrain Cargo Hauler.



Solrain Battle Station Concept and Sentry Patrol Drone


Squad of Fighters in Roid Field and Nova Wolfs in Tolmea Fields



Ravager and Conflux in Tolo and Enemies in Antenor Bastion.


Phage Launching and Assault and Ravagers and Phage in Combat


Phage Joining the Fight and a Swarm of Phage in Iudec



Phage in Iudec Reaches




And that concludes our viewing experience for today. Comments anyone?
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Old 02-20-2009, 11:07 AM   #2 (permalink)
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Re: New Jumpgate Evolution Concepts and Screenies.

Bad linky on the Solrain Battle Station Concept and Sentry Patrol Drone.
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Old 02-20-2009, 11:44 AM   #3 (permalink)
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Re: New Jumpgate Evolution Concepts and Screenies.

Thanks! All fixed. Some weird corruption happened caused by undetected space rats.
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Old 02-20-2009, 06:10 PM   #4 (permalink)
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Re: New Jumpgate Evolution Concepts and Screenies.

Stats on the cap ship?

Looks about 12-16 decks and somewhere in the 75-100 meter range... assuming of course normal humans and that the 'windows' I'm basing this off of are in fact separate decks.

I like my new tow.
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Old 02-20-2009, 09:31 PM   #5 (permalink)
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Re: New Jumpgate Evolution Concepts and Screenies.

Every new ship I see I think to myself jesus my hit percentage will be 99% and so will everyone else's.
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Old 02-21-2009, 08:01 AM   #6 (permalink)
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Re: New Jumpgate Evolution Concepts and Screenies.

Now that you mention it, the ships do have large profiles. That Octavian one looks like a brick.
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Old 02-21-2009, 09:41 AM   #7 (permalink)
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Re: New Jumpgate Evolution Concepts and Screenies.

Quote:
Originally Posted by biteme View Post
Every new ship I see I think to myself jesus my hit percentage will be 99% and so will everyone else's.
Well you know that's part of the plan -- and it's probably a somewhat-good idea. I beieve that narrowing the PvP skill gap that existed in Jumpgate Classic can be good for business withour ruining the integrity of the game. The magic, of course, is how far you go. I think making aiming a bit easier and making flying a bit more important is good. I also think that lengtheningthe average fight time would be good (e.g. if it's now 15 seconds, make it 20-25 seconds). Fighting is fun. Winning is fun. Dieing is not fun.

So (IMO) the secret is to lengthen the "figting fun" . . . extending the fight also ultimately means dieing less frequently (fun++) . . . but the secret is to make SURE that the first two things still result in someone WINNING in the end (i.e. no "draws" and minimize running away).
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Old 02-21-2009, 02:46 PM   #8 (permalink)
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Re: New Jumpgate Evolution Concepts and Screenies.

Also it would emphasize tactics and coordination, which is always a good thing, also.


Why do I feel like they have developed everything *but* anything related to Quantar?
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Old 02-22-2009, 06:51 AM   #9 (permalink)
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Re: New Jumpgate Evolution Concepts and Screenies.

Quote:
Originally Posted by Telepath View Post
Also it would emphasize tactics and coordination, which is always a good thing, also.


Why do I feel like they have developed everything *but* anything related to Quantar?
Because "point at rock, rise, repeat" has been replaced with "Point at node on rock, rinse, repeat". What more do you rock suckers want??!!?? :-)
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